State of Armor/life builds
" Doh no Shav. Let me find a shavs. Wouldn't play anything else but LL ES like those who do own them. LL wanders LL melee like reave/flicker LL ST LL caster LL everything Vaal pack + LL solves sustain for those too poor for acuity. throw Warlords mark on tough boss. Need no armor because phys doesnt hit hard in this game... usually 4-5K max unless talking bout vaals. Run like 7-10 auras with max res and dps. No brainer. Git R Dun! Last edited by Aim_Deep#3474 on Sep 27, 2014, 5:32:46 PM
|
![]() |
I had a shavs, made a nice skin on my cloak of defiance.
Give me a coil or a saintly any day tbh. after a while tooltip is just numbers on the screen, 50k, 100k, 500k... when you were one shotting everything at 50k who cares? I love all you people on the forums, we can disagree but still be friends and respect each other :) Last edited by Snorkle_uk#0761 on Sep 27, 2014, 9:04:10 PM
|
![]() |
Uber Atziri doesnt even get a spell off with these LL Shav builds.
https://www.youtube.com/watch?v=BVt5tYw-x-g&feature=youtu.be Therefore offense = defense. You'll never do that with 50K. Git R Dun! Last edited by Aim_Deep#3474 on Sep 27, 2014, 5:41:16 PM
|
![]() |
" WTH? Please don't tell them to rework the red side again. I started playing in cb and EVERY time they reworked the red side it gets worse. Even when they tell us that they have buffed us they nerfed us in another way. I remember one time when they really buffed the red side, it was a nice buff for a few weeks but shortly after that they "balanced" these buffs again. The nerf was so hard that in the end it was much worse than before the buff. lol Please in gods name don't make them look again into the red side. Yes the red side has the short stick but when they balance us again we sure don't even have a stick at all anymore! German saying: Schönheit und Funktionalität in Sekundenschnelle zu ruinieren, ist dem wahren Dilettanten keine Herausforderung!
torturo: "Though, I'm really concerned, knowing by practice the capabilities of the balance team." top2000: "let me bend your rear for a moment exile" |
![]() |
So, what changed in 1.3?
- 1H/shield: block chances and spell block as a consequence reduced, and high block is now only really efficient to go for if you are melee. Spell block is the only choice if you want elemental spell mitigation, being placed on caster/ES items requires heavy investment with less return now. - 2H: with zero access to maximum resists that other builds don't have (that used to be placed in this area of the passive tree), 2H is completely defenseless against both elemental attacks and spells (other than the small block chance provided by staves). This also means if you want to use an elemental skill you will likely kill yourself to reflect. While EV/life with Acro offers balanced mitigation of both attacks and spells, elemental and physical, armor remains a gimmick physical counter and a suboptimal endgame choice in my opinion. | |
" Their dps is op and surgeon flasks makes them tankier than they should be. Calling es op though is a bit of a stretch. Literally every attack and spell in the game immediately applies a status effect just because you are es. my evasion is so high i only insta rip sometimes
----- Bug Fixes: People were using cyclone for actual melee builds, so we nerfed it and made blade vortex. Also, we went ahead and made cyclone great for CoC casters while we were at it. |
![]() |
Armor sucks because lightning coil and immortal call exist. How do you balance around that? You can't. Before you could calculate moderate investment into armor, endurance charges and enfeeble. Now anything that would be hard hitting for that would be a joke for someone with lightning coil or immortal call. Its why most of the new content released does high elemental damage. GGG realized their mistake. You will never see a hard hitting physical boss added to the game until this is resolved.
Why invest into armor when very little to nothing in the game requires its investment? |
![]() |