Character Name Conficts

Unique names, you say? Well the problem is, with a game this size even the really unique names have already been taken, meaning I have to get into even more and more obscure names and get more and more frustrated that my 20th attempt still reads "A character with this name already exists."

It's quite impressive actually, I'm getting into the lesser known books on my shelf and picking the weird names and still coming short of something unique enough.
I've been using the same name for 4 years on almost every platform and I was famous among some communities, it's really a shame that someone stole my name to troll me...
"buff grenades"

- Buff Grenades (Buff-Grenades)
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Crizaig wrote:
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salec wrote:
For users that really, really want to be known by a single name, two premium options could be available.

The first premium option would simply remove the unique identifier for their name. So for 50 coins, instead of being Salec.571 I could be Salec. But for say 1000 coins I could lock Salec completely to myself.

Obviously these options would only be available as long as no other players created characters of your name or bought the exclusivity. That sort of competition though, in my opinion, makes it even more compelling to buy into it if it's available.

Just playing devil's advocate :)

Having to pay for names is a shitty idea and could fall under the pay to win way of thinking.


How is that even remotely close to Pay to Win? What ingame advantage do you gain from having your name being unique? It's purely cosmetic. What would have had to be done though is to also add name change incase someone already had paid for the unique name lock.

I don't know which way to handle names I like the most because I haven't really thought about it. So far I've got both my usual online names and made two more characters with names I'm happy with (Redoxe, Naveleon, Atalui, Unohc. His idea would make those who don't care if they're one of hundreds with the same name (GW2 or Battletag) but also those who want a truly unique name happy.

If you have an internet name that literally thousands of people have tried to get like words that sound cool or a combination of two: Shadow, Nightmare, Diablo, Knight, Flamewarrior etc. then you're going to be disappointed. I prefer coming up with something that doesn't use real words and simply sounds good to me which usually never ends up being taken.
It would be nice having the characters linked to your account name, and able to use any character name you want. In other words, ppl able to use the same names, but each would be linked to their own account.
I like the way names work now and wouldn't want to see any of the previously suggested "solutions" put in place just so less imaginative players can name their toon Drizzt or Gandalf or some other completely over used RPG/ARPG name. I've never had a problem coming up with a unique name in this game thanks to special characters being allowed. For instance, I wanted to have a toon named TurdFerguson (from SNL Celebrity Jeopardy). It was taken so I named my templar _TurdFerguson_. Try variations of allowed special characters within the name and you can probably hit on a unique combination. Or, you can implement exactly what you're asking for on your own. I could've named my templar Phaeded_TurdFerguson (that might be too long though). You can prepend you're account name to your character name on your own if you want. I think forcing it to be that way is unnecessary. Pick a different name and quit trying to use obviously popular names and try using special characters and you'll be fine.
POE Serenity Prayer: GGG, grant me the serenity to accept the RNG I cannot change,
the courage to challenge any unbalanced content, and the wisdom to avoid the forums.
Mad: "Oh, it's simple and if you insist... I just think you're a dick. That's all."
QFT: 4TRY4C&4NO
That's odd. I've had a naming scheme my entire life that's never once ran into trouble with people having taken them.


Perhaps you just need to stop trying to make your name Naruto or KittensAreCute, and try something more unique.
Yup.
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Phaeded wrote:

[...]
You can prepend you're account name to your character name on your own if you want. I think forcing it to be that way is unnecessary.
[...]


Pretty much this.

I have names I like very much and that carry on some history. But setting a "_" or '-.' in front really wouldn't change my opinion of them.
Erenor / Kaenro / Xharos / Darksidious / Apoorman / Tarparina

To see whether I'm currently online: poestatistics.com/users/erenor
No, it's fine the way it is =)
I'd be all for some sort of character expiration though, like d2 had... so unplayed characters that expire can free up good names for others.
It could even be done in a way that doesn't delete the character, but just "unnames" it, so if the person comes back months later they can choose a new name (or their same one if it's still not taken) and continue on that character.
IGN: Jerk, Princess

http://orbswap.info - the easy way to trade currency
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salec wrote:
Champions Online:
Champions solved this problem by prepending your account name to your character name. When your character was referenced in-game by NPCS, only the character name was shown. But in chat or other community features both were shown in the form of SomeAccount.SomeUser.

[snipped]

Guild Wars 2:
GW2 went one step further to solve the privacy issue that was created from Champions Online. In GW2, a random number was used in place of the account name. This number was generated by the server and was not optional. The number itself is only there to ensure no duplicate names so it can be relatively small (2-3 digits). Again, the big difference between forcing a user to append the number themselves vs the server doing it is that the gameplay references by your character name without the number.
Could you explain to me how either of these provide any benefit for PoE? As far as I can tell, either of these options would do nothing but massively reduce how many names are available for players to no actual benefit in our game.
You can already prepend your account name to an otherwise taken character name and that name is probably available. You can do the same with numbers. But you also have the option not to, and forcing names to be prefaced with such seems to be be arbitrarily restrictive without benefit - the benefit you list in those games is that NPC dialogue omits the prepared part of the name (thus giving the illusion, within that text, that your name doesn't include that part), but while I'm perfectly happy to be proven wrong, I'm pretty confidant that this is of no relevance in PoE, as no NPC ever calls you by name - no-one cares who you were - you're just an exile now - in some ways this re-enforces the storyline themes of the game. And because of the limitations of voice-acted dialogue, I would personally be surprised to ever see that change. So I don't see what benefit you're hoping to get from restricting naming options in this way, when players already have the option of naming their characters in this fashion.
I'm not trying to dismiss this out of hand, I simply genuinely don't understand where you're coming from on this, because your suggestions clearly do reduce the number of names available for a player to chose, and I don't see where the benefit comes from being restricted to names only starting with your account name or with some numbers when you can do that already if you want to, and avoid it if you don't.
Last edited by Mark_GGG#0000 on Mar 24, 2013, 11:53:37 PM
"
Mark_GGG wrote:
"
salec wrote:
Champions Online:
Champions solved this problem by prepending your account name to your character name. When your character was referenced in-game by NPCS, only the character name was shown. But in chat or other community features both were shown in the form of SomeAccount.SomeUser.

[snipped]

Guild Wars 2:
GW2 went one step further to solve the privacy issue that was created from Champions Online. In GW2, a random number was used in place of the account name. This number was generated by the server and was not optional. The number itself is only there to ensure no duplicate names so it can be relatively small (2-3 digits). Again, the big difference between forcing a user to append the number themselves vs the server doing it is that the gameplay references by your character name without the number.
Could you explain to me how either of these provide any benefit for PoE? As far as I can tell, either of these options would do nothing but massively reduce how many names are available for players to no actual benefit in our game.
You can already prepend your account name to an otherwise taken character name and that name is probably available. You can do the same with numbers. But you also have the option not to, and forcing names to be prefaced with such seems to be be arbitrarily restrictive without benefit - the benefit you list in those games is that NPC dialogue omits the prepared part of the name (thus giving the illusion, within that text, that your name doesn't include that part), but while I'm perfectly happy to be proven wrong, I'm pretty confidant that this is of no relevance in PoE, as no NPC ever calls you by name - no-one cares who you were - you're just an exile now - in some ways this re-enforces the storyline themes of the game. And because of the limitations of voice-acted dialogue, I would personally be surprised to ever see that change. So I don't see what benefit you're hoping to get from restricting naming options in this way, when players already have the option of naming their characters in this fashion.
I'm not trying to dismiss this out of hand, I simply genuinely don't understand where you're coming from on this, because your suggestions clearly do reduce the number of names available for a player to chose, and I don't see where the benefit comes from being restricted to names only starting with your account name or with some numbers when you can do that already if you want to, and avoid it if you don't.

Assigning a (Hidden to all except yourself and your friends) hidden number/initials to your name allows more people to use the exact same visible name. Chatting with other people including your friends doesn't require the hidden numbers unless you intend to whisper someone (Party/General chat is unaffected).

So more people get to use the name that they desire, minimal impact to the ability to chat to people but is probably more annoying for organizing trades as whispers will require the hidden numbers etc. to be specified. However you can right-click a users name in the chat window and choose to Whisper, automating the process. You would probably keep the hidden numbers invisible if using this method to whisper someone so as to not inadvertently reveal a specific user account (Friends would however be able to see it so they can easily associate all your characters with you).
Computer specifications:
Windows 10 Pro x64 | AMD Ryzen 5800X3D | ASUS Crosshair VIII Hero (WiFi) Motherboard | 32GB 3600MHz RAM | MSI Geforce 1070Ti Gamer | Corsair AX 760watt PSU | Samsung 860 Pro 512GB SSD & Crucial MX 500 4TB SSD's
Last edited by Nicholas_Steel#0509 on Mar 25, 2013, 12:35:13 AM

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