"Additional Accuracy" surprisingly helpful for minions?

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Initemp wrote:
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Saltychipmunk wrote:
i think this is less of an issue , because people tend to stick their minions in + 2 helms or use empower , which causes said minions to be over the level of the monsters in most areas until maps .

so accuracy might not be a huge factor .


Having + 2 to a minion gem would only bump up its chance to hit from like 67% to 70% as opposed to additional accuracy which would be bumping it up to 88% chance to hit or something.

That is assuming that minions are at the monster level of the required level of the gem. I might be misunderstanding something.



well , gem level minions actually have ilevels , with i believe 20 being 68 and every level after being +2 , so a level 24 zombie might be ilevel 76 - 78
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Autocthon wrote:
In theory minions have the accuracy and evasion of their enemy mob counterparts. I would assume that means they have the rough average for a monster of their level, which would mean they hit relatively consistently.


Monster accuracy is fairly poor, though - their chance to hit typical monsters of the same level is in the 60s, and 'dextrous' monster types are harder to hit than that (but still don't have any more accuracy).
Now that minion stats are published, one can fairly easily confirm with Path of Building that Additional Accuracy is literally one of if not THE best support for almost all minions, in particular AW and SRS.
@BeerPact
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muir wrote:
Now that minion stats are published, one can fairly easily confirm with Path of Building that Additional Accuracy is literally one of if not THE best support for almost all minions, in particular AW and SRS.


i just noticed that. 50% dps boost incl. poison for my knitted horrors. but is that the truth? can't find accuracy for minions in the minion spreadsheet.
Last edited by kompaniet#2874 on Jun 10, 2017, 9:16:03 AM
Yes, I'm also wondering about it. Is there an explicit statement by ggg that minions do indeed have accuracy (if yes then it is safe to assume it can be raised by gem)? Or PoB just applies accuracy calculations to minions because otherwise it'd be too much work to do (i.e. it just uses the same player damage calculation algorithm, only with minion stats/bonuses)?
Also, nice necro.
And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much.
apparently they do use accuracy. openarl said so in pob thread.

i never paid much attention to it but sometimes you see those rare monsters with 'increased accuracy' mods and stuff like that.

i still find it weird that it's nowhere to be found in the minion spreadsheets.
Last edited by kompaniet#2874 on Jun 10, 2017, 7:54:52 PM
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kompaniet wrote:
apparently they do use accuracy. openarl said so in pob thread.

i never paid much attention to it but sometimes you see those rare monsters with 'increased accuracy' mods and stuff like that.

i still find it weird that it's nowhere to be found in the minion spreadsheets.


While on paper it might be a dps boost, would it really be worth it? Maybe on rare boss fights you might feel inclined for srs to switch out splash for acc, but in any other case i don't really think it would really change anything.

I mean considering all the data mining and theory crafting that has gone into minions in general and srs in particular, i am quite sure that if accuracy was anything else than just figurative tooltip boost, it would have become a thing long before today.
No rest for the wicked.


I cycled through all the good shields including the above with Necromatic Aegis.
It is noticeable if someone wants to try and figure it out?

But I chose a different shield of course and with lvl28 zombies/golems I figured accuracy wouldn't be that low anymore.
I just ran some PoB tests with regular blank 6link setup and an edited version of one of my old srs chars, i am not sure where exactly someone noticed a huge dps increase. Yes, PoB does show a marginal boost with added accuracy gem, but it's getting beat even by 0quality culling strike, not to mention gems of regularly used setups.

TL/DR replacing any gem with added accuracy one would net you about as much benefit as replacing melee phys dmg with fortify gem.
No rest for the wicked.
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muir wrote:
Now that minion stats are published, one can fairly easily confirm with Path of Building that Additional Accuracy is literally one of if not THE best support for almost all minions, in particular AW and SRS.

I purposedly "destroyed" my all blue and red crude bow to add one green socket. I use cull for partying and beings like atziri (if I die), and additional accuracy all the time. Beats multistrike (because it lowers accuracy a lot, and mana cost is horrid). Beats added fire dmg (it works best if there are 50 minions, because it adds "flat damage - with 50 to 20 minions change its 60% nerf to usefulness of this gem).
TL;DR - what seems best for me is
srs - min dmg - melee dmg - splash (for EVERY boss with adds!) - empower 4 - accuracy/cull

Edit: I'm not the best srs player here, but I did chayula with it. I failed uber atziri due to using mf setup (6500 es).
Why bother finding a Mirror of Kalandra if it can be [Removed by Support]
Killing the Elder or Shaper while following someone's build is like finding a street using google maps - such an achievement!
Last edited by Prostitute4Money#1097 on Jun 12, 2017, 6:42:28 AM

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