k beat divinity

"
ScrotieMcB wrote:
Not done with D:OS yet because I'm a little too OCD and kept rerolling for maximum optimization. Recently, however, I stumbled across something I fucked up slightly and thought "oh, fuck this, I'm not rerolling again just to fix this." So I probably should be done with it shortly now that inconvenience outweighs OCD.

Example of OCD-ness (C+P because linking to Larian forums doesn't seem to work):
How to equip Tenebrium weapons at or around character level 4.
1. Character Creation.
You want one character with both +1 Marksman and +1 Scoundrel. You'll need both Walk in Shadows and Tactical Retreat. You want another character (perhaps the same one) with +2 Blacksmithing and the Scientist talent.

2. Get the Teleporter Pyramids.
Go to Cyseal as normal, collect up Madora and Jahan, and get one of the two Star Stones in Cyseal. After you do, use the red Teleporter Pyramid to acquire the blue one.

3. Enter Luculla Forest.
Separate your Marksman/Scoundrel from the rest of your party. Exit Cyseal town from the gate between the mess hall and the Aureus' office. Head straight north and begin to cross the bridge. You should see a burning skeleton; use Walk in Shadows to get past it. When you get to an Ooze barrel, stop, enter Sneak Mode (C key) somewhere safe, wait for Walk in Shadows to recharge, and use it again to sneak past the fire-elemental looking thing, heading north. When you see the bridge, have the other character use the Teleporter Pyramid to warp to your location, then enter Luculla Forest.

4. Talk to Brandon in Silverglen.
After entering the forest, head straight north; continue heading north when you see the blood trail. You should see green banners to the east; say you're just a wanderer. In the town, ignore everyone and go to the far back house, talk to Brandon and indicate interest in his retirement plan. He'll give you the Tenebrium carrying case.

5. Travel to Sacred Stone.
Exit Sivlerglen to the west, picking up the waypoint, then head due north once you can. When you see some dudes in red robes, use Walk in Shadows to bypass them. When you enter the sandstorm, go invisible to avoid battling the spiders, head east under the wood arch, then south along the sand trail. When you see a broken bridge, get ready to go invisible again and cross the entire goblin village, heading southeast. After clearing the village, go east to collect the waypoint, then invisible again to bypass the orcs to head northeast.

After bypassing the orcs, continue heading north until you can head east, then head east. You should be at the camp of some crazy hippies talking to animals. Along the coast here you can find a spot to use Tactical Retreat to jump across the river. Do so. After you do, head southeast, avoiding the stone path and following the dirt path. At the fork in the dirt path, go east, then south when it runs into a cobblestone path. The town here is Sacred Stone; be sure to collect the waypoint before you enter.

4. Tenebrium Theft
Walk up to Sacred Stone until the guards dismiss you. Go invisble to bypass them, then there should be a spot just past the gate between a banner and a wooden staircase. Get holed up in that spot nicely and enter Sneak mode. Sometimes a (very deadly) patrol will walk by; although she'll walk right next to you, she won't see you. Wait for an opportune time, then walk up to the door just up the staircase, then go invisible and open the door. In the northwest corner of the room is a lot of Tenebrium ore; steal as much as you can, then use the Teleporter Pyramid to return safely to your party.

5. Return Ore to Brandon
Use the Silverglen waypoint and talk to Brandon with the full party present to get the Tiberium skill for everyone.

6. Hope to get moderately lucky.
At this point the XP from doing the above will take your characters to level 4. This is enough to get another rank in Blacksmithing if required, although that would require the All Skilled Up talent. However, even that would only take you to Blacksmithing 4 (3 base, +1 Scientist), so you'd still need to find an equipable item which gives a Blacksmithing bonus. As soon as you find it, however... Tiberium weapons for everyone.


I think I'm level 13ish (I've been playing the one month), but I haven't gotten past the area with the spiders yet. They are pretty tough, I only tried once but I had to reload. I'm right at that area currently, although I've explored the rest of the forest. Pretty much committed goblin genocide at one point. Anyway, what does tactical retreat do (it's a skill right or a talent? I thought it was for fleeing)? Also what do tenebrium weapons do?
Current IGN: TheBearerOfLight
Gizoogle Chris: "Da State of Exile muthafuckas axed mah crazy ass ta post a reminder dat they podcast is dis weekend, as usual. It aint nuthin but tha nick nack patty wack, I still gots tha bigger sack."
casuals :X

<3
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
Tactical Retreat does indeed have a pretty horrible skill description, but what it actually is is a 4AP, 15.0m line-of-sight personal teleport with a longish cooldown. Which means it's actually pretty fucking good, especially for a starting skill. In addition to the whole exploration utility of the thing, I think it's a very good splash for a rogue at character creation, definitely worth the one ability point in Marksman... of course, it's not actually for retreating, but for getting in the (backstab) zone.

Tenebrium weapons are almost certainly the single stupidest decision by Larian when it comes to D:OS, and likely to induce ragequits or rage-rerolls unless you went heavily into magic. Here's what you need to know:
1. Tenbrium damnage is a lot like chaos damage in PoE. A Tenebrium weapon will have 30% of its base physical as Tenebrium, so a weapon which would normally do 100-200 damage would do 100-200 and also 30-60 Tenebrium. Against most monsters, the Tenebrium is resisted much less than the physical, so in practice it ends up being about 50% more damage.
2. Making your own Tenebrium weapons is fairly easy. There's unlimited ore in the mines before the opportunity to mine it goes away, and there's a virtually unlimited stock available to steal at Sacred Stone (assuming you have someone who can become invisible). With Blacksmithing 5 you can turn ore into a bar. With Crafting 5 you can add a bar to any weapon, even rare or legendary ones, to make it Tenebrium in addition to its other stats. So assuming you have someone who's good at crafting in your party, it's essentially free to turn every single weapon you ever acquire into a Tenebrium weapon (and with Blacksmithing 5, the melee weapons you can make yourself are also virtually free and usually better than what you can buy).
3. (here's the rage part) When using a Tenebrium weapon, your original weapon ability is irrelevant. Instead, they use a new weapon ability called Tenebrium you get from Brandon in Silverglen after completing his quest, after which you can invest points into it, but it begins with an inherent +1 boost. What this means is that if you have Bow 4 and Tenebrium 1, and you're using a Tenebrium bow, the Bow 4 does abso-fucking-lutely nothing and you only get the 10% increase from the Tenebrium ability (plus Leadership or whatever non-Bow bonuses you happen to have). Keep in mind also that Tenebrium 4 is a 6 Ability Point investment (thanks to the +1 inherent boost), while Bow 4 costs 10 Ability Points. You can find amulets and rings with bonuses to the Tenebrium ability as well. There's even a book you can loot somewhere which allows you to add another +1 inherent boost to a single character! The conclusion is that investing points in any weapon ability other than Tenebrium is a complete waste of time, and one you couldn't have prevented because the ability was fully concealed from you during character creation and approximately the first half of the game (hence my walkthrough on how to get it stupid early).
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB on Jul 17, 2014, 1:25:20 PM
You could always lift some weights.
GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
"
Xavderion wrote:
You could always lift some weights.


DATS NOT A GAME!

:_;
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
"
DATS NOT A GAME!

:_;


Are you suggesting that lifting is serious business? I think that's giving the activity a bit too much credit, but ok.
You won't get no glory on that side of the hole.
"
Upandatem wrote:
"
DATS NOT A GAME!

:_;


Are you suggesting that lifting is serious business? I think that's giving the activity a bit too much credit, but ok.


Oh boy dem boyz are going to be reking you in a bit

~hides
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
"
ScrotieMcB wrote:
Tactical Retreat does indeed have a pretty horrible skill description, but what it actually is is a 4AP, 15.0m line-of-sight personal teleport with a longish cooldown. Which means it's actually pretty fucking good, especially for a starting skill. In addition to the whole exploration utility of the thing, I think it's a very good splash for a rogue at character creation, definitely worth the one ability point in Marksman... of course, it's not actually for retreating, but for getting in the (backstab) zone.

Tenebrium weapons are almost certainly the single stupidest decision by Larian when it comes to D:OS, and likely to induce ragequits or rage-rerolls unless you went heavily into magic. Here's what you need to know:
1. Tenbrium damnage is a lot like chaos damage in PoE. A Tenebrium weapon will have 30% of its base physical as Tenebrium, so a weapon which would normally do 100-200 damage would do 100-200 and also 30-60 Tenebrium. Against most monsters, the Tenebrium is resisted much less than the physical, so in practice it ends up being about 50% more damage.
2. Making your own Tenebrium weapons is fairly easy. There's unlimited ore in the mines before the opportunity to mine it goes away, and there's a virtually unlimited stock available to steal at Sacred Stone (assuming you have someone who can become invisible). With Blacksmithing 5 you can turn ore into a bar. With Crafting 5 you can add a bar to any weapon, even rare or legendary ones, to make it Tenebrium in addition to its other stats. So assuming you have someone who's good at crafting in your party, it's essentially free to turn every single weapon you ever acquire into a Tenebrium weapon (and with Blacksmithing 5, the melee weapons you can make yourself are also virtually free and usually better than what you can buy).
3. (here's the rage part) When using a Tenebrium weapon, your original weapon ability is irrelevant. Instead, they use a new weapon ability called Tenebrium you get from Brandon in Silverglen after completing his quest, after which you can invest points into it, but it begins with an inherent +1 boost. What this means is that if you have Bow 4 and Tenebrium 1, and you're using a Tenebrium bow, the Bow 4 does abso-fucking-lutely nothing and you only get the 10% increase from the Tenebrium ability (plus Leadership or whatever non-Bow bonuses you happen to have). Keep in mind also that Tenebrium 4 is a 6 Ability Point investment (thanks to the +1 inherent boost), while Bow 4 costs 10 Ability Points. You can find amulets and rings with bonuses to the Tenebrium ability as well. There's even a book you can loot somewhere which allows you to add another +1 inherent boost to a single character! The conclusion is that investing points in any weapon ability other than Tenebrium is a complete waste of time, and one you couldn't have prevented because the ability was fully concealed from you during character creation and approximately the first half of the game (hence my walkthrough on how to get it stupid early).


Ok thanks a lot. Can't believe I've been using a rouge the whole time and didn't realize what tactical retreat was. I guess that is what you get for playing in the dark, without the use of the Internet. It's fun though, like that.

But damn, on the tenebrium shit. Now I see why getting them was such a big deal lol, that you would sneak past so much shit just to get them by level 4. And I'm OCD with RPGs as well, so it wouldn't have been satisfactory to have wasted points. That would chap my ass alright. Although I guess that is going to be how it is on my current characters.
Current IGN: TheBearerOfLight
Gizoogle Chris: "Da State of Exile muthafuckas axed mah crazy ass ta post a reminder dat they podcast is dis weekend, as usual. It aint nuthin but tha nick nack patty wack, I still gots tha bigger sack."
Last edited by BoltThrower87 on Jul 17, 2014, 7:35:02 PM

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