The -15% exp penalty is obnoxiously bad outdated design.

Well I would like the game to have some kind of learning-curve.

So death penalty in Normal is propably not right, but the other option is to scale the penalty on your current level :P

(Level * Difficulty / 10) (difficulty is 0 for Normal, 1 for Cruel and 2 for Merciless)

So a LvL50 Char in Cruel would lose 5%, while a LvL80 Char in Merciless would lose 16%.


Actually the death-penalty is what wants me to not die. It is the whole reason why I don't even need hardcore. I might play hc later if the servers are a bit more stable, since it is totally possible right now to die without doing anything wrong, but even softcore punishs you correctly for dying. Although I would like it to be like D2 so that you lose your items and have to reclaim them.
The death penalty is shitty not because it gives a penalty on death, but because the penalty itself is shitty

With the exp loss, it means that you simply party when you want to exp grind, and when you want to kill a boss (such as piety), you always do it just after you gain a level

A different kind of penalty rather than exp would be better. Heck even D3's death penalty might be better suited to PoE, at least it would stop raiding bosses at much lower levels than expected (although boss fights might need to be turned down)
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deteego wrote:
The death penalty is shitty not because it gives a penalty on death, but because the penalty itself is shitty

With the exp loss, it means that you simply party when you want to exp grind, and when you want to kill a boss (such as piety), you always do it just after you gain a level

A different kind of penalty rather than exp would be better. Heck even D3's death penalty might be better suited to PoE, at least it would stop raiding bosses at much lower levels than expected (although boss fights might need to be turned down)


D3 does not have a death penalty (outside of HC), hence it is just a game full of glass cannons.

If you don't like the death penalty, don't die. Nobody should like the death penalty, you should have impetus to avoid death at all costs, and this system certainly facilitates such.
Hey,

Can you remove the XP reduction penalty by death temporarily?
I do not want it removed from the game forever, but when the game is so laggy as it is now it makes leveling like a bit 3 steps forward and 4 back. Not because I play bad, but because the game makes me lag out on top of 20 mobs that kills me. This happens multiple times a day. This may make new players quit playing because of this problem.

Peace.
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plusEV wrote:
Hey,

Can you remove the XP reduction penalty by death temporarily?
I do not want it removed from the game forever, but when the game is so laggy as it is now it makes leveling like a bit 3 steps forward and 4 back. Not because I play bad, but because the game makes me lag out on top of 20 mobs that kills me. This happens multiple times a day. This may make new players quit playing because of this problem.

Peace.


You know I sometimes wish that default league was just removed. Yes for me it would meen to create new character like 10 times already before 46. Just note what killed you, why, then take measures. Seriously even level loss is not really penalty, because if you start thinking what you did wrong usually you can fix it. Lag and desync are so rare issues of death, there was like 1 or 2 times when I died to desync, and almoust all 10 deaths (including desync ones) could be easy evaded.
Infact I miss CI bonus, if it was at least 5%-10% there would at least incentive to try CI/EB build on softcore. Hard, unforgiving, but I think pretty much possible.

Btw any exp penalty on normal is just stupid you level fast enough anyway.
i find it ironic that they punish people for dying when this game is based 100% on pure luck AKA finding good gear.
there is no skill, reflexes, logic or anything else needed.
good gear = win
no gear = good night!

bad design at it's finest. it's called ARPG!
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leopard2lx wrote:
i find it ironic that they punish people for dying when this game is based 100% on pure grinding.
Since I have no skill, reflexes, logic or anything else needed.
good gear = not needed
no gear = challenge mode!

Great design at it's finest. it's called ARPG!


Corrected for you.

Seriously... just because you suck does not mean the game is gear based. IT IS NOT GEAR BASED AT ALL. Considering you can easily go through merciless in whites and blues....

Don't mistake the fact that you are bad at this game for it being gear based. Its not. People like myself can roll through the game with several different builds and be smashing Merciless in a matter of days WITH NO TRADING AND NO GOOD GEARS! Stop spreading lies, you are making yourself look like the worst gamer on the planet.
The OP talks about "dying in 1-2 hits" -- I think your build is poorly made or you have bad gear (likely both). You should play the game longer, maybe become a master of it, before XP penalty should be something you ask be addressed. If you aren't good at the game, sure the penalty is stiff... so get better at the game.

If you can't do that, then why are you playing?

GGG wants this game to be accessible, but... not to the point where it provides no challenge and bores its existing playerbase.
My Keystone Ideas: http://www.pathofexile.com/forum/view-thread/744282
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thepmrc wrote:

Seriously... just because you suck does not mean the game is gear based. IT IS NOT GEAR BASED AT ALL. Considering you can easily go through merciless in whites and blues....


lol

you sir should take a break from PoE and fanoboism because i think next thing i see from you is how you go through merciless naked and with all resist on -60% EASILY.

haha so pathetic. so much llies and elitism in this thread (as always here btw). 'ppl like myself' lol... you so pro can i touch you?
/pathetic

truth is that 9/10 death have nothing to do with skill etc.. and are purely liuck based or occurs due to technical bugs, lags or bad game disign (off screen attacks etc..)

for example i INSTANTdied today on merciless to leaeping pack of goatmans with increased physical dmg aura, they leap form ledge that was offscreen (in map after ledge - dont remember name) and they was COMPLETELY unavoidable (i have 20% increased run speed, i try to run back the moent i see them flying toward me - i still get hit and oneshotted). Yea... game is skill based... rly. :/
I dont lost 15% exp because i have bad build or i cant play but because GGG thinks is good to have goatmas lkilling players from offscreen in one big hit. SKILL BASED !111

And its only one example... the game atm with current dmg level on mercilles is full of cheap tricks that are designed to kill you regardless of skill (or even gear tbh) - its even more of this that in D3 Inferno 1.0.

That why exp penalty (15%) suxx. 5% will be acceptable with current game design.

And PLZ stop this bullshit 'your build is bad" whem game is literally one-twoshotting fest even with tanky build (or maybe ESPECIALLY with tanky build lol because 95% of viable builds are ranged to avoid this).

PS. I dont care be oneshotted by vall or brutus with big hits (or similar cases and bosses/minibosse sfights) but if it is random offscreen attack or other unavoidable or cheap bullshit (like offscreen Arc spam) its just BAD DESIGN.
Last edited by Kabraxis#1526 on Feb 5, 2013, 1:13:31 PM
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Kabraxis wrote:
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thepmrc wrote:

Seriously... just because you suck does not mean the game is gear based. IT IS NOT GEAR BASED AT ALL. Considering you can easily go through merciless in whites and blues....



truth is that 9/10 death have nothing to do with skill etc.. and are purely liuck based or occurs due to technical bugs, lags or bad game disign (off screen attacks etc..)


Spoken like a true scrub.

Learn 2 Play.

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Kabraxis wrote:

And its only one example... the game atm with current dmg level on mercilles is full of cheap tricks that are designed to kill you regardless of skill (or even gear tbh) - its even more of this that in D3 Inferno 1.0.


If you were good than you could figure out there are ways to overcome these 'cheap tricks' that are designed to kill you. Only people devoid of skill would say that the design is to kill you 'regardless of skill'.

comparing this to D3's Inferno 1.0 is a joke, that was pure garbage and item based. This game's difficulty can be overcome with good use of game mechanics, knowledge of the game and environments and some player skill.
Last edited by thepmrc#0256 on Feb 5, 2013, 1:31:20 PM

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