PS: CI and shavs achieve the same thing at the end of the day. hehe
If that's the case then why are you troubled by one when compared to the other.
Really you defeat any arguments you might posses in regards to mechanic balance with stuff like that.
Ci and shavronnes unique ability are two separate ability's. If they where not, this thread would not exist, since balance would already be present.
I think you're not accounting for how shavs is one of the most expensive items in the game and it's just one piece needed for a strong lowlife build.
The worth of an item is based on what people are willing to pay for it. And has nothing to do with mechanics and balance. It's subjective to people's desire and supply and demand.
And my point is it is the only item to allow low-life in an endgame environment.
that's why the thread tittle also includes "is unique gated".
Not to mention you also miss the point of this thread, since it is about "low-life" benefits and not about shavronnes. The two are connected to one another, while in reality there is no need for that.
The fact they are connected is the basis for this thread. Since there is no "rare item" equivalent build possible to achieve what shavronnes does.
While before the release of act3x there was.
I am neglecting your story about farming etc, since it holds no relevance at all to this thread. I guess i can say "congratz" to you for farming dominus for weeks on end and that is that.
Low life might be strong but its gated behind expensive gear so not everyone can take advantage of how strong it is. With your first suggestion everyone would use lowlife and it would become the norm not the exception. With your second one another high dps spec would rise and you would probably just call for nerfs on it to.
it's not gated behind expensive gear, it is gated behind a single piece of equipment, like i said perceived value is irrelevant to mechanics balance.
And both my suggestions are suppose to happen at the same time, i guess you did not understand that, while i did write it in the OP.
If low life value would be raised to 55% consequentially the buffs it provides should be lowered to equalize its potential or create balance within the current game.
This in return would make "low-life" builds viable again with rare items only, like it was prior to act3x release.
The benefit of shavronnes would remain in this scenario btw, people would still be able to reserve down to 1 life with a shavronnes and get massive benefits from aura's, while at the same time rare item users could reduce there life to 55% to gain the benefits and lose out on potential extra aura's shavronnes provides.
Like i said, my intent is not to nerf shavronnes/low-life, my intend is to make it balanced again given the recent additions to the game.(spike chaos damage)
While not making it "unique exclusive" but also "rare item viable" if one builds/designs for it.
People seem to confuse balance =/= nerf.
Calling for a higher limit to "low-life" status(aka 55%) would enable rare item users to utilize it if they build around it, this is not a nerf to low-life. In reality it could be considered a buff or "making it viable with rares".
This in return would allow more builds and create a better diversity. Who knows, we might even see "full life" shavronne builds after such a balance change.
Edit : also jahithber, chaos inoculation actually got a silent buff, as in, more chaos damage was added to the game. This also includes over 1500dps chaos damage spikes (map bosses and invasion bosses). It is just because of this change that low life with rare items has become "unviable" and shavronnes has increased in potential or "BiS".
And lol if you think i am worked up about this, you could say i am passionate about retaining an equal balance within the game mechanics, sure.
I don't see a problem with this.