Resolute technique

"
Birdulon wrote:
"
SaitoAOG wrote:
its in the least accuracy/crit heavy place of the tree, meaning the losses from that stat are highly non existant. getting resolute technique pretty much removes any and all need for dex, as str's arent known for their huge massing of evasion as well.

seriously this is like if dex could obtain a 100% crit but lose all energy shield/hp boosting nodes.

Actually, I think it's more like CI (or at least what CI wants to be, but that argument belongs in other threads) which removes the need for STR on INT-heavy builds, although CI actually has some heavy drawbacks and I would consider it far less desirable in most builds than RT.

I'd say the closest DEX analogue at the moment would be Acrobatics, though that's only because it also removes half of one stat's utility (come to think of it STR also have Blood Magic and Unwavering Stance). I think this is more like a (theoretical) keystone that uses evasion entropy to pay mana costs for skills, or perhaps one that makes DEX points give IPD but removes the Melee IPD from STR (not that that would be as extreme as you still need to stack life).


CI doesn't "remove the need for life." It removes any benefit from getting more hp. It would be like if Resolute Technique set your chance to hit at 50% but you have 20% added crit chance.

RT isn't anything like CI. The "downside" for RT is that you get~2.5% additional DPS and never need to invest any points into Dex or Accuracy nodes.

US, RT, and Blood Magic are probably the 3 best keystones currently. Acrobatics is crap in comparison. CI is crap in comparison. It just surprises me that the 3 best keystones are all on the same side of the skill tree.
"
FamousTrip wrote:
CI doesn't "remove the need for life."

It removes the need to stack life to survive chaos damage, and effectively takes one of the primary stats out of your build, just like BM or RT & US. I'm surprised CI was nerfed while they were left untouched, as CI was never as good as them, but I guess GGG are just on a Witchhunt because of how most of the Closed Beta ladders turned out.
"
Birdulon wrote:
"
FamousTrip wrote:
CI doesn't "remove the need for life."

It removes the need to stack life to survive chaos damage, and effectively takes one of the primary stats out of your build, just like BM or RT & US. I'm surprised CI was nerfed while they were left untouched, as CI was never as good as them, but I guess GGG are just on a Witchhunt because of how most of the Closed Beta ladders turned out.


There is a huge difference between CI and BM on the one hand and US and RT (and Acro) on the other.

CI and BM take away stats that everyone has natively. RT and US (and Acro) take away stats that you have to spec into to get in the first place. That is why RT and US (and Acro) effectively have no downsides.

I feel that the entire southern half of the Keystones is badly designed in comparison with the northern half. Most of the former consists of zero-drawback-Keystones: Acrobatics, Arrow Dodging, Iron Reflexes, Unwavering Stance, Resolute Technique.
Last edited by Cronos988#6572 on Feb 8, 2013, 6:21:58 AM

Report Forum Post

Report Account:

Report Type

Additional Info