So GGG doesn't give a hoot about botters & cheaters
diablo style games are the perfect setting for maphacking and botting. it will always be so.
I think people underestimate the effort needed to erradicate these malicious softwares. as long as a huge part of the game is client side this is going to stay this way. server side games are safe from maphacking and 'loading screen stuff detection' but they require a lot more funds aswell so its perfectly understandable that a f2p game doesnt have that feature, and to re-code the client and the server structure would be insane to say the least and most definately not profitable. It also naturally follows that it is far easier for GGG to implement more currency and item sinks into the game to alleviate the symptoms of the problem than to actually fix it. Every patch what do we get ? more features favoring botters and maphackers but hey, at least they are pretty damn good item sinks so I guess its an overall improvement ! all of this I understand, no one does jack shit for no money today. but I believe there are tons of gameplay mechanic tweaks that could be implemented to shift the favour from botting and maphacking to that of legit players. its just that no one that actually that has the power or will to implement said changes ever reads suggestions and least of all whine threads like this one. |
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" Chris does know how the game works - that's why he said what he did. He was responding to people who at least seemed to think the hack could tell people where in the map these things were, and Chris correctly pointed out that that data isn't sent top the client when loading - the position and existence of things in the map are only serialised when you get close enough to them that they matter, and hacks like this cannot tell you about their location before then. He then adjusted his comment after being addressed by people who did understand that it only told them that the assets were preloaded, which indicated they were in the map, but not where they were, and mentioned a potential future fix for this. "There was no foot in mouth, just miscommunication due to ambiguity as to whether the hack was revealing the presence of things in the level (yes), or their location (no, because as Chris pointed out, that's not sent to the client on loading). See above. | |
" This. But it doesn't have to be a huge amount. Just the stuff that cheaters are looking for. And only occasionally (about as often as they occur in the game. Things I would extra-load: 1) Gate to corrupted zone. 2) Each master quest. 3) Each strongbox type. |
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Obfuscation of the type Shag suggested is one of the more effective tactics Ive seen used to defeat, and been defeated by in games. The trick is to mix the bogus data in with the real data, or just load everything identically each time.
This was just an oversight by GGG, probably due to them trying to reduce load times and improve performance for older machines. There are some more complicated memory shuffling techniques which work quite well as well, but they will only stop automated systems, a person with a debugger and a reasonable grasp of ASM can still fairly easily defeat them. HAIL SATAN!
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Too much cry in this community, and not enough cowbell.
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Why not try a botter challenge where the best receive a Botter supporter pack but have to publish a detailed description with source code:).
Then follows a corresponding anti-botter challenge where this stuff is fixed. That certainly would piss off some of the ppl who are just in for the money. |
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" you might also consider game data encryption and decryption on the fly while monitoring memory access to the private key (well hidden btw.). was this mentioned already? I recall that other games such as Ragnarok online use this for the net code. While the pro-side is that network communication and memory can be made safer, the down-side is the overhead computing cost. |
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No matter how many people you throw at a programming problem, it cannot be solved until you understand how to solve it - and the more complex the system, the longer this takes.
As for banning botters - think about how long it takes for people to get to level 60 in new leagues. A day, maybe two. That's how long banning a bot account gets GGG. Better to let them think they're safe, and kill their drop rates behind the scenes. I have wandered through insanity;
I have walked the spiral out. Heard its twisted dreamed inanity In a whisper, in a shout. In the babbling cacophony The refrains are all the same: "[permutations of humanity] are unworthy of the name!" |
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The solution to bots has been stated multiple times in this thread with the offsets in preloaded miniscule patches upon game start every certain days.
As far as the zone scan it can't be fixed they would have to adjust how it is delivered from server to client, the program doesnt "lay" on the game so it doesn't even reflect. Its ghost. |
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" I'd say, the other way around: people that (can) spend a lot of real money into their equip (for what reason ever, may be related with a big need to 'shine') maybe also have some money 'left' to shine more through some MTX ^^ But they also may be that blinded by shiny goods to have not enough left for mtx after... And people that spend on MTX bacause of caring for the game, DONT support the "other" side. invited by timer @ 10.12.2011
-- deutsche Community: www.exiled.eu & ts.exiled.eu |
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