[3.14] Enki's Arc Witch - a beginner friendly Lightning Caster

Hey, i am currently running this build levelling, but i have a question about it. We seem to run 4 golems, but from what i have seen in our ascendancies, we only get +2 to summoned golems. How are we managing to get the 4th one out?
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Ghorad wrote:
Hey, i am currently running this build levelling, but i have a question about it. We seem to run 4 golems, but from what i have seen in our ascendancies, we only get +2 to summoned golems. How are we managing to get the 4th one out?

Golem Commander
Can you instead of Cloak of Defiance take MoM on tree and go for crusader exploding chest? I love this mod and I'm curious how much will I lose without Cloak.
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GMBeast wrote:
Hello, I have one question. Should we use Pledge of Hands in late game, because it gives perfect rolls for this build?


This would lose the trigger wand effect, but I don't personally mind casting Wave of Conviction. Looks like this could be quite good - check in PoB?
Hi, first of all thanks for writing this guide. I have a basic question. In act 1 the instructions say:

‣ Craft two wands with this recipe: Magic-rarity Wand + Topaz Ring + Orb of Alteration

I already have 2 wands with 3 blues (one equipped, one not). Why do I need to do this crafting? Also where do I do this crafting before having a hideout?

Thanks
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oscar111 wrote:
Hi, first of all thanks for writing this guide. I have a basic question. In act 1 the instructions say:

‣ Craft two wands with this recipe: Magic-rarity Wand + Topaz Ring + Orb of Alteration

I already have 2 wands with 3 blues (one equipped, one not). Why do I need to do this crafting? Also where do I do this crafting before having a hideout?

Thanks

It's vendor recipe not crafting. You need to sell wand ring and orb to any npc that can trade.
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NotoriousOn wrote:
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oscar111 wrote:
Hi, first of all thanks for writing this guide. I have a basic question. In act 1 the instructions say:

‣ Craft two wands with this recipe: Magic-rarity Wand + Topaz Ring + Orb of Alteration

I already have 2 wands with 3 blues (one equipped, one not). Why do I need to do this crafting? Also where do I do this crafting before having a hideout?

Thanks

It's vendor recipe not crafting. You need to sell wand ring and orb to any npc that can trade.


I see, so it's so that I can upgrade it to a more powerful version. Why is it two wands and not one?
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oscar111 wrote:
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NotoriousOn wrote:
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oscar111 wrote:
Hi, first of all thanks for writing this guide. I have a basic question. In act 1 the instructions say:

‣ Craft two wands with this recipe: Magic-rarity Wand + Topaz Ring + Orb of Alteration

I already have 2 wands with 3 blues (one equipped, one not). Why do I need to do this crafting? Also where do I do this crafting before having a hideout?

Thanks

It's vendor recipe not crafting. You need to sell wand ring and orb to any npc that can trade.


I see, so it's so that I can upgrade it to a more powerful version. Why is it two wands and not one?

We took point for double wield on passive tree and its just more damage.
Hi, I see some inconsistencies with the passise skill tree in the first and third post. Which one should I use?

Thanks.

Edit: I guess I'm supposed to refund those points to apply somewhere else.
Last edited by NeoFahrenheit on Jan 17, 2021, 7:05:04 PM
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George20 wrote:
I have Wave of Conviction but I find I don't use it at all, would it be better to go for Liege of the Primordial first then Elemancer second?


I'll go Liege of the Primordial on Normal Lab, then Elemancer in Cruel lab and see how that goes.

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