Remove Temporal chain maps

Yes please. Temporal chains is literally the most frustrating map mod. I dont even bother anymore. If it has temp chains it's an automatic reroll, idc what the quantity is. It's just a shame because I like to corrupt maps, and if it rolls temp chains with corrupt I lose the map.

Made the mistake of trying a temp chains map with areas of frozen ground.

Went and got dinner while I waited for my attack animation to finish.

Remove this shitty mod please.

/signed
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Fleve wrote:
Yep, they aren't a challenge, they aren't difficult, they're just tedious and slow.
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aldorus wrote:
Maybe boost the quantity bonus for TC and Fractured even more? So those who can run them are happy and those who don't want to, they reroll


holy shit yes please.

Then I may have to start trading people white maps for their tempchain/fractured maps :D
Dont, i like them.

if you think temp chains is frustrating you havent tried fractured yet, temp chains is awesome cause your buffs hold up for twice as long
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Highest level char in Closed Beta, Wytchfindergeneral
Last edited by VictorDoom on Apr 20, 2014, 6:58:29 AM
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VictorDoom wrote:
Dont, i like them.

if you think temp chains is frustrating you havent tried fractured yet, temp chains is awesome cause your buffs hold up for twice as long


Fractured can be annoying for some builds, but a lot dont even notice it. Both of my builds run fracture maps at the same pace or faster than regular maps. Dem flask charges.

Temp chains is just a shit hole for all builds except for maybe summoners, and that's only because they don't interact with it at all. If the curse applied to minions then yea you bet everyone would be bitching.
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Degithelion wrote:
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VictorDoom wrote:
Dont, i like them.

if you think temp chains is frustrating you havent tried fractured yet, temp chains is awesome cause your buffs hold up for twice as long


Fractured can be annoying for some builds, but a lot dont even notice it. Both of my builds run fracture maps at the same pace or faster than regular maps. Dem flask charges.

Temp chains is just a shit hole for all builds except for maybe summoners, and that's only because they don't interact with it at all. If the curse applied to minions then yea you bet everyone would be bitching.


ive been in parties with many different builds, from ele spectral throw to RF kaoms guys, literally all of them did fractured slower or just rerolled any fractured maps, they are horribly shitty, especially when the mods include reflect, mob life etc.

I wouldnt mind them if the fractured mobs gave some xp and had loot, but they dont, so its literally the worst mod you can get on a map. (apart from build disabling mods like BM on a CI char etc)

I have no problem with TC, nor do many people i play with, we do even 78 map bosses with temp chains with no problems, the clear speed is pretty much the same, as long as you have decent move and attack speed its almost as fast as doing a normal map
I carve and sell real animal skulls, check out my work here: https://www.instagram.com/victorseiche/
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World first Uber Atziri as 2h and 2h RT build: https://www.pathofexile.com/forum/view-thread/1058950
Highest level char in Closed Beta, Wytchfindergeneral
Last edited by VictorDoom on Apr 20, 2014, 2:06:47 PM
can confirm fractured is way more shitty than temp chains.

either one is instant reroll for me tho

the problem with fractured is that it just allows too much opportunity for awfulness. the other day i rolled what i thought would be an easy fractured map, so i ran it instead of rolling it.

it had the carrion queen spawners as mobs, which made the whole thing 10000000x shittier, because every single thing they spawn fractures.

fucking awful

they only put it there to make you spend more chaos on maps
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Degithelion wrote:
Made the mistake of trying a temp chains map with areas of frozen ground.

I still remember back in OB when our high level map party did a TC + Chilled Ground + Tar zombie map and a 6s would drop (they were unallocated there) and the "race" to grab them was absolutely hilarious.
bumping this thread...

getting cursed by temporal chains by a boss is scary as it messes up the ability to react (run out of the way) and makes attacks slow to execute. it does provide excitement in a way for that.

BUT

for maps, its just a plain boring thing to encounter. i know its random and it's totally optional, but still.... penalties placed on players are to challenge them, see how they tackle the monsters.

with temporal chains, the minor act of walking/running the map is tedious. if poe maps are a gourmet dinner. the penalties are like removing forks/spoons. you still can enjoy the food.
temporal chains is like having the gourmet food served in the sewers. the smell/environment is so bad it becomes unenjoyable

sure some players would have good ms/aspd/casting speed to counter it. by countering i mean reduce the effect.

anyway, i ll just continually avoid such maps
[Removed by Support]
It's boring and annoying. Just what GGG wanted their game to be.
It's worth noting that +2 maps are a dangerous thing.
They can cause players to get out of their depth -
playing maps that are too hard for the items they currently have. Herp Derp.

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