Armor is bad, and it should feel bad.
" Does the 45% dr include 8 endurance charge or exclude them? As a templar or marauder usually I have 50%+ dr without endurance charge/aura/morten shell. It shoots up to 70-80%+ when I use the other options. I think you haven't had enough armor :P |
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" There will be, the devs have said that they're working on more ways to generate charges, and assumedly there will be a way to get Endurance at One-on-Boss encounters as well. Alexis
*smiles* =@[.]@= boggled =~[.]^= naughty wink |
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Remember that the estimated damage reduction displayed in the character screen based on armor is way way to high when applied to big hits.
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" Exclude, of course. That should have ended up being 85% DR after the charges. That gear should be pretty good for my level. |
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" They are working on it :) ![]() Alexis
*smiles* =@[.]@= boggled =~[.]^= naughty wink |
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Im very curious what they are gonna do because imo it's very hard to balance it in this game systems. Normally ranged should have less survivability because they are able to kill things from distance/kite but in this game where any class has access to pretty much everything it's not that simple. If ranger and witch could be ranged only and templar marauder duelist shadow melee only it would be easy by putting +xx% dmg reduction or something. But it's not like that so... i don't know :P i guess GGG will come up with something more complicated.
I just hope that they are not going to just buff melee-survival skills like enduring cry etc. because not everyone is using them (and shouldnt be forced to). We should be able to create dmg based characters with life leech as survive ability. I dream of receiveing "overtime" dmg and being able to heal from it, balancing in the center of my health globe instead of being 1/2 shotted in a second :P Last edited by nexx80#3054 on Feb 10, 2013, 2:27:22 PM
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Well, I guess I'll just shelve him. When the changes get here, I'll just delete both of my tanky duelists and try, try again. *sigh*
Edit: Unless we get respecs. Last edited by StarlightGamer#6805 on Feb 10, 2013, 2:30:52 PM
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Either way, I started a bow ranger and retired my melee ranger until melee is viable in Merciless from lvls 65++ onwards.
IGN : Ericaa
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This is tircky. I am noticing the armor issue in Act 2 Cruel. The problem I see is this; if they change how armor works for US, then doesn't that change how it works form monsters as well?
Or do they use a different mechanic? I don't envy the devs on this one.... Life is too serious to take too seriously.
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use endurance charges with armor, its not very good on its own.
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