What's exactly the Sceptre of God?
One of the most atmospheric thing in the SoG is probably the device that holds what seems to be Dominus original/former body (that sickly/comatose looking blue guy in the chair you can see on the edge of you screen if you go up the stairs on the top). Haven't read any lore ouside of the game yet and tried instead to understand the history simply by playing and listening to the dialoges.
From what i saw it looked like Dominus either had a weak body and/or was terminally ill so he searched for a way to gain immortality and finally more or less fused his mind with that big machine in the upper SoG with the help of some kind of demonic entity from another dimension. When you defeat his first apparition/projection, that entity takes over his machine body and you get to fight him/it in the second form. Or that was his new, true form all along and he just dispelled the illusion of a more humanoid body so he could go all out after you weakened him. Well, that is what it seemed to me and it would be nice if anyone could confirm or invalidate my assumptions. Either way, i hope that things will get clearer with the release of A4 next year and hopefully there will also be a more dramatic build up to the fight and what comes after. 11.02.2013 - 11.02.2017: four year PoE anniversary! Last edited by vargorn#6259 on Dec 6, 2014, 6:18:10 PM
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Piety had the build up, but her fight was not very impressive. Dominus was the opposite, he came out of practically no where but what an impressive battle!
" Very nice explanation! |
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Ever seen Sky Captain and the world of tomorrow?
Perhaps dominus is dead the entire time, but a demon has been impersonating him to continue his work? For years i searched for deep truths. A thousand revelations. At the very edge...the ability to think itself dissolves away.Thinking in human language is the problem. Any separation from 'the whole truth' is incomplete.My incomplete concepts may add to your 'whole truth', accept it or think about it
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" Should you not assume it was Malachai and his staff's stuff? Since there is a statue of him and all that? " The enemies in Sceptre of God are some of the deadliest enemies around. Croaking Chimerals and Undying Evangelist do so so much damage compared to Lunaris guys. " I am guessing that is why Piety was spared in the first place. Dominus was desperate possibly because of health issues. |
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That'd save a lot of trouble. It'd be amusing to just ride the miscreation elevator up to the top and leap out to surprise Dominus.
"Danger is like jello, there's always room for more."
http://www.twitch.tv/vejita00 |
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" The five floors of dying repeatedly my first time playing getting to Dom was plenty of build up for me. Granted I was new to the game then so maybe it was different for those who were experienced with the game already their first time getting to him. I hate the scepter and always will it's killed me more than any area in the game including all bosses combined. I thought the Dom fight was the best of them all even if it was about 12 FPS for me the entire time. |
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The entire Sceptre of God looks like one big logical fallacy to me. It feels tacked on because it was tacked on, and that's too bad. Granted, the top floor is cool but everyting else feels anticlimatic as f*ck for a guy who just took a stroll through Piety's Magical Meat Processing Plant (tm).
First of all, this was supposed to be Malachai's ivory tower yet it feels more like a generic monument. Large empty rooms with no specific purpose, a distinct lack of magical thingamajigs (excluding the large watchacallit in the top floors, however judging by the way it crashes through floors/ceilings it might have been built there by Dominus & co.) Second: Why is it so unimpressive? The Vaal pyramid is just as big if not bigger, and it's an underground structure for Chris' sake. I get that the Vaal were just as advanced as the Imperials, maybe even more advanced in some areas, but still -- this is le epic storyline ending and it should be more awe inspiring than it currently is. Third: Why is the Scion there and how did she get there? In the second-to-last floor we see a small barricade with some dead EL mooks -- they were instagibbed by the chimerals/whatever. Why did the Scion not share their fate? Did she rocketjump through a window and was trying to set up Dominus the bomb? Rescuing her feels more like a "hello, random non-aggressive NPC" moment than an actual rescue. Fourth: Why can't we take the darn elevator, and why is there no sign of it existing on the top floor? No ladder, no barred entrance, no outreaching platform, no pulley system, nothing. " Perfectly reasonable explanation, I was thinking the exact same thing. Why is the infernal sausage factory still working after Piety's death I don't know, but it feels plausible if you look at all the creations that survived long after their respective creators' demise (Fidelitas, Dialla, the elementals, the Vaal construct etc). Now onto OP's question: - Why does Piety have the key to SoG? It's a HR management gimmick. Give your preferred underling something meaningless to do, but act like it's the most important thing ever. S/he will thank you for the honour you've bestowed upon her/him, and you're not taking any chances regarding the company's future. Piety can be safely allowed to hold the entrace keys because: (1) She'll never enter the lower levels. She's a weakling, the only place where she's strong is inside Lunaris. (2) If she ever wants to come up she can use the elevator, like the rest of the cockroaches. (3) She's busy 24/7 inside her research facility anyway. I'd really like to see a redesigned SoG sometime in the future. Decrease the per-floor square footage and increase the number of floors (so it looks like an actual tower), add a player decision moment (either kill Piety and get the key, or fight an epic battle inside the moving elevator), do something interesting to the entrance area (use the dropbear and vomit pidgeon mechanics to send some miscreations flying off the roof and in your general direction -- some land on your head and do damage, some mangle themselves against the stone floor and bite you if you get too close, maybe a big strong one survives the fall unscathed and comes after you), that sort of stuff. Make a worthy ending for a worthy journey. [edit] spelling http://www.engadget.com/2014/03/03/grinding-gears-wilson-talks-f2p-ethics-in-path-of-exile/ "WE'VE BEEN CAREFUL WHEN DESIGNING THE GAME SO THERE'S NO PAYING FOR GAME CONTENT OR ADVANTAGE IN THE GAME", he explained. "WE'VE PURPOSEFULLY DIVORCED ANY GAME MECHANICS FROM THE MONETIZATION." Last edited by Cadumal#7068 on Dec 7, 2014, 5:09:29 AM
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I'm of the opinion that the Sceptre would feel more proper with more of the Ebony Legion corpses scattered around.
The parts before the roof and immediately after the door give the right feeling of a hard-fought defence, but the construction within the Sceptre implies that the Legion had spent time inside of the building and I imagine that there should have been more bodies. Considering the overturned tables and suchlike inside the Sceptre, I assume that the undying aristocrats and evangelists aren't particularly disposed towards cleaning up so it's not as if they'd cleared away the bodies. "Let those with infinite free time pave the road with their corpses." - reboticon Last edited by crystalwitch#6044 on Dec 7, 2014, 5:19:53 AM
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" not_the_Legion the construction is one of the Eternal Empires, it weathered the ages. the dead bodies that get lifted up are returned to life on lightning. the living scion inside is actually ment to be roasted by piety through lightning. i wouldn´t say it lacks lunaris´s cruelity, it has its own twisted ways. one can count the claw´s scratches everywhere on the way to top, if bored enough. personal impression is personal. https://www.youtube.com/watch?v=drDs-Y5DNH8
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" Interesting. Any more info? Last edited by BattleDamage#2316 on Dec 7, 2014, 7:05:59 AM
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