[3.9] Enki's Arc Witch - a beginner & SSF-friendly Lightning Caster - new Setup!

Hey guys,

A first timer here with some questions about Glorious Vanity (in the name of Doryani):

1. The build is super popular for years AFAIK and the tree is kinda identical. Does anyone have any a good seed suggestion and location that worked for them that they can share?

2. Is there a place that we can trade the jewels with another version instead of going through the selling and re-buying process?


Sorry if the questions don't make sense, as I said, new player :)

Thank you
Hey guys,

Which armor should I wear between those 2 ? Thanks



"
Excalibour00 wrote:
Hey guys,

A first timer here with some questions about Glorious Vanity (in the name of Doryani):

1. The build is super popular for years AFAIK and the tree is kinda identical. Does anyone have any a good seed suggestion and location that worked for them that they can share?

2. Is there a place that we can trade the jewels with another version instead of going through the selling and re-buying process?


Sorry if the questions don't make sense, as I said, new player :)

Thank you


Hi Excalibur,

Regarding number 1, there is no real seed suggestion. There are 7900 possibilities. This really is trial and error. You just socket it and see what happens.

As to the location, the two “wings” to the left and right of the witch starting areas impact the fewest nodes while still ensuring you hit a keystone which is necessary to get corrupted soul. Try them in every spot though before you settle. The gem might be awesome at the top of the tree if it converts a bunch of stuff to lightning damage and life or whatever.

As to question 2, I don’t know if a site like that, but there might be something others can recommend. Another option is to use a divine orb on the jewel which will randomize the seed number giving different results. The risk is that it can change to replace doryani with zerphi or xibaqua which renders the gem worthless to us as it will no longer convert keystones to corrupted soul.

Good hunting,

Z.
Hi guys,

I've been playing this build in SSF and would like your input on some of my gear pieces as to what I should craft next (or even reroll). I'm especially interested in the following:

It took me a really long time to roll +2 Lightning Skills and this is what I got. Right now I'm only missing one prophecy for multimodding, so this is potentially an option. However, I don't know if the staff is even good enough or if I should rather craft a second one, roll +3 and take it from there. I found 5ex so far and also have 3 Annuls to work with.

I really like the Chaos resistance on that ring, the rest however is not that great. I could multimod Elemental Damage and Life but don't know if I should or rather reroll it until it has better stats.

Same here, really like the Chaos resistance (I'm sitting at 75 atm with 3 over cap), but apart from that the boots suck. Is there a good way to get decent boots with MS, Chaos Resistance and Life? Would be on a Sorcerer base.

My other gear is as follows and in the future I'd like to craft a good belt and armor, but haven't gotten around to attacking that yet. Also my other ring will be replaced by an Assassin's Mark one once I hit that damn mod:



Any tips on how to (easily) improve my gear are greatly appreciated
Last edited by rainmeadow on Feb 14, 2020, 12:32:01 AM
I'm a new player and using the build as a guide to understand the game and I have two more questions about the build:

1. As one of the suffix for the staff, it is mentioned that "30% chance to do double damage while focused". I looked up "focused" online and it seemed that focus is an active skill that we need to unveil and before that we can't really use any focus benefit. Is that true? If yes, why is this suffix a high priority one?

2. I came across multiple critical strikes. Global, normal(no specifier), for spells, for attacks, etc. My understanding is that global means for everything, normal one only for the item(?), spells for all gems, and attacks for melee(?). Is that true? (the normal and attack part seems wrong to me).

Thank you
"
rainmeadow wrote:
Hi guys,

I've been playing this build in SSF and would like your input on some of my gear pieces as to what I should craft next (or even reroll). I'm especially interested in the following:

It took me a really long time to roll +2 Lightning Skills and this is what I got. Right now I'm only missing one prophecy for multimodding, so this is potentially an option. However, I don't know if the staff is even good enough or if I should rather craft a second one, roll +3 and take it from there. I found 5ex so far and also have 3 Annuls to work with.

I really like the Chaos resistance on that ring, the rest however is not that great. I could multimod Elemental Damage and Life but don't know if I should or rather reroll it until it has better stats.

Same here, really like the Chaos resistance (I'm sitting at 75 atm with 3 over cap), but apart from that the boots suck. Is there a good way to get decent boots with MS, Chaos Resistance and Life? Would be on a Sorcerer base.

My other gear is as follows and in the future I'd like to craft a good belt and armor, but haven't gotten around to attacking that yet. Also my other ring will be replaced by an Assassin's Mark one once I hit that damn mod:



Any tips on how to (easily) improve my gear are greatly appreciated


Personally, I rank Chaos resistance pretty low in importance (as long as your not playing hardcore). I played most the game, beating Sirus, Elder, Shaper with -20 to 0 chaos resistance. I currently dropped it even more to -40. Sure its nice to have but I wouldn't sacrifice life or high energy shield or high damage for Chaos res.

Your boots should really be sorcerer boots which should give you a big energy shield boast. If your super lucky get them to drop in with Hunter influence so you can roll tailwind which is pretty sweet.

Try and get that shaper ring so you can roll for assassins mark its a big help.

Personally, i would scour that vermillion ring and roll for 70+ life.
If you try and get as much resistances on one ring then adding the resistance boosting catalyst has a really nice big impact!

The staff is ok. perhaps roll for +3 when you get a 6link staff

I used to play SSF because I thought trading for equipment and interacting with other players would be an annoying hassle. Actually its super easy, barely an inconvenience It would be so easy to improve your gear with a few trades!
Last edited by Zeulia on Feb 14, 2020, 8:44:30 AM
"
Excalibour00 wrote:
I'm a new player and using the build as a guide to understand the game and I have two more questions about the build:

1. As one of the suffix for the staff, it is mentioned that "30% chance to do double damage while focused". I looked up "focused" online and it seemed that focus is an active skill that we need to unveil and before that we can't really use any focus benefit. Is that true? If yes, why is this suffix a high priority one?

2. I came across multiple critical strikes. Global, normal(no specifier), for spells, for attacks, etc. My understanding is that global means for everything, normal one only for the item(?), spells for all gems, and attacks for melee(?). Is that true? (the normal and attack part seems wrong to me).

Thank you


1: When you have any equipment item like a ring which says "shock on focus" then you will get a new spell called focus. When you use that spell it will trigger any equipment that has the "focus" modifier. For example, mine triggers Shock nearby enemies and double damage. (Just find something with focus on it, put it on and check your spells), you dont need to "unveil the spell" you are just unveiling specific things that spell could do.

2: You are correct with "critical for attacks" is useless for spellcasters.
- Global critical strike chance works for spell casters (ie diamond ring)
- If you have "critical strike chance (normal)" on a staff, that would be critical strike chance for hitting something with that staff not for casting.

In short the only things casters want is:
- Global critical
- critical for spells

at least thats the way I understand it.
Last edited by Zeulia on Feb 14, 2020, 9:03:21 AM
Thank you for your explanation @Zeulia.

One more question,

Is it possible/worth it to reroll the numeric values of the suffix for this item?

Also, a side question, how can I represent the item so that it shows the stats when hover over the picture of the item?

Thank you

Spoiler
Rarity: Rare
Rapture Keep
Vaal Regalia
--------
Quality: +15% (augmented)
Energy Shield: 205 (augmented)
--------
Requirements:
Level: 68
Int: 194
--------
Sockets: B-R-B-B-B-B
--------
Item Level: 85
--------
+15 to maximum Energy Shield
+54 to maximum Life
Recover 6% of Energy Shield on Kill
Spells have +1.12% to Critical Strike Chance
Gain 8% of Maximum Life as Extra Maximum Energy Shield (crafted)
--------
Shaper Item
"
Excalibour00 wrote:
Thank you for your explanation @Zeulia.

One more question,

Is it possible/worth it to reroll the numeric values of the suffix for this item?

Also, a side question, how can I represent the item so that it shows the stats when hover over the picture of the item?

Thank you

Spoiler
Rarity: Rare
Rapture Keep
Vaal Regalia
--------
Quality: +15% (augmented)
Energy Shield: 205 (augmented)
--------
Requirements:
Level: 68
Int: 194
--------
Sockets: B-R-B-B-B-B
--------
Item Level: 85
--------
+15 to maximum Energy Shield
+54 to maximum Life
Recover 6% of Energy Shield on Kill
Spells have +1.12% to Critical Strike Chance
Gain 8% of Maximum Life as Extra Maximum Energy Shield (crafted)
--------
Shaper Item


I think you’re asking about a divine orb. Using one will randomize the values of all prefixes and suffixes of an item within their available range. It won’t change what’s there. It will just throw the dice again. So if you’ve got a range of 48-65 max life with the shown affix which is currently at 54, a divine orb will re-roll that value, but it will still be between 48 and 65.

There is no way, to my knowledge, to reroll only a specific prefix or suffix unless there’s something legacy in standard that I don’t know about.

Note that a divine orb will not randomize the values if any implicit modifiers. Blessed orbs do that for implicits.

Z.
Last edited by Zestrenocya on Feb 14, 2020, 2:55:33 PM
"
Zestrenocya wrote:
"
Excalibour00 wrote:
Thank you for your explanation @Zeulia.

One more question,

Is it possible/worth it to reroll the numeric values of the suffix for this item?

Also, a side question, how can I represent the item so that it shows the stats when hover over the picture of the item?

Thank you

Spoiler
Rarity: Rare
Rapture Keep
Vaal Regalia
--------
Quality: +15% (augmented)
Energy Shield: 205 (augmented)
--------
Requirements:
Level: 68
Int: 194
--------
Sockets: B-R-B-B-B-B
--------
Item Level: 85
--------
+15 to maximum Energy Shield
+54 to maximum Life
Recover 6% of Energy Shield on Kill
Spells have +1.12% to Critical Strike Chance
Gain 8% of Maximum Life as Extra Maximum Energy Shield (crafted)
--------
Shaper Item


I think you’re asking about a divine orb. Using one will randomize the values of all prefixes and suffixes of an item within their available range. It won’t change what’s there. It will just throw the dice again. So if you’ve got a range of 48-65 max life with the shown affix which is currently at 54, a divine orb will re-roll that value, but it will still be between 48 and 65.

There is no way, to my knowledge, to reroll only a specific prefix or suffix unless there’s something legacy in standard that I don’t know about.

Note that a divine orb will not randomize the values if any implicit modifiers. Blessed orbs do that for implicits.

Z.


Thank you. So, does the divine orb reroll work on something that has been crafted too?

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