State of Armor/life builds
" that cant happen with armour as there are no flat % bonuses. Beside stuff like endu charges and lightning coil already gives %phys reduction Dogs Summoner - http://www.pathofexile.com/forum/view-thread/885199
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" Best idea I read in this thread. Numbers can be tweaked if too strong but there is no way a single lightning coil should be better than 20K armor stacking everywhere not to mention u usually sport >80% lightning res to make it's effectiveness greater (i run 84%). Armor should have way more mitigation or do more. I like the do more nodes idea best. I remember when I first came here everyone was telling me how great armor was. So I stacked. took Iron reflex. Grace. was not impressed. Not only lost evasion it's worse than lightning coil with high res and rest of my gear could be ES or EV. Seems armor fad has faded this past year. Needs some love. Phys still needs to hit harder tho. How is it right ppl can run around with no armor while everyone must stack resits at least to 75%? Git R Dun! Last edited by Aim_Deep#3474 on Sep 27, 2014, 6:10:21 AM
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any armor buff can and will buff Iron Reflexes the most as this is the way to get most armor anyway - double aura + double flask
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" The difference is that an es build can afford to go all the way to the left to just pick these and the aura cluster while a life build on the left side can't afford to go to the shadow start to pick crit nodes without losing too much survivability (armour/life). | |
" I hope you already know that all that will happen if they turn armor into the system that resists have is that it will become all or nothing must stack skyhigh or die in one hit just like how elemental is. A physical attack that did 7k now would be amped to like 30k under a resist like system and it would be stack or die essentially breaking what little remains of the armor system unless yet again you stack a defense as high as possible. Evade builds will be screwed as the damage will get to absurd levels on them to the point any devourer, ethereal knives or evangelist will be a instant death to any non-insanely high stacked armor user... or make lightning coil, MoM/eb, IC, block, charges pretty much required to not die in a single hit. Essentially they WILL immensely overtune all the damage to the point it would break the system to the point of rampant 1 hit kills and then evade might as well not exist except for iron reflex use. edit - and if it's diminishing returns, then pretty much no one will survive any physical hit except for those using IC, MoM/EB, artic armor, endurance charges, block, blind, etc.... GL surviving a 20k physical damage hit with current hp values and a 50% reduction value that suffers from severe dimishing returns to improve! Last edited by Jiero#2499 on Sep 27, 2014, 9:12:46 AM
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" That statement I see here repeated multiple times is just wrong. It is not that ES "can afford", in many cases "it has to", not having its own means to mitigate or avoid physical. 7-10K ES is nothing, it will be gone in two big physical hits. |
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" Well, ES build still loses quite a LOT going there. Aside from 3 one-handed crit clusters and Unwavering Stance, there are almost no useful nodes for ES character. On other hand, life nodes are everywhere. With close-to-perfect gear CI character can reach higher HP pool, than life one, but without ability to recover HP with flasks and without ability to resist status effects well. For me, it look like you need super-powerful ES gear, Atziri Acuity, etc, etc to make CI shine. Considering efforts required, i'd say CI builds are NOT owerpowered. IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504 There is no knowledge That is not power |
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They are anything but overpowered. Relying on 7-10K hitpoints to not get oneshot and IC CwDT to not get 2-3 shot by any phys damage pack is neither fun nor OP.
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I just rechecked and reasked my friend to be sure.
He is at 550k reave damage with 8k ES (lvl 94). The 6 points left to 100 will go into ES. Of course this is something that you can reach with life builds and anyway physical damage reduction is way more important than elemental damage reduction (hint for you: not). My lvl 91 cyclone duelist is at 4300 life and 65-70k dps right now (romiras adds damage). Cyclone is not even real aoe skill like reave. I had to skip alot of life nodes to get half decent damage up. I am sure I could get to 5500 life and then had like 45k dps at best. In fact elemental damage is all over the place and the ES guy has about double the eHP vs elemental damage with about 8 times more aoe damage than my single target cyclone damage. Quite the balance. The only thing more ridiculous than the balance in this game are the guys on the forums who talk themselves into everything is fine and balanced. @thread creator: Of course you have to take damage into account when talking about life build defences. On the one hand a high damage prevents you from getting hit the most time and on the other hand of course you can spec 100% into life/armour or ES with completely neglecting the damage of your char, which means nothing in the end. In fact the only thing that matters when comparing the defences of life and ES builds is the amount of damage that both can acquire while maintaining a certain survivability. Other than that you cannot really compare them at all. This state of balance justifies even more ranting on the developers and ppl in charge than what I did. Last edited by LSN#3878 on Sep 27, 2014, 1:11:18 PM
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Dude, without shenanigans like instant leech, CwDT and stacking auras ES does not sustain. It doesn't matter whether it is 8K or 15K. Why wouldn't you play ES if it is so OP?
I'm also sure you and your friend have similar builds with similar investment, just one is hp/cyclone and the other - CI/reave. Comparing them surely tells a lot. |
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