Desync FIX for GGG

I may have a workaround for the desync problem for GGG, im not exactly sure what the real problem is between the client and the server, but my idea would sure speed the messaging between them. Tell me if you are interested and ill continue explaining...

P.S: I know i v already posted in suggestions, but it seemed more visible here, sorry for the double post
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Waiting for personal response before explaining is unlikely to get you answer. I'm sure if they will answer they would welcome you to explain but they couldn't promise to use it.
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Ok, seems fair.It involves Erlang messaging (as seen on WhatsUp, to put an example), i dont want to get into any details , i want to discuss this in private with GGG ...
lol.. my sides
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Last edited by VictorDoom on Apr 23, 2014, 1:16:39 PM
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VictorDoom wrote:
lol.. my sides


I dont understand...whats so funny?
Are you some kind of senior net code developer so ggg might really want to listen exclusively to you on this question?
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t.me/jstqw for contact
"
jstq wrote:
Are you some kind of senior net code developer so ggg might really want to listen exclusively to you on this question?


I actually develop high end transactional systems that use billions of messages for mobile banking purposes.No messages can be lost and resopnses have to be inmediatly.The concept is basically the same here between the client and the server
Transactions was made for that kind of operations. And I'm pretty sure that this is a bad idea to write async netcode using transaction model.
alt art shop view-thread/1195695
t.me/jstqw for contact
"
jstq wrote:
Transactions was made for that kind of operations. And I'm pretty sure that this is a bad idea to write async netcode using transaction model.


I understand and i agree, but thats not my idea,i was just telling you what my full time job was about.Erlang is marvellous in so many ways...
Last edited by RulerOfChaos on Apr 23, 2014, 1:48:23 PM
You have more chance to get an answer if you send a message to the support with what you want to discuss with them and of course introducing the technical side in.

Good luck ;)
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