Can All the desync Moaners quit it please

Can we PLEASE end this non-debate? Desync is present in every online game there is! It´s not GGG`s "bad decision". It´s a simple byproduct of physics not a "flaw in game design".

If you die to it it´s your bad decision. The client/ server prevents desyncing by predicting your movement input (at least that is the only explanation i have for not dying constantly to this mystical desync beast). If you play like shit and try to use Whirling Blades, Leap Slam, Lightning Warp, Cyclone to move over obstacles you clearly can not pass you will desync. But that´s YOUR fault because you played bad!

Don´t even try to dissect my post and turn it around, [removed by support]
Last edited by Michael_GGG#0000 on Sep 12, 2014, 3:32:22 AM
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muhomorov wrote:
Can we PLEASE end this non-debate? Desync is present in every online game there is! It´s not GGG`s "bad decision". It´s a simple byproduct of physics not a "flaw in game design".

If you die to it it´s your bad decision. The client/ server prevents desyncing by predicting your movement input (at least that is the only explanation i have for not dying constantly to this mystical desync beast). If you play like shit and try to use Whirling Blades, Leap Slam, Lightning Warp, Cyclone to move over obstacles you clearly can not pass you will desync. But that´s YOUR fault because you played bad!

Don´t even try to dissect my post and turn it around, desync-whiners! You suck! Deal with it!


I admit I suck. Badly.

However, you are incorrect.
Delay (~internet lag) is something that is present in every game
Ammount of desync IS a product of a conscious design choice. Game that always trust client will never desync. Not that it is a good thing, just saying that you are wrong
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Red_Frostraven wrote:
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Macattackmicmac wrote:
I love this game however there is one thing that I can't stand, and that is all the moaning about desync.

I recently moved house and have a terrible internet connection and constantly have to deal with desync, however when I die, I don't blame it on desync, if I died while desynced that's my fault for not being aware of what was happening. (ie noticing the signs of desync).

To be perfectly honest I will only be able to play this game while desync exists (read the development manifesto for more info).

due to my shitty internet speeds I (also the devs on some days) could not play poe due to my ping and crappy speeds. so for me and probably the devs (living in New Zealand) I would quit this game as soon as they changed to one of the other options as it would make it pretty unplayable for me.

Finally the main reason I hope it never gets changed is Poe is the game GGG wants it to be, as soon as the 'fix' desync then it no longer is, and I will no longer play.

also for those people who don't think that other games have desync think again.
The source engine has horrible desync (as can be seen when viewing the client side and server side versions of events simultaneously) however they can re sync a lot more frequently as there are less items to resync, how ever the main difference is that they trust the client so there is a big problem with hackers, for this reason GG has said the will never trust the client.

just my 2 cents
Cheers
Mac


The devs COULD add a desynch sticky, where they keep the first post updated with the current status / plans / last fixes -- open to discussion and venting.

It WOULD help reduce the amount of spam, greatly.


that's what they created the development manifesto for, I believe that they have made changes, I've noticed it in a few patch notes, (not sure what ones).

What annoys me is not that it exists however I feel like GGG probably is well aware of it and it being a problem, so I don't think it being moaned about every time there is an update is a productive thing to do.
While I would like the system to be improved I don't feel that shoving the topic down GGG's throat is the productive way to get things sorted.

I feel that too many real aids to help reduce desync are simply being swallowed up in the midst of this bog of utter crap.

@Sir_Jamesalot
what you say is exactly what I'm talking about, it is a 'flaw' in the games design, at the very core of it possibly due to the way they wrote a little bit of code in 2007, but because it is so fundamental a fix is a long way off and I don't think it will ever be fixed until POE2 is released.

it's essentially the same as moaning that the walls of a house are made of the wrong stuff, to fix it you basically have to rebuild the house.

while I would like to see GGG strive for perfection I do not think that multitudes of "FIX DESYNC" posts will speed up the process, maybe if all the rage was consolidated into one thread then it wouldn't be as bad, it's not the content I have a problem with it's the manner in which it's presented.
Oh and BTW thanks for providing a nice civil answers


What annoys me is someone who is annoyed of that issue brings up that issue to get everyone annoyed and annoyed about the issue again.
Last edited by choopk1993#0336 on Sep 12, 2014, 3:38:31 AM
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Macattackmicmac wrote:


Finally the main reason I hope it never gets changed is Poe is the game GGG wants it to be, as soon as the 'fix' desync then it no longer is, and I will no longer play.



THAT is utter bullshit. You quit if desync gets fixed?

I do agree with you on the rest. Desync is mostly your own fault due to bad connection etc. Personally I hate seeing replies on FB-posts from GGG with the amazing reply "fixed desync already?" It's like WOW-haters still reading and posting on MMO-champion to QQ about it. Don't like it, get out and stay out! I rarely desync myself and if I do, so be it. I believe GGG will do what they can, stable connection and a decent pc is the players responsibility.

Edit: and GGG has made improvements already. I rarely desync now while early release it was way worse
Last edited by Punica1980#3964 on Sep 12, 2014, 3:41:38 AM
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Punica1980 wrote:
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Macattackmicmac wrote:


Finally the main reason I hope it never gets changed is Poe is the game GGG wants it to be, as soon as the 'fix' desync then it no longer is, and I will no longer play.



Its like saying Ill give up my 1 billion lottery win when i win it.
Complaining about other players complaining? Seems legit...
"What can be asserted without proof can be dismissed without proof."

-Christopher Hitchens

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mdavis588 wrote:
Complaining about other players complaining? Seems legit...


yeah unfortunately I'm the biggest hypocrite of them all, I suppose someone has to fall.

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Punica1980 wrote:
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Macattackmicmac wrote:


Finally the main reason I hope it never gets changed is Poe is the game GGG wants it to be, as soon as the 'fix' desync then it no longer is, and I will no longer play.



THAT is utter bullshit. You quit if desync gets fixed?

I do agree with you on the rest. Desync is mostly your own fault due to bad connection etc. Personally I hate seeing replies on FB-posts from GGG with the amazing reply "fixed desync already?" It's like WOW-haters still reading and posting on MMO-champion to QQ about it. Don't like it, get out and stay out! I rarely desync myself and if I do, so be it. I believe GGG will do what they can, stable connection and a decent pc is the players responsibility.

Edit: and GGG has made improvements already. I rarely desync now while early release it was way worse


for desync to be completely fixed would mean that it poe would either use the MOBA style move only after server has oked it, which would make it unplayable for me because I would be unable to avoid the likes of flameBlast and Vaal smash.
the other option is that they fully trust the user, if this happens hack will become such a major problem that you may as well just not bother, however the reason for me to quit would be because GGG has backed down on a major commitment that they have made and essentially been 'sold out'.
Never understood why should i blame myself because of a shitty net code.
Also never understood why should i play around and adapt to a shitty net code.

If this is really the solution then why they aren't removing all the gems that cause desync, and why they implement even more of them instead of at last TRYING to fix their shitty net code?

I'm playing since CB, and desync was always a problem, they promised to do something about it, i don't see any info what they've achieved about this problem excluding that manifesto where they made excuses why it isn't fixable.

Thats the problem.
"I'm programmed to say something that is kind and uplifting at this point, but there is apparently an error that is working in my favor."
Dsync NEEDS to go, you are making GGG, yourself and the rest of the community a HUGE disfavor by accepting it. Binding /oos to a macro is NOT a solution. A product can not get better if people aren't allowed to complain. You can support GGG and love PoE but still admit it has faults.

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