Path of Exile: Forsaken Masters
" That word is being so massively overused on here that it's become almost meaningless. Yes, you might have to put a certain amount of work/time/effort into something before getting the full benefits. Oh my god, the horror! Yes, some parts of it might have to be done in a certain order before you can move on to the next thing. Guess what? That's how the world works. That's how most games are and certainly how EVERY rpg ever has been. The real question should be "Is the amount of effort needed reasonable for the level of reward you will get?" And the answer is that right now we have nowhere near enough information to judge that. |
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" the cost of one gemslot (per linked gem setup/per equipment part you like to use its effect on) ist definitively more than "nothing" to the game. It serves as socket sink, and a way to force people to invest into that spec to make use of multiple auras - in the same way the 'reduced reservation' nodes work. If we imagine there would no such mechanics, then there would just be a defined amount of skills with reservation possible, three if it would be 25% each, as example. (maybe one more on blood magic). No possibilities, no option to build around, no/less variety... Rhetoric: why do we need blood magic? increased crit chance? things like point blank etc? Just to offer options and diversity... invited by timer @ 10.12.2011
-- deutsche Community: www.exiled.eu & ts.exiled.eu |
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Spoiler
![]() Do I have all known nodes labeled properly or still misidentifying a few? |
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" In the one month I found one on the way to mervail. I didn't take them off until maps. Then it was only because they couldn't get 4 sockets. God_of_Thieves_LLD_PVP__I hate the Labyrinth
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" Can you show me the source on this? The cost almost surely depends on how many mods are on the item to begin with. The only source I see on cost is the one screenshot, which is most likely showing the costs of enchanting a single mod onto a white item. Obviously, that would be the cheapest case. Last edited by Veruski#5480 on Jul 31, 2014, 12:31:54 PM
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" i dare to suggest it but why isn't there a "reduced requirements"-support gem? age and treachery will triumph over youth and skill!
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". can't wait to find out how much a 6 link is worth for ggg. or is this a "dangerous tier of crafting"? but after all, this seems to be the "easier socketing and linking" chris wrote about all the time. age and treachery will triumph over youth and skill!
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" I'd actually hope we can specialize in at least 2 or maybe 3 per toon. if they reflect the current character classes, 2-3 still forces choice, but allows hybridization. we shall see ... seems like it would be a recipe for OP if once we level a master it applies to all toons. but wtfdik. we shall see ... edit to add: ha! im so wrong someplace in all this chat, chris says the master progress applies to all toons per league. I am the stone that the builder refused. ~~~~~ Last edited by LonePuppet#4292 on Jul 31, 2014, 1:32:48 PM
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" All is good. The basis of the system would support price balancing. So they can offer anything they want at its appropriate price... So if it proves too OP then you better believe it'll get balanced; similar goes for the counter point. One thing with the masters makes me wonder if it'll matter which class you start as ( such as when you first get a chance to interact with an individual master or etc.) Last edited by DragonsProphecy#4593 on Jul 31, 2014, 12:44:33 PM
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" Im not sure the analogy holds up entirely but I think I get the gist of it, yes this is the way it IS right now but its semi retarded and it shouldnt be that way. Yep, I agree. However, you are taking something that maybe costs 3000+ chaos right now and you are giving it to people for 5 chaos, thats a gargantuan change, its not costing half as much, its not costing 10% of the current cost, its not even 1% of the current cost... For a game that has had such a history of sticking to its guns over item starvation, that has been ruthlessly stingy in the past, too stingy I agree, it just would seem so far in the other direction to allow t3 mods to be guaranteed exalted on items for a few chaos. If I said "how about you can buy a kaoms heart from the vendor for an exalt" people would call me an idiot, but that would be far closer to its current value than charging 5 chaos for a t3 mod, just to put in perspective how stupidly op even t3 would be. The idea that t3 is too low? Come on man, am I the only one here thinking this? " Why dow e need a socket sink on auras? What purpose does that serve? force people to ivnest? Invest what? A gem slot? to use multiple auras? they use the gemslot even to run 1 aura, its not something that forces a certain type of aura build to invest to be more op, its just a socket sink for everyone running auras, and everyone runs auras. It doesnt give variety or possibilities, its just a useless socket tax with absolutely no beneficial effect on the game, it bring sno variety, its not something to build around, its just absolutely redundant. The things you bring up with blod magic etc have absolutely no relevance to the point in hand, they actually do something different to not having them, reduced mana is just a given on any aura, bloodmagic gem is not a given on any skill, at all, theres absolutely no comparison. I love all you people on the forums, we can disagree but still be friends and respect each other :)
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