Character Name Conficts
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The least you guys could do is remove names from level 1 characters that haven't been used since the Open beta wipe or even further back(months), if another player wants a certain name
Last edited by Catacrom#3132 on Mar 25, 2013, 11:35:24 AM
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Or they can just do what Ultima Online did....name your characters whatever you want regardless of what others name theirs, so there could be about 50,000 Bill Murray's om Ultima right now.
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" not going to happen. Your idea has been addressed over and over and over and... etc etc etc. those that have toons made with X character name, get to keep those names. PERIOD. They earned that right by making that name and saving it for later (etc). Why would GGG decide to "hurt one person, for the benefit of another" what sense does that make? How would this "help" them (reputation etc)? How does helping "you" by hurting "me", provide anyone with any benefit other than a bunchy of QQers that have flooded these forums since OB (most from a garbage game I won't mention)? Enough ppl... plz... enough already |
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Three cheers for Heroquest!
Also, and I cannot stress this enough it is super simple to get any name you want by using a tag of any sort. BC_Rich OG_Tank Any number of options are available to you, I am sorry you can't name your frost witch Drizzt though, oh wait I totally lied. I'm glad you didn't. Edit: dude STFU those of us that were here had a right to lock names, just because we might not have moved on to that character yet doesn't mean a damn thing. Quit whining. Now presenting! Venom ink; malice in the pen, poison on the paper, anger in the mind. Brought to you by Dat LLC, in partnership with Harassment Industries. *Disclaimer* No actual products are being sold, shipped or presented. *End of disclaimer* Last edited by DarkNRG#0841 on Mar 25, 2013, 12:24:05 PM
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" My main character's name is Slurms. It's unique, it's, interesting, and its memorable. |
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" Meeting the different needs of identifying a character by the game's code and by another human is precisely the purpose of hashing the name. The human uses the name, and the code uses the hash. I didn't quote the rest of your post because it sounds like you've never actually interacted with a hashed naming scheme of this nature- a lot of your counterarguments are nonsense. The only places the hashes need to be displayed to the user are: -accessing another user by console (instead of through GUI), -on forums, and -in chat collisions (which are unlikely to occur in party chat or local chat). Furthermore, in chat collisions the hash can still be hidden, for example using the hashed number as an RGB input to color the user's name. That can be done client-side, btw. So really the only one that has much impact on the UX is when using the console: at which point the user's experience has been ignored anyway because they're using the console. The one argument you could have made that would have been convincing is one that you didn't make. Using an integer and a string to identify characters instead of just a string could be a fairly significant change to the back end. As a technical hurdle I could see the costs of making a change outweighing the benefit of whatever else that effort could have been spent toward. But to argue against the benefit of hashed names is silly. Thinking of the character as a representation of the person, it just doesn't make sense to have to name a person differently from all the other names that have come before. That is not the way names have ever worked. Peoples' names are identifiers but they are not unique. Trying to co-opt the character name for the game's need to uniquely address everyone poses unnecessary constraints on character naming. Adding a hash removes those constraints. Last edited by PolarisOrbit#5098 on Mar 25, 2013, 1:36:43 PM
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" It's not different. People need unique identifiers for other people just as much as the game does. I've used hashed naming systems and hated them. If I talked to someone named "superman" in global/trade chat before (or just remembered something they wrote), and later decide I want to message them (for whatever reason... maybe to trade?), under the current system I can do that easily... with a hashed system I can't (unless I partied with them and it remembers people you've partied with... or I added them to my friends list.. etc.). A significant percentage of social interactions (a majority for me personally) would be impossible if you can't whisper someone based on just the name that you remember seeing in chat. " Shitting on potential social interactions just so people can name their characters the same as someone else... is silly. IGN: Jerk, Princess
http://orbswap.info - the easy way to trade currency |
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" This is actually not how it works in GW2 lol This is how account names are handled. Account names identify you on the forums and on your friends'/guildmates' friends lists. Your character name, which is used for just about everything else, is done the old way. Despite the fact that GW2 also breaks their player base into 30+ worlds, only one person across all worlds can have the same name. (You can whisper people across worlds so it's important that there is only one player actually named "Cloud") What you might've wanted to cite was the original Guild Wars. While it too still only allows one person in the entire game to have the same name, it enforced a rule where all character names must consist of two or more words (i.e. "S A L E C", "Salec Earthshaker", "Salec The Wise", "Executor Salec"), which made it very unlikely that your desired name was already taken. |
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" Your argument is based on the presumption that most character names are as simple to remember and type as 'superman', but requiring unique names ensures that over time this will not be the case, and you'll get more and more that are obscure and unlikely to be remembered, like this: " So you'll have to right click in chat, or use your friends list or something anyway - not type it. I think Steam does this right - I can make my name that's displayed in game anything I like at any time. When you're interacting with someone, it's clear because of context who is who even in the unlikely event of someone having the same name as you in the same team etc. |
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Well.. If you want classic (noob names) like dragon death shadow or mutantspacebatsofdoom u pretty much have to deal with the fact that someone else beat you to it.
There can only be one Box, and that is the BOX from HELL.
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