I play almost two years and never even saw mirror drop
Played since CB. No mirrors, no eternals, no T1 drop.
But then, I don't bother with IIQ or IIR. Have 6L'd an item once and found 2 6L, all within the last 3 months. May your maps be bountiful, exile
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You probably NEVER will. Chris said they drop every 3 days. That means in two years about 220 have dropped.
Say there is 22,000 active player that means 1% chance after two years solid playing. I have dropped an eternal though back when I played HC and first started. Being noob I was someone took advantage of me and bought for like 20 chaos lol Git R Dun! Last edited by Aim_Deep#3474 on Jan 1, 2015, 8:20:33 AM
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" I play since cb and I did not even find a single eternal orb. Mirrors? Of course zero too! ;) German saying: Schönheit und Funktionalität in Sekundenschnelle zu ruinieren, ist dem wahren Dilettanten keine Herausforderung!
torturo: "Though, I'm really concerned, knowing by practice the capabilities of the balance team." top2000: "let me bend your rear for a moment exile" |
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" Would be nice to know how many got allocated to rmt botters and how many to actual players lol. Maybe not, it would be depressing. Lowest level Hardcore Atziri Kill ~ Level 65 ~ https://www.youtube.com/watch?v=hyDB6Haa6U8
Level 100 Tempest HC with self-made and most played build of POE 2.0 ~ https://www.youtube.com/watch?v=KlTUOhqEZ9s (✿◠‿◠) |
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been playing since the day open beta started. no mirrors of course, 1 eternal, 1-2 divine, maybe 10 Ex and a soultaker. not sure if astramentis is t1.
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" Timestamp on that quote? :P My gut feeling says that's from when the playerbase was smaller. Just over 200 feels a bit low. |
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" It was posted on reddit. A guy is explaining the whole thing here: https://www.youtube.com/watch?v=Y5RuRVPT2i4 You can also see the post there. |
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10days
17 mirrors RNG, guess youre unlucky It's hard to remember what you have forgotten
----------------------------------------------------------------------------------------- Why are police looking for missing people? None of them were missing last time I saw them |
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" None. The Mirror of Kalandra has been as mythical and non-existant as a white Rhoa or a fishing rod. I do find it the height of frustration and am always puzzled by GGG when they add an item to PoE and then set the RNG drop rates so low that < 1% of all PoE players will ever get one. GGG seams content with the fact that the item in question is made super rare to foster the wild excitement and emotional high we experience if one were to drop. Yet the fact that most players will never ever get one and the realization that PoE is geared mostly for the arpg masochist is bewildering and highly baffling. Why would GGG actively "bite the hand that feeds them?" What good in the long run (multi-year) does having a PoE item that can never be acquired through reasonable play time (100s instead of 1000s of hours) do to foster enjoyment and a desire to play more? None that I can see. And what good is it to have crafting orbs that say they'll do this or that wonderful thing but then again set the drop rate so low as to be unobtainable in sufficient quantity and thus unusable for its originally designed crafting purpose? Again, none that I can see in my less than no-lifer and non PoE-slaver perspective. I'm sure that GGG looks at the overall drop rate stats and sees that a certain quantity of mirrors has dropped over a specific time and thinks "ok, this is working as intended." Yet the individual player only sees that after playing 2 or more years and not getting even 1 to drop that the devs view is completely out of focus with real world playing and that it's just another in a long list of broken items. GGG please come down from the ivory tower that you work in and view Wraeclast from and help the struggling exile. Or come up from your down under upside down distorted view of how PoE is viewed by the majority of players (this is a direct slam at Reddit and the rose colored glasses viewpoint the posters there have about PoE) and do the right thing and make sweeping changes in patch 1.4 so that we (the 99%) of PoE players can enjoy crafting much more frequently without the constant feeling that playing 24/7 isn't enough time to farm the orbs required for crafting. To those extremely lucky few bastards that get super RNG lucky, you need not respond here as you are the exception and not the norm. I do acknowledge that PoE is a double sided coin and without the love/hate feeling about this arpg that complacency would inevitably set in followed by boredom and then a stoppage of play. But at the end of the day or in this case at the end of the year we must mentally add/subtract from all our PoE playing and see if we have come out on the plus side. To constantly be frustrated by crafting orb starvation eventually takes its toll on us and tarnishes our once shiny PoE game view. The long term PoE players (anyone starting in CB time) deserve much better treatment from GGG and soon or the PoE coin will corrode away and PoE will be another has been arpg. Such a shame and waste that this should be happening. "You've got to grind, grind, grind at that grindstone..." Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration. The perfect solution to fix Trade Chat: www.pathofexile.com/forum/view-thread/2247070 Last edited by Arrowneous#3097 on Jan 1, 2015, 4:28:05 PM
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" me neither, and that's the beauty of this game called PoE it's not the loot you get, but the loot you could get that nails you in. ♦▲◄▼►▲♦
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