Resolute technique
Ok so on the skill it says "Your hits can't be evaded", does that mean my hits can still miss ?
Because evasion depends on the evasion rating of the monster being hit, and hit chance depends on your characters chance to hit (if I understand that correctly) . So should I still take accuracy with resolute technique or not? This thread has been automatically archived. Replies are disabled.
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You don't need accuracy. Your chances to hit are always 100%. But enemies always can dodge or block the attacks.
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Ok thank you
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" from the wiki " Your hits can't be Evaded Never get Critical Strikes " now it may be wrong, but im pretty sure it means there is absolutely no way in 2 billion attacks you can miss your attack. now i may be wrong but, how its worded "your attacks cant be evaded" means the enemy cant dodge them, blocking seems to be unaffected. Last edited by SaitoAOG#3920 on Feb 5, 2013, 5:14:22 PM
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acrobatics give 20% to dodge, nodes behind it give 10% additional chance, and it is not evasion by terms.
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" They can still be blocked (shield/dual-wield/staff) or dodged (with the Acrobatics keystone), but your "chance to hit" will always be 100%. The point is to completely remove the need for accuracy. I've been thinking Resolute Technique might be a bit overpowered. Completely negating evasion seems a little too good and really undermines evasion builds in PvP. Maybe Resolute Technique's benefit should be "Use your Strength instead of your Dexterity to determine your Accuracy Rating for melee attacks"; same drawback. It would probably still do just fine. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted. Last edited by ScrotieMcB#2697 on Feb 5, 2013, 6:22:46 PM
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double post.
Last edited by SaitoAOG#3920 on Feb 6, 2013, 4:05:16 PM
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:balance:
If you don't want accuracy in your game, don't put it in. Amirite? |
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" Actually, I think it's more like CI (or at least what CI wants to be, but that argument belongs in other threads) which removes the need for STR on INT-heavy builds, although CI actually has some heavy drawbacks and I would consider it far less desirable in most builds than RT. I'd say the closest DEX analogue at the moment would be Acrobatics, though that's only because it also removes half of one stat's utility (come to think of it STR also have Blood Magic and Unwavering Stance). I think this is more like a (theoretical) keystone that uses evasion entropy to pay mana costs for skills, or perhaps one that makes DEX points give IPD but removes the Melee IPD from STR (not that that would be as extreme as you still need to stack life). |
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