desync LOLOLOLOL

"
1988288 wrote:
Now I'm using Smoke Mine. Works splendid.


WTB gem slots
Once you pass certain gear barrier, once you high level enough, once you played the game enough (read: did all the bosses, all the maps many times), the probability of dying from content rough equalizes with probability of dying from desync/bug/other non content issue.

Probability of dying from content can be manipulated with better gear, grouping, skipping all the rip bosses regardless of mods, etc.

But the probability of dying from non-content can not be manipulated as freely and largely can not be manipulated at all.

Basically if you play long enough you will die from desync/lag/bug.

Boxes add large "die-from-non-content" element but unlike anything else are mandatory for progression (at least carto boxes).
Last edited by CCR5#7770 on May 20, 2014, 7:02:04 AM
LOL the desync didn't resync itself after like ONE WHOLE MINUTE after you get killed.

LOL this is fucked up.

Sorry for your loss OP.
"
CCR5 wrote:
But the probability of dying from non-content can not be manipulated as freely and largely can not be manipulated at all.

Basically if you play long enough you will die from desync/lag/bug.


This is true, and I'm not defending desync at all, but if you have an alt-f4 macro you can insta-log out at any time you realize you're experiencing heavy desync/lag/rubberbanding (in these spots /oos sometimes doesn't work for me). I must've done this 20+ times already where I'm in a risky situation and mobs haven't been in sync for 2-3 seconds.

You're actually really unlikely to die unless your char is a glass cannon.



With that said, even one very unlikely death to desync is one too many. I'm toying with the idea of switching to standard/ambush if I do die to it.
"
CCR5 wrote:

Basically if you play long enough you will die from desync/lag/bug.


aha.

Prozon Prozon_Invasion Templar Level 100
烟死神 Unhost Marauder Level 100

seems like these two are cheaters then, right ?
Welcome to the greatest of arenas, Duelist. God is watching you.

Last edited by Astarte911#6271 on May 20, 2014, 8:17:23 AM
"
Astarte911 wrote:
seems like these two are cheaters then, right ?


"long enough"

long
enough

just like it was impossible to die in D3 HC after nerfs in MP1

the only way HC players could die after nerfs were disconnects
"
CCR5 wrote:
"
Astarte911 wrote:
seems like these two are cheaters then, right ?


"long enough"

long
enough

just like it was impossible to die in D3 HC after nerfs in MP1

the only way HC players could die after nerfs were disconnects


Is there any use after reaching lvl100 to further play that char ? No.

You can play "long enough without dying" to reach lvl100, which is..the end, thus, your argument is irrelavant ;)
Welcome to the greatest of arenas, Duelist. God is watching you.

"
Astarte911 wrote:

Is there any use after reaching lvl100 to further play that char ? No.


PVP
why do i need to explain obvious things?

there is constant probability of dying given a period of time to non-content
every long term player realizes that

the fact that some players avoided that probability roll
(and max block Aegis Unhost used lowers this probability)
simply says that those players were lucky

have you seen Baker's RIP leapslamming through doorway?
or many other rips

boxes multiply this mess but devs act as if desync and bugs do not exist

sheesh
"
1988288 wrote:
Smoke Mine is a must for 2week, because sometimes boxes spawn mobs around you. You can blame desync, but it's not.



His character was at 1 spot of the map....he died and then /oos and then his character moved a few screens over...but yea youre right not desync at all sure.

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