[2.5 Video Guide] Beginner's Build: Dual Flame Totem, Blood Magic Chieftain [Atziri & HC/SC Viable]

Wouldn't a Doryani's Invitation Belt with increased Fire Damage be a recommended unique ?
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Anyone can tell me if this helm is a good choice for this build?
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gorus_grind wrote:
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Anyone can tell me if this helm is a good choice for this build?

Don't do it man!.
...czyjesteśsławny?
Last edited by EliteKzaar on Aug 8, 2016, 7:27:21 PM
Ok, can u explain
Hi!
Pls. check my gear what problem only 20k dps
https://www.pathofexile.com/account/view-profile/TheGrammaton/characters
thx!
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EliteKzaar wrote:
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gorus_grind wrote:
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Anyone can tell me if this helm is a good choice for this build?

Don't do it man!.


Hello.
10% reduced physical damage is ok.
+59 DEX is good only if you are using Whirling Blades + Faster Attacks + Fortify, movement combo and you need extra DEX.
+16 increased attack speed will not affect totem.
Nice armor and evasion bonus.
Chaos resistance is always welcomed.
Movement bonus is also nice but not "must have".
No "life", "life regen" bonuses.
No elemental resistances (those can be easily obtained on the jewelery, so no need to have them on the helmet).
Extra DPS from extra projectile is also OK.
So, there are nice bonuses on this helmet but in my opinion you can get better, rare helmet.
I would not use this helmet on HC league.
I personally use pure armor helmet with CWDT combo (all red sockets), with life, ife regen, armor and ele res bonuses.


Kzaar.
...czyjesteśsławny?
Last edited by EliteKzaar on Aug 12, 2016, 12:10:58 PM
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Defensive Setup 1:

- Cast When Damage Taken (lvl 9), Immortal Call (lvl 11), Molten Shell (lvl 14) and Increased Duration (max lvl)

Defensive Setup 2:

- Cast When Damage Taken (lvl 4), Arctic Breath (lvl 7), Greater Multiple Projectiles (max level) & Chain (max level)

Defensive Setup 3:
Can anyone please answer me why would you not want to max out some of these skill gems? Why keep CwDT on lvl 4 or 9 or Immortal Call at lvl 11?

I can understand not wanting to push your skill gems over your three base abilities (str,int and dex) but keeping these so low just does not make sense to me an d I am sure there is a very good reason and I just want to know why.
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VomitChrist wrote:
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Defensive Setup 1:

- Cast When Damage Taken (lvl 9), Immortal Call (lvl 11), Molten Shell (lvl 14) and Increased Duration (max lvl)

Defensive Setup 2:

- Cast When Damage Taken (lvl 4), Arctic Breath (lvl 7), Greater Multiple Projectiles (max level) & Chain (max level)

Defensive Setup 3:
Can anyone please answer me why would you not want to max out some of these skill gems? Why keep CwDT on lvl 4 or 9 or Immortal Call at lvl 11?

I can understand not wanting to push your skill gems over your three base abilities (str,int and dex) but keeping these so low just does not make sense to me an d I am sure there is a very good reason and I just want to know why.


CwDT will cast more often when on low level. And it cannot support skills of higher level than specified(it will not cast).

http://pathofexile.gamepedia.com/Cast_when_Damage_Taken_Support
Can anyone explain how is it worth using arctic armor that reserves 12.5% of your life (with BM)? You lose 12.5 ehp (with all damage types) and gain ~11% ehp (mitigation) with phys and fire damage and only when not moving.
Last edited by RestInPieces on Aug 23, 2016, 3:05:57 AM
Has everyone stopped playing this build ?

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