[3.0] NeverSink's ♣ INDEPTH Tornado&Archer Guide ♣ Beginner friendly ♣ Rapid clear ♣ All bosses
" It is not included. You should not switch. |
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" AAAAAAAhhh here it comes. Well, i asked for it. thanks! :-) "Will try. " I already have got just the thing.... but can't crafct increased attack speed yes, as it seems. Will Level those guys[/quote] " Well, that's funny, because i was pretty sure that the quiver was among my best things. After all, it increased the damage by a fair margin when i put it on and replaced my old one. You'd probably not like that one, either. :-) But why is physical to cold bad? after all, i do have among my tornado jewels, so physical to cold should increase the damage by a lot - am i completely wrong? also, concerning the reflect damage - there is reflect elemental and reflect physical damage. i thought that by having lover physical and higher elemental damage, reflect physical would not hurt as mucch, and the reflected elemental damage i have resistances for. wrong again? as it is, reflect maps hurt, sure, but are manageble. (up to tier 7-8 or so. after that, a lot of attentention is needed, anyway. wrong again? " will do. " yes, i read the guide and... well, i did not think, apparently. i do have boots fast res boots, and will put them on. again, thanks. would you please answer the questions concerning the quiver, too? it would help me understand this game better, i assume. |
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" There are a few things about the Quiver. The Vaal implicit phys -> conversion: A solid way to make reflect much less dangerous is to balance your damage between phys and elemental. Assuming your damage becomes a bit higher you would soon start to have real problems with elemental reflect - especially with the TS - GMP - PTL - WED - PPAD - FA setup instead of TS - GMP - AFD - ICS - PPAD - FA setup which is more reflect safe. Now the cold damage does benefit from WED but then again it is elemental damage and not physical damage which means monster resistances (which increases through the map tiers due to map mods + elemental equilibrium) will overall make your elemental damage worth less than physical damage. Hence you should aim for a balance. Also you miss out on 30% critical chance which is great! The rolls you seek on a quiver is 30% implicit crit chance + 30+% crit multi, 30+% crit chance and 30+% WED. Also room for attack speed enchant is nice. Also HP can go quite high in this spot so its annoying to only have 40 and not 90 :) So you quiver has low dps stats, low hp and an implicit roll that does not give you much benefit :( For more information on reflect look into this thread: https://www.pathofexile.com/forum/view-thread/1549663 Last edited by Frankenberry on Feb 25, 2016, 3:38:18 PM
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New player, following guide and it's great! Up to 67 now and have saved some currency. Where are the priority areas to upgrade?
Here's my current setup.
Spoiler
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why do i use chain instead of physical proj attk dmg on lightning arrow? seems like a nerf i guess i don't understand what chain does it doesn't seem any different just less dmg
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" Standard LA setup = LA + GMP + CHAIN + PPAD. From there on there are two routes. Either you got for PTL + WED for complete phys -> lightning conversion (good for phys reflect maps, but makes elemental reflect very dangerous) OR a safer setup with WED + AFD. So you should use both. As for what chain does, it makes sure every hit then change direction and flies towards a new target. This happens twice. So for instance if you fired 1 lightning arrow without GMP you would hit target A, then target B and then target C (or target a once more). So a total of 3 hits. With GMP it becomes 5 x 3 hits instead :) Last edited by Frankenberry on Feb 26, 2016, 6:33:58 AM
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" Since you need to upgrade all your gear I am gonna give you a few budget tips: Passive setup for lvl 64:
Spoiler
https://www.pathofexile.com/passive-skill-tree/AAAAAwIAm40ILu2DGY4AXtN-73oknX117g5iWv66o4r8xbvjI_YNjcSiTZKNfVuvh3an1DB8kAoUdU4q45_-yFFHpMJM_yPTSn0bAY2_lQVDMY9gGf7UI9nGCInawY1-v9UGIzKUmvF07S5Tt7ZTu3sUfwJdaAUt0291y6bgyql67-pivqdlTb02R34FtejW53RtbLVINj2dqmyMYqzUQoRvdf0WvyaVYeJVS4w2
Passive setup for lvl 83:
Spoiler
https://www.pathofexile.com/passive-skill-tree/AAAAAwIAm40ILu2DGY4AXtN-73oknX117g5iWv66o4r8xbvjI_YNjcSiTZKNfVuvh3an1DB8kAoUdU4qIXbjn_7IfytRR6TCTP8j04bOSn0bATnU1oqNv5UFQzGPYMEzGf529wW11CPZxgiJ2sGNfr_VBiMx-ujWMpSa8XTtLlO3tlO7exSgn5sm53R_Al1oBS3Tb3XLMgFtbKbgyql67-pivqeyGTY9tUhlTc96napVhdRCvTZsjKXLhG9HfmKsdf0WvyaVYeJVS4w2idNwUsMzWho=
A) Chin Sol bow with Point Blank. You can easily clear Atziri with a 4L with this abusive setup. (this works best with Rain of Arrow & Blast Rain. Gem links = RoA + FA + PPAD + AFD & BR + Conc. effect. + PPAD + FA. B) Starkonja's Head (try to get one with high HP) C) Only have resist rolls on these items: Chest, Gloves (leave room for attack speed enchant), Belt, Boots and 1 Ring. This should be more than enough to cap your resists with the +15 from passives. Its a total of 3 x 120 elemental resist you need. D) Absolutely no resists on amulet, 1 ring and quiver. Get pure dps / str + int for gem requirement and life on these items. This setup is exceptionally effective for new players. Later on switch into Tornado or Split Arrow. Also I gotta ask - Are you using poe.trade, a lootfilter and acquisition / procurement? Go offline for 20 mins and set up the programs and watch youtube videos on how to use these programs / poe.trade efficiently. Last edited by Frankenberry on Feb 26, 2016, 6:48:06 AM
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What ascendancy subclass would this build be most suited to? I imagine all of them can work well but my initial reaction was leaning toward the Raider or maybe the Pathfinder for a hardcore version.
Raider: Rapid Assault 20% increased Attack Damage 20% chance to gain Onslaught for 3 seconds on Kill Avatar of Onslaught 50% increased Onslaught Effect 20% increased Attack Damage during Onslaught 25% more chance to Evade Melee Attacks during Onslaught 15% more chance to Evade Projectile Attacks during Onslaught Rapid Assault Way of the Poacher 10% increased Attack Speed 10% chance to gain a Frenzy Charge on Kill 2% increased Movement Speed per Frenzy Charge 3% increased Attack Speed per Frenzy Charge 3% increased Attack Damage per Frenzy Charge +1 Maximum Frenzy Charge Way of the Poacher Quartz Infusion 6% chance to Dodge Attacks 20% chance to gain Phasing for 3 seconds on Kill Avatar of Phasing 20% increased Movement Speed while Phasing Immune to Elemental Status Ailments while Phasing 10% chance to Dodge Spells while Phasing Pathfinder Nature's Boon 5% reduced Elemental Damage taken Flasks gain a Charge every 3 seconds N/A Master Alchemist 30% increased Elemental Damage Dispel Elemental Status Ailments on Flask Use 50% chance to Avoid Elemental Status Ailments while using a flask Master Fletcher Gain 10% of Physical Damage as Extra Damage of a random Element Damage penetrates 10% Elemental Resistances Nature's Adrenaline 15% increased Movement Speed while using a Flask 20% increased Attack Speed while using a Flask Master Surgeon 30% increased Life Recovery from Flasks Remove Bleeding on Flask use 20% chance for Flasks to gain a Charge when you deal a Critical Strike Master Herbalist 30% increased Damage with Poison 30% increased Poison Duration +30% Chaos Resistance while using a Flask Always poison on Hit while using a Flask | |
" This is something I have been paying attention to as well | |
" This is super helpful, thank you so much. I am using those tools and slowly learning how to use them more effectively. Thanks again! |
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