How slow can Temporal Chains get?
chalice of horrors is pretty cool for curses, also you dont have to use geofris or disfavour
http://pathofexile.gamepedia.com/Chalice_of_Horrors I carve and sell real animal skulls, check out my work here: https://www.instagram.com/victorseiche/ https://www.facebook.com/victorseicheart/ World first Uber Atziri as 2h and 2h RT build: https://www.pathofexile.com/forum/view-thread/1058950 Highest level char in Closed Beta, Wytchfindergeneral Last edited by VictorDoom#6290 on Nov 13, 2014, 10:38:08 PM
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"Yes you are, and at the same time no you are not :) Monster modifiers and player modifiers are multiplied because monsters and players are separate entities so even the word "increased"="additive", but it is for each entity alone. When we look at the system of entities, this becomes somewhat more complex. Small example: -base dmg=1000 -player have 2 "increased damage" modifiers: 10% and 20% -monster have one "takes increased damage" modifier of 50% Player;s damage is 1000*(100%+10%+20%)=1300 - here "increased" are just added to one another. But then player's damage is applied to monster, and only when it is applied, monster's modifiers start working... Damage taken by monster = 1300*(100%+50%) = 1950. And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much.
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