[Official] WINE info thread

"
Espionage724 wrote:

*Long text*


Well done!

I dont mind using PoL though because its nice when you want to try different versions of Wine.

How is your frametime when new assets load?
Mine is usually somewhere between 100-400ms but I do get the same thing when running PoE on Windows with a ramdisk at around 7000MB/s read/write according to Crystaldiskmark(2133mhz ram) so I think the game engine is to blame here for the frame drops(or AMD gpu.. :( (FU nvidia)).

Also, maybe put it on the wiki?
http://pathofexile.gamepedia.com/Path_of_Exile_on_Wine


Edit: 'glxinfo | grep Mesa' to check what driver is loaded, it might be useful for someone.

Linux Mint 17.1 | Intel i7 4930k |
AMD 280X with Mesa 10.5 -->
http://xellink.com/2014/11/20/tutorial-on-wine-gallium-9-possibly-doubling-your-framerate/
PlayOnLinux /w Patched Wine -->
https://launchpad.net/~oibaf/+archive/ubuntu/graphics-drivers/"
Last edited by Namesuck on Feb 5, 2015, 12:30:39 PM
"
Namesuck wrote:
How is your frametime when new assets load?
Mine is usually somewhere between 100-400ms but I do get the same thing when running PoE on Windows with a ramdisk at around 7000MB/s read/write according to Crystaldiskmark(2133mhz ram) so I think the game engine is to blame here for the frame drops(or AMD gpu.. :( (FU nvidia)).

Also, maybe put it on the wiki?
http://pathofexile.gamepedia.com/Path_of_Exile_on_Wine


Edit: 'glxinfo | grep Mesa' to check what driver is loaded, it might be useful for someone.

Seems to be about the same frametimes here too (I shot a Frost arrow and went up to 300; casting an Aura and using a Quicksilver flash spiked to around 100-something).

Not entirely sure what the frametimes were in Windows, but I don't recall new asset loading being a problem at all or anywhere near as-noticeable.

I'll try to put it on the Wiki a bit later.

"
client glx vendor string: Mesa Project and SGI
OpenGL core profile version string: 3.3 (Core Profile) Mesa 10.5.0-devel (git-6e283d4 2015-01-31 utopic-oibaf-ppa+gallium-nine)
OpenGL version string: 3.0 Mesa 10.5.0-devel (git-6e283d4 2015-01-31 utopic-oibaf-ppa+gallium-nine)
OpenGL ES profile version string: OpenGL ES 3.0 Mesa 10.5.0-devel (git-6e283d4 2015-01-31 utopic-oibaf-ppa+gallium-nine)
Path of Exile in Eyefinity: https://www.pathofexile.com/forum/view-thread/1320584
Last edited by Espionage724 on Feb 5, 2015, 1:06:14 PM
Excellent guide, the game becomes much more stable. Two questions: a)Performance is a bit low, is there anything i can do to increase it? I have Radeon 7970 and i am on Ubuntu 14.04.1 b) why is it showing in game that i have NVIDIA GeForce GTX 680?

Edit: I played for a while in a few maps today and all was good, but in a new character, every time i enter "The Lower Submerged Passage" the game crashes with a patch nine error. Any info?

Edit 2: Adding --nosound after the exe increases performance as always
Last edited by h1k3n on Feb 15, 2015, 3:59:18 PM
Hi there!

I know it's a 115 pages long thread, but I don't have the time to read it all. Already tired reading guides on how to run PoE on Wine..

I installed the game using PlayOnLinux, Wine, winetricks and all the libraries, as it is suggested around the net. When I run the game, the only thing I see is black screen and the default PoE mouse. And nothing happens, there isn't even sound - only the PoE mouse. And it looks like it's not a matter of time, cos I waited a lot of time to see if something is going to load

This is the code from the debugger:
Spoiler
[02/19/15 20:46:02] - Running wine- PathOfExile.exe (Working directory : /home/msugar/.PlayOnLinux/wineprefix/PoE/drive_c/Path of Exile)
fixme:heap:HeapSetInformation (nil) 1 (nil) 0
fixme:heap:HeapSetInformation 0x110000 0 0x33fdb8 4
fixme:thread:start_thread Started native thread 00000027
fixme:thread:start_thread Started native thread 00000028
fixme:thread:start_thread Started native thread 00000029
fixme:thread:start_thread Started native thread 0000002a
fixme:thread:start_thread Started native thread 0000002b
fixme:thread:start_thread Started native thread 0000002c
err:winediag:wined3d_dll_init The GLSL shader backend has been disabled. You get to keep all the pieces if it breaks.
fixme:win:EnumDisplayDevicesW ((null),0,0x33e868,0x00000000), stub!
fixme:d3d:swapchain_init The application requested more than one back buffer, this is not properly supported.
Please configure the application to use double buffering (1 back buffer) if possible.
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:font:freetype_GdiRealizationInfo (0x1fd688, 0x33ecd4): stub!
fixme:font:get_nearest_charset TCI failing on 20000000
fixme:font:get_nearest_charset returning DEFAULT_CHARSET face->fs.fsCsb[0] = 20000000 file = (null)
fixme:font:freetype_GdiRealizationInfo (0x1efdc8, 0x33e51c): stub!
fixme:font:get_nearest_charset TCI failing on 20000000
fixme:font:get_nearest_charset returning DEFAULT_CHARSET face->fs.fsCsb[0] = 20000000 file = (null)
fixme:font:freetype_GdiRealizationInfo (0x20e340, 0x33e51c): stub!
fixme:font:get_nearest_charset TCI failing on 20000000
fixme:font:get_nearest_charset returning DEFAULT_CHARSET face->fs.fsCsb[0] = 20000000 file = (null)
fixme:font:freetype_GdiRealizationInfo (0x1edb50, 0x33e51c): stub!
fixme:font:get_nearest_charset TCI failing on 20000000
fixme:font:get_nearest_charset returning DEFAULT_CHARSET face->fs.fsCsb[0] = 20000000 file = (null)
fixme:font:freetype_GdiRealizationInfo (0x1bb880, 0x33e51c): stub!
fixme:font:get_nearest_charset TCI failing on 20000000
fixme:font:get_nearest_charset returning DEFAULT_CHARSET face->fs.fsCsb[0] = 20000000 file = (null)
fixme:font:freetype_GdiRealizationInfo (0x5045e20, 0x33e51c): stub!
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fixme:font:get_nearest_charset returning DEFAULT_CHARSET face->fs.fsCsb[0] = 20000000 file = (null)
fixme:font:freetype_GdiRealizationInfo (0x19a380, 0x33e51c): stub!
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fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS)
fixme:system:SystemParametersInfoW Unimplemented action: 53 (SPI_SETTOGGLEKEYS)
fixme:system:SystemParametersInfoW Unimplemented action: 51 (SPI_SETFILTERKEYS)
fixme:font:get_nearest_charset TCI failing on 20000000
fixme:font:get_nearest_charset returning DEFAULT_CHARSET face->fs.fsCsb[0] = 20000000 file = (null)
fixme:font:freetype_GdiRealizationInfo (0x514fb58, 0x33e8ac): stub!
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fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:wined3d_buffer_preload Too many declaration changes or converting dynamic buffer, stopping converting


Would love if there are some ideas on what to do next!
In reply to all of the above discussion. The custom patched wine I created for Play On Linux (1.7.27-PathOfExile-1.7.27) solves a number of problems. Some of which have since been patched into the main wine project, but not all. Fixes specific to path of exile include:

- fix frame rate drop on mana use

- fix box appearing above life globe

- fix GUI elements disappearing and random screen blackouts with GLSL disabled

- fix hang on blank/flashing loading screen with default offscreen renderer

None of these were available all in one Wine release when I patched the custom wine and I compiled them all to test. It was a ton of work to troubleshoot and patch Wine. That said, the very latest dev Wine has some of these fixes already installed thanks to my prompting. I have my version installed on several Ubuntu systems and I must say PoE plays as well as on Windows. I've played all maps and killed Atziri and don't feel that the PoE/Wine setup per my guide held me back in the least. Solo I get over 100 fps and no glitches whatsoever with a cheap Nvidia card ($140 US).

If anyone comes up with a way to make PoE work well on AMD cards I can add that as an addendum to the wiki guide in place of the old "For ATI/AMD Graphics Card Owners only" section. Just PM me here I check forums every day.
Last edited by Sovyn on Feb 22, 2015, 12:45:29 AM
"
Chocobeast wrote:

I know it's a 115 pages long thread, but I don't have the time to read it all. Already tired reading guides on how to run PoE on Wine..


Hello, please start over and follow my guide. Path of Exile on Wine

If you have Ubuntu and an Nvidia card with latest proprietary driver it's practically guaranteed to work perfectly in my experience.
"
h1k3n wrote:
Excellent guide, the game becomes much more stable. Two questions: a)Performance is a bit low, is there anything i can do to increase it? I have Radeon 7970 and i am on Ubuntu 14.04.1 b) why is it showing in game that i have NVIDIA GeForce GTX 680?

Edit: I played for a while in a few maps today and all was good, but in a new character, every time i enter "The Lower Submerged Passage" the game crashes with a patch nine error. Any info?

Edit 2: Adding --nosound after the exe increases performance as always


The GTX 680 thing is just the default card Wine uses (I think). You can change the spoofed vendor ID from the registry, but I'm not sure it would make a difference (I don't think PoE is doing GPU-based preferences/shaders; hopefully not anyway).

Not sure on the passage crash, but you might have luck with clearing PoE's cache (ShaderCache and some Minimap folder).

I don't think I observed any performance difference with --nosound, but it's interesting if it works. You could try adding the openal32.dll library and see if it makes any performance difference.
Path of Exile in Eyefinity: https://www.pathofexile.com/forum/view-thread/1320584
"
Sovyn wrote:
"
Chocobeast wrote:

I know it's a 115 pages long thread, but I don't have the time to read it all. Already tired reading guides on how to run PoE on Wine..


Hello, please start over and follow my guide. Path of Exile on Wine

If you have Ubuntu and an Nvidia card with latest proprietary driver it's practically guaranteed to work perfectly in my experience.


Hi! I tried this guide for about 3 or 4 times, even today I tried it again, just because you said so and just to waste my time ^^. Anyways. Looks like it doesn't work for me. Also, I tried a few more guides and some single advices from different forums and pages. Nothing works so far. I've got the game, patched; PlayOnLinux; Wine (the PoE version) + Winetricks; I followed all the steps fro the guide; I tried even some other things... And so far it's not working. When I start the game/launcher, all I see is black screen and the ingame mouse pointer. That's it. There isn't even sound... Any other ideas? Will be very thankful!
"
Chocobeast wrote:
Hi! I tried this guide for about 3 or 4 times, even today I tried it again, just because you said so and just to waste my time ^^. Anyways. Looks like it doesn't work for me. Also, I tried a few more guides and some single advices from different forums and pages. Nothing works so far. I've got the game, patched; PlayOnLinux; Wine (the PoE version) + Winetricks; I followed all the steps fro the guide; I tried even some other things... And so far it's not working. When I start the game/launcher, all I see is black screen and the ingame mouse pointer. That's it. There isn't even sound... Any other ideas? Will be very thankful!


More than likely it is an issue with the video driver, friend.

Ubuntu button - type NV, open up the Nvidia X server settings and let us know what the NVIDIA Driver Version is.

Of course, if you don't have an Nvidia card it is probably because you have GLSL disabled in PlayOnLinux, AMD/ATI won't work with that setting. Unfortunately ATI/AMD suffers from micro-stuttering while new assets are loaded.

Edit - for faster response next time, PM me.
Last edited by Sovyn on Mar 1, 2015, 12:03:26 AM
Are any performance diffs/patches not available with the sarnex dri2 or 3 builds? I am this close to just patching from that repo and having a bash script put everything into place and handle all modifications. This should really be standalone or close to it, enabling easy of use and distro portability at the same time as the actually libraries you will use will be less than the size of all the packages you would need.

Doesn't TeamViewer or Picasa use standalone Wine as a wrapper or am I thinking of something else?

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