Item hunt is still atrociously bad

Just hit level 65 in Rampage done both solo and group, only found 1 unique thus far leveling(Fencoil). I found a total of 1 solid upgrade from the end of normal until act 1 merciless, found literally nothing all at in cruel difficulty. The masters help somewhat but its still very very bad overall. I've cleared most of the corrupted areas I've come across, pretty crazy.

For a game about loot, it sure doesn't drop a whole lot. I'm not even expecting anything close to end game level, just something that gets me by so I can grind the endgame.
Last edited by Boloburn#2410 on Aug 24, 2014, 6:16:38 PM
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Use the vendor recipes for leveling weapons if you don't drop one yourself.
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SL4Y3R wrote:
Use the vendor recipes for leveling weapons if you don't drop one yourself.


Way to derail a thread.
He points out that the item hunt is bad and you tell him to craft stuff.
How is that remotely related?

The item hunt can be atrociously bad during the leveling up phase, totally agree there.
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gh0un wrote:
"
SL4Y3R wrote:
Use the vendor recipes for leveling weapons if you don't drop one yourself.


Way to derail a thread.
He points out that the item hunt is bad and you tell him to craft stuff.
How is that remotely related?

The item hunt can be atrociously bad during the leveling up phase, totally agree there.


The point is that vendor recipes provide a really solid supplement to gear finding. Mix that with the crafting masters, and leveling upgrades for many slots are simple.
"Nothing happened." - CharanJaydemyr, TheWretch


Sayya's Item Filter (updated for Ritual!) - http://www.pathofexile.com/forum/view-thread/1260712
It's related because...why do we hunt for items?

To acquire them.

What's another way to acquire them? Crafting.

It's reliable for the baseline; anything else IS the item hunt, and for everyone one person complaining about the droprates, there are probably five you don't hear from from because they're content with it.

Take care now.
If I like a game, it'll either be amazing later or awful forever. There's no in-between.

I am Path of Exile's biggest whale. Period.
"
SayyadinaAtreides wrote:
"
gh0un wrote:
"
SL4Y3R wrote:
Use the vendor recipes for leveling weapons if you don't drop one yourself.


Way to derail a thread.
He points out that the item hunt is bad and you tell him to craft stuff.
How is that remotely related?

The item hunt can be atrociously bad during the leveling up phase, totally agree there.


The point is that vendor recipes provide a really solid supplement to gear finding. Mix that with the crafting masters, and leveling upgrades for many slots are simple.


Another derailment attempt.
OP makes the point that the item hunt is bad. Pointing out that there are other ways to get gear doesnt change the fact that the item hunt is bad, doesnt matter how many times you repeat it. Sometimes people amaze me.

Getting decent gear isnt too hard, especially with the new master crafting features, but it doesnt make the item hunt any better, so stop derailing already.
Last edited by gh0un#3019 on Aug 24, 2014, 7:26:59 PM
You're still missing the most basic reason people hunt items.

If crafting as designed by GGG can help supplement that need, then it's utterly relevant.
If I like a game, it'll either be amazing later or awful forever. There's no in-between.

I am Path of Exile's biggest whale. Period.
"
Charan wrote:
You're still missing the most basic reason people hunt items.

If crafting as designed by GGG can help supplement that need, then it's utterly relevant.


No, you are the ones that fail to understand what this is about.
I totally understand what the OP means with the item hunt being bad.
I created all my gear that i used for leveling through means of crafting (speaking of forsaken masters here).
At some point you just realize that 99% of the items are total junk and you just lose a lot of the enthusiasm that comes with a rare drop.
Instead of going "yay, its a rare item", you go "nay, its junk anyways", and thats the entire point here. Regular loot should not become so "unexciting" so fast. Unfortunately it does.

Whether it is possible to get decent gear, through whatever means, is entirely irrelevant to the point that the item hunt through means of identifying an item is more than atrocious.

Forsaken masters made it a lot easier to create decent leveling gear, and added quite some depth to endgame itemization aswell, but that doesnt make the item hunt through means of identifiying an item any better, especially during the leveling up phase.

I dont think the item hunt is bad in the long run, but on short term its just too rng dependant.
Some people just play until they are level 60-70 and then they quit the game because their attention span isnt as wide.
They dont get any decent drops until level 70 and lose the enthusiasm to continue to go on, thinking that the good rares dont exist.

My beyond templar is level 50 right now and thats his wand. (its an elemental wander).

That item dropped very early on in act 1 normal, but it is still the best elemental wand i have seen so far.
You can use the master crafting benches to make it better, but that doesnt change the fact that rare drops are too rng dependant in the short term.
At this point i am fairly certain that i will be using this wand until i am level 70+.
If that isnt one good example of why the item hunt is atrociously bad during leveling up, i dont know what is.

You can easily get one decent weapon early on, and then never get any upgrade until you are level 70+. The crafting features do not change this fact.
The problem stems from the fact that high level bracket mods arent that much better than mid level bracket mods, thus resulting in scenarios where you can get an item at level 30, hit the highest bracket mod from that level, and then continue to use that item for 50 levels straight because you never see anything drop that is remotely as good as that item.

The solution to this problem is to space out mod brackets a lot more than they currently are.
If you hit the highest mod bracket at level 30, and then hit a mid level mod bracket at level 45, that should be an upgrade over the level 30 item, in order to smoothen out the item progression and thus bring back some of the enthusiasm that comes with identifying items.
Currently its more like this. You get lucky early on and hit the highest mod bracket.
You never find any upgrade until the map system. Go to the forums to complain about item drops being atrociously bad. All i have to say about that, is, that they are completely correct about this.
Last edited by gh0un#3019 on Aug 24, 2014, 8:01:54 PM
if you farm areas where monsters are a similar level to you, there is a greater chance of finding good items. if ur able to progress through quests, why would you even need better items? better items are a commodity that are only necessary if you need them. their rarity simply adds to the satisfaction of eventually getting them.
I really like how you described it xD. Its a recurrent problem. I always have bad drops while leveling, specially from level 20 to 60. For example, on rampage I had to do merc with all resistances negative until piety, because I wasn't able to find anything useful even farming ledge for a while. Hell, I started mapping at negative cold resists and like 20-30% fire and lightning.

Yeah I could waste some alchs and upgrade my crap gear at masters, but it doesn't feel good to throw some alch on a complete crap ring to gain 15% resists. And yes, I could buy for 3 or 4 chaos much better gear. But the problem is there. The range of all mods is so high and so prone to have low values that most items that monsters drop are vendor trash.
♠RaGoN♦
Last edited by RaGoNXIII#1248 on Aug 24, 2014, 8:24:01 PM

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