One shot by atziri with almost 10k hp, nothing on the ground anywhere near me.

"
CCR5 wrote:
> Do you even know what a bug is?

no i don't
i just fix bugs for living as a day job

do you?

explain how you can "detect" this?
https://www.youtube.com/watch?v=n5mT6zF8RyA

and especially this?
https://www.youtube.com/watch?v=4Ij3Dn7TtLk

good we have streaming and youtube nowadays, developers can actually see what players see


Both can be not client sided. It could be a bug in bosses spike rain which becomes invisible after their death. If this is the case this bug can be solved be reviewing their code. Maybe there is also a bugfix in patch notes about this who knows? dunno

How can this be strictly client sided btw? and if it is, it can happen to all of us, me included, happened to me once with Chaska and i'm sure it happened to many other players.

Send these two videos in bug reports; maybe next patch we'll see a "fixed a bug where chaska and Alalai's rain would become invisible after their deaths" :)

EDIT: some preceded me

"
Alea wrote:

Are you sure each of those ppl properly made a bug report and linked their video to the support ...? ;>



Last edited by Mahesys on Apr 28, 2014, 9:41:22 AM
both videos were on reddit, don't worry!

which partially works as bugzilla, he-he
Would be nice if someone from GGG looked at the combat log and informed us wtf happend.
GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
these words about looking at the code, finding bug are of course correct one and tru
in this game, server is right, devs obviously control the code and what not

but the reality is little more complex

imagine you want to introduce protection against damage bugs
so when character dies, you log
a) mob which killed player,
b) damage dealt juuuust in case it is out of control

system works

game acquires PvP
protection doesn't make sense because PvP damages are OP and vary wildly, and
character doesn't die anyway, so you turn it off for PvP

time passes, some newbie thinks it would be cool to freeze boss
with Bear Trap + Added Fire + Fire to cold combo

this combo did buggy, out of control damage as we all remember
newbie two shots merciless vaal
newbie passes through the system because it is boss who is killed :-)

then the secret combo leaks to PvP and players start one shotting each other

chaos ensues until someone tells secret combo to devs, and
cold-to-fire buggy conversion is fixed for good
"
CCR5 wrote:
Spoiler
these words about looking at the code, finding bug are of course correct one and tru
in this game, server is right, devs obviously control the code and what not

but the reality is little more complex

imagine you want to introduce protection against damage bugs
so when character dies, you log
a) mob which killed player,
b) damage dealt juuuust in case it is out of control

system works

game acquires PvP
protection doesn't make sense because PvP damages are OP and vary wildly, and
character doesn't die anyway, so you turn it off for PvP

time passes, some newbie thinks it would be cool to freeze boss
with Bear Trap + Added Fire + Fire to cold combo

this combo did buggy, out of control damage as we all remember
newbie two shots merciless vaal
newbie passes through the system because it is boss who is killed :-)

then the secret combo leaks to PvP and players start one shotting each other

chaos ensues until someone tells secret combo to devs, and
cold-to-fire buggy conversion is fixed for good


man you are paid to solve bugs, so you of all people know they can crawl out of all sorts of places.
the "bug prevention system" cannot exist, but some steps can be taken - and when the current framework isn't enough, you add to it.

your example is doing just that: first you assume you only log monster damage, but when player damage becomes out of control in a specific scenario - you start logging that as well, so you know how to look for signs of buggy combos players use, and then you'll add a module that checks and logs the exact combo used to deal that damage, and send it to the devs and testers for further examination.

maybe even go about it backwards:
you know monster A in difficulty B is expected to deal damage from T to Z with attack C, and you know that player skill D is expected to deal X to Y damage when used with L links (and this estimate includes passives and gear + a "safe gap") => so any time Y or Z is exceeded AND this causes player/monster death, log and alert.

this will have a lot of "false positives", but it's better than doing nothing.

and I'd like to believe GGG already have something of this sort in place, at least server-side.
we are playing a released game that passed years of Beta.
Alva: I'm sweating like a hog in heat
Shadow: That was fun
Last edited by johnKeys on Apr 28, 2014, 10:20:44 AM
"
johnKeys wrote:
man you are paid to solve bugs, so you of all people know they can crawl out of all sorts of places.


well no

just saying that "developers can look at the code and fix whatever bug" is like saying that water is wet

that "atziri doesn't have bugs" statement is naive at best
right now real testing is going on when many players try it with different builds, gear etc

Havoc is going to test Uber tomorrow :-)
"
CCR5 wrote:

chaos ensues until someone tells secret combo to devs, and
cold-to-fire buggy conversion is fixed for good


cold to fire bug was so funny just running around bear trapping bosses to death :#
S L O W E R
my 1st chaska encounter.
was cautious cuz i heard qq in global about it.
ran in to take a few hits at first, rain in a circle around it.
then moved out to another room, refilled pots on white mobs.
it did about 1/4 my hp per rain drop, regular split arrow type attack maybe 1/5.
wasn't super safe but i was trying to kill all the bosses in my way for the challenge-
not even for the achievement. so i went for it.

incinerate killed chaska in about 6 full seconds, used about half my pots.
back off cuz of rain was still going,into another oom.
dmg as it lost hp kept going up, woulda run out of pots if stayed.
waited a few seconds, took a breath, pressed shift for minimap, went back in.

yeah i died to that going back near chaska corpse for drops bug.
invisible rain 12+seconds after chaska was dead.
used seething remove bleed x2 uses+another instant+
colossal 20q 100%recovery on low life x2 uses.
obv i started running away but the rain hit hard=stun.
no logout macro. its not for me.
was lvl 46 running AA close to highest i could maybe 30%armor rating 30%eva
rip chamber of sins lvl 2 cruel. 4 lvls above zone lvl i think.

just staring at screen. what. howd i die?
googled up some videos. seems imba, but apparently does pure phys.
a week later they nerf.

then they nerf again 4 weeks after that.
they also made the rain more visible-1 problem fixed.
i had significant trouble identifying exactly what,
its skills and dmg were while kiting to find out.
and the cast animation is now very clear, and the aoe seems 30%+ smaller.
this makes it killable by kiting, even with barely passable gear.
as well as reducing the damage, again, in addition to the hp.

its still a threat if u dont recognize and stand in the rain AND have low armor.
between lvls 50-66 on another char, seems maybe 15% overnerfed dmg.
some other invasion bosses are pretty pathetic now though. like 30%+too weak.
again, this is pre-mapping, pre-merciless.

anyways now i run manual enduring cry and immortal call+duration,
as well as a supplement skill to kite with like glacial cascade.
good thing i youtubed those invasion bosses, or i would've died to
judgement apparatus' and soilmaker's far shot mechanic.
since i know the EK on cintiq is pure chaos, i run a chaos res flask or avoid.
also the triple-EK is set in direction after 1st cast, so u can dodge others.
first time i met in corrupted zone in mid 40s tho-
1 triple EK from off screen 2/3 my hp gone.

only otehr complaint i have about invasion bosses is STILL the kid
who spams vaal storm call AND regular storm call.
theres just no good way to deal or kite.
he even does it from offscreen.

have experienced the soilmaker broken-burrowing animation mechanic+desync,
can be pretty bad. i just say fuck it if it happens on a char past 45 and leave.
no reason to risk doing broken content after u understand that it rlly is bugged.
soilmaker can be very scary, but with good semi-close range kiting,
and 77%, +2 max res, doable. this is post-nerf.

ah, corrector. killed me in chamber of sins w close to max fire res my 3-6th invasion chars.
after the 2nd time, no excuse. went oom w no clarity and bear traps man. da traps.
1st one died to bladeback pre-all nerfs.
2nd to lightning warp+bear trap+split arrow invader at like 13.
i swear that split arrow had a stun mod on it.
interesting seeing that 'fixed a bug where bladebacks dmg could be bugged' patch note.

/rant for several weeks is done.


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