I can't see shit

All I want is to either remove or reduce quality of SFX in this game coz it's too damn high! THE FPS, MY PRECIOUS FPS! Nooooooo-
"When we hit our lowest point, we are open to the greatest change." Avatar Aang from the Legend of Korra.
I just want summoner minions to not be able to be highlighted by myself.

When I play with my brother, he has 10 or so minions out at once, and if I manage to actually find the 2 mobs within the zombies and statues, it will twitch around and i've lost it again.
My suggestion and I'll say it again.

Have an option to disable spell effects of other characters. (But your spell effects will still be generated client side and visible)

This is an option on RYL (RuinsOfWar), etc and it helps a lot.

I see it beneficial for this game too.

Hope devs do this


Also have an option that disables targeting totems and summoners/other players (have a turn on/off) cause for melee, that is annoying as sht.

Ty
"Good thing they nerfed the carto, it wasn't fun to find one in every map." - Haborym
Last edited by monkuar#2123 on Feb 4, 2013, 2:22:23 PM
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Rouven wrote:
Okay so i didnt miss the option, its just not there (yet)
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Kwonryu wrote:
As well as being able to turn off highlighting/clickability on allies and allied minions.

i wonder why the targeting of allies and minions is there in the first place. i dont know a single heal or buff spell or anything for that matter, that u can cast on allies.


Pvp Good sir.
Invasion - No Sacrifice No Glory

HTTP://WWW.TWITCH.TV/THISISDEUX
This is also big problem for me, especially that my computer is pretty bad. When I'm in big group, I can only watch my HP bar to decide, should I start runing or stay and throw skills at the crowd.

This is pretty big issue, imo. Fighting in group should be about finding some cool strategies, combos, supporting others, etc. Meanwhile it's all about spaming everything you have at monsters, no matter what your teammates are doing.
Last edited by orzewoi#6957 on Feb 4, 2013, 2:50:21 PM
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HamzHammer wrote:
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Dongabhana wrote:
I just made a open group for killing Piety, and a Necromancer of some sort joined. No lag while people were getting to the boss but when we engaged, that necro and her 2093752 summoned friends started a lag fest! 3 seconds later, the boss was dead.
Im just happy I survived... and quest complete!

- Game on Wayne


You must be some kind of supercomputer if you can count to 2093752 in 3 seconds.


Thanks - I am. I get that a lot..
I've got some minions myself and use firestorm a lot. I don't even need a party to confuse myself where the enemy is. -_-


Yeah, no friendly targeting would be so welcome.
I agree. At 2600x1600 it's messy in 6ppl game. I CANT see my cursor. I can deal with the fact that i do not see my character but if you click hopelessly around, not seeying your char and find your stash full of unwanted gear, it makes you angry. Let us change the in game arrow please!
Came from Diablo 3
LFM: "Farming Fellshrine - no ninjas, no summoners!"

Sad but true.
GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
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Deux wrote:
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Rouven wrote:
Okay so i didnt miss the option, its just not there (yet)
"
Kwonryu wrote:
As well as being able to turn off highlighting/clickability on allies and allied minions.

i wonder why the targeting of allies and minions is there in the first place. i dont know a single heal or buff spell or anything for that matter, that u can cast on allies.


Pvp Good sir.


I was talking about "allies" not "players". you dont need highlighting of allied players in pvp because theres not a single fucking ability you can use on them. and since an enemy player is not your fucking ally there wasn't a single word about shutting their highlighting down

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