Path of Exile: Forsaken Masters

this is all actually very funny, people donating in the thousands to the small indie company that goes against the evil blizzard, meanwhile the small indie company is charging 20 bucks a pop in microtransaction and turning the game into a korean grinder to milk some asian cows



the dollar shop button couldnt be localized to other countries, lol
Dogs Summoner - http://www.pathofexile.com/forum/view-thread/885199
Congrats on this beautiful update GgG.Keep it up,because this game will be around for a long time.So you got to make it worth out efforts!
Looking forward to this! :)
--== Enjoying the game ==--
This looks absolutely phenomenal, thank you guys very much for all that new content...

<3
What will the rng be like after the expansion hits? Easier crafting or all the same gambling as it is now?

I got 36 chars and i cant just keep finding enough orbs to "craft" items for all of them and i never liked to do the trading game.
I'm sorry if anyone takes this as a negative but i read it's gonna 1500 fusings to get a guaranteed six link...1500...I got this for 4 exalts as a white.
Spoiler
I'm sorry i don't know whats going through your minds but you have to assume a lot of potential players are not playing because they see how much time they will have to invest to fully enjoy your game. Assume a million players are not playing this game buying micro transactions because they can only manage 1 to 4 hours a week cuz they got stuff to do. 95% of those players are bound to leave because the time to reward ratio. From personal experience i can maybe get 10 fusings an hour not counting any worthwhile items i find and trade (which is rare). I hate to mention league of legends in this post but you and them are the same in the aspect of profiting from micro transactions. The difference is in league the 1 to 4 hours hes played in a week leaves him with a significant progression whether hes kicking ass or sucking it. Then that guy tells his work friends and get 10 more people playing and 6 of them stick. I have played and got people to play both of these games and from my personal statistics about 65% of people i send to league stick only about 20% stick to POE. Your game kicks ass i love it but you should seriously consider making it more rewarding to people without much time to invest. It looks as if you are gimping your game and company growth. I'm not going to lie i spend a lot of time on this game but i can't forever because i have to go start a busy life to get somewhere and in that somewhere i want this game to still be fun for me after i'm done working and porked my wife.
Zigma this option isn't for casual players, but who has to 6L a Shav (if the nerf isn't killing it), in this case we take a windripper, will have the currency and is maybe tired of wasting 3k+ fusing for a 6l :)

So stop whining, to 6L a white base is way cheaper
Holy Carpet bro This is sooo radicalll!!! Can't wait!!!!!!!
"
Zigma999 wrote:
I'm sorry i don't know whats going through your minds but you have to assume a lot of potential players are not playing because they see how much time they will have to invest to fully enjoy your game.

so you want to hide the price of 6 linking?

how do you gather the amount one needs to get 1,5k fusings anyway? if you find a mirror when starting on twilight strand it's... 2 minutes.

"
Zigma999 wrote:
Assume a million players are not playing this game buying micro transactions because they can only manage 1 to 4 hours a week cuz they got stuff to do.


if you haven't got much time playing, the random outcome is your friend because it grants success even without much time investment if you're lucky.

and guaranteed 6l success was implemented for only one purpose: if you're too lazy or it is too expensive to get a replacement for your current gear to be able to re-roll it, you now have a way to realize it without risk. it's not meant to to be the mandatory way people 6 link.

age and treachery will triumph over youth and skill!
dunno

it seems the master rewards r all around crafting / item gamblin

it doesnt add anything per say new, just changes along the rng path

even tho dealing with some of the missions on different map mods will b a challenge - or will the mission influence directly the map mods?- the rewards upon it r directed to that crafting situation. what if i dont rly care about crafting? why would i pick a master as an apprentice anyway? And if my guild will eventually have a Hideout, any motivation of such will perish.

its an important approach, giving straight options on the 6l / 4+ off color account, tho did it need a mini-expansion supporting this theory?

unless the masters unlock other type of rewards apart from gambling complexity Im not rly in the mood to listen to dudes that couldnt slay dominus, when having an extra party member :p

on the other hand, the tree changes along with the some new/buffed skills caught my eye. and if cyclone had the mana cost decreased, u made my day :)

dunno
Back to The Melee (Reaving Insight): view-thread/1240462
Fusion Skill Engineering: view-thread/1095291

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