If you're interested in the Bringer of Rain-version of this build, scroll down to the end of this post.
Since patch 1.3, there has been significant changes to this build. The nerf to block overall means we can't reach max block anymore, which also means we have to use Rumi's Concoction. However, we still get a lot of life, plus, a lot more damage. The reasons for that are that the mana cost of Infernal Blow has been reduced (which means we can use a rare 1h weapon now instead of a Soultaker, and rare weapons can have a lot more dps than Soultaker), and that there's a lot more dps to get in the passive tree. Also, there's new counter-attack skills which are triggered on block, which might be something to try out.
Overall, the changes in patch 1.3. can be sorted as follows:
- less block and spell block chance
- forced to use Rumi's Concoction to compensate for the block nerf
+ more potential DPS from the tree
+ mana cost of Infernal Blow has been decreased
+ we don't have to buy Soultaker, which means the build is cheaper
+ we get even more DPS from a rare 1h weapon
+ because of the block nerf, Aegis Aurora will probably be even cheaper to buy in 1.3. than it was in patch 1.2.
+ very easy to get 3% life leech as well as Unwavering stance in the tree now
+ new block counter-attack skills
That said, I hope you decide to try out the build in 1.3. as well :)
Passive tree (if you want, you can take Unwavering stance, but it isn't necessary):
6L: Infernal Blow - Melee Physical Damage - Multistrike - Melee Splash - Weapon Elemental Damage - Faster Attacks
4L: Reduced Mana - Determination - Hatred - Herald of Ash / Tempest Shield (you cannot run all 3 at once, choose the 2 that you most prefer, or you can try and run Tempest + Herald + Determination / Hatred)
4L: Blood Magic - Immortal Call - Vaal Immortal Caal - Increased Duration
3L: Cast When Damage Taken - Enduring Cry - Spell Echo
3L: Leap Slam - Blood Magic - Faster Attacks
Curses: Flammability / Elemental Weakness
BoR passive tree:
Almost exactly the same, just picking Iron Reflexes instead of the life + chaos resistance nodes above duelist.
pre-1.3. version (outdated!)
My stats @lvl92 as a teaser:
- offensive in town (no buffs):
- offensive with hatred only (from myself):
- offensive (with full auras from party or aura-support - haste+hatred+anger+wrath):
- certified Atziri killer :)
My own in-detail guide into the build:
AFK facetanking magic mobs in Apex of Sacrifice:
Double Vaal in Apex of Sacrifice:
Three bosses in Apex of Sacrifice (Q'ura Y'ara'az A'alai):
Some old VODs from Boxsalesman, which still apply to 1.1, cause everything works the same:
- facetanking Voidbearers: http://youtu.be/0Zpwtidrqi4
- exploding monkey map bosses on a 71 map: http://youtu.be/2TDDH7vEmms
There's been a lot of interest in a previous build by Boxsalesman (the guy who some may know as the guy with all the VODs about map bosses), which unfortunately hasn't been updated from 1.0.6. You can find the original build here: http://www.pathofexile.com/forum/view-thread/557394
So, to emphasize, the build is not truly mine, I merely updated the tree for 1.1. Now that that's clear, let's get to it.
I theorycrafted this build for the new version of the passive tree and, to put it short, it worked out great! The build is still "immortal" to all minor dmg, as Boxsalesman himself said in one of his VODs. Because one of the focuses of the build is a good shield with a lot of block nodes on the passive tree, plus spell block, the only thing that can truly kill him is a big amount of dmg in one hit, like a Vaal smash, or a huge amount of chaos damage, but only if you're not careful. Thus, the build is really tanky, can take most of end-game bosses solo or in a group, and has little downsides.
The main skill it uses is Infernal Blow, the description of which you can find here: http://pathofexile.gamepedia.com/Infernal_Blow. You should not expect a huge amount of DPS from this build, as it's main "theme" is survivability, i.e. killing things slowly but surely. However, if you solo maps, Infernal Blow offers a pretty decent clear-speed, as it's explosion combined with Melee Splash enables you to get rid of bigger packs in a few hits.
Pros & Cons
- Very tanky (only a very big amount of damage - e.g. Vaal smash - can truly kill you; almost no small hits pose a threat);
- Enables you to solo all content, even end-game (soloing maps actually gives you better clear speed in most of the cases);
- Cheap, no expensive uniques required to make it work (a rare shield, chest, etc. is enough to make this build work);
- Infernal Blow makes Necromancers or any enemies that benefit from corpses (Birds, Detonate Dead, Devouring boss in Labyrinth etc.) completely powerless because after you come to the party, there will be no corpses left
- Single target damage is on the lower end
- After the nerf to leech mechanics in 1.1, the build has mana problems (if you're solo, you have to either have a high amount of mana leech on gear, or swap your faster attack gem with mana leech, but if you have a party member who runs high level clarity, none of those things are needed)
- Elemental Reflect maps are dangerous and should be avoided (especially higher level maps where mobs have more HP, or elemental reflect with -max res maps)
5L: Infernal blow - melee physical damage - melee splash - faster attacks - multistrike (if you're solo or without party members with high level Clarity, you might need to swap faster attacks for mana leech)
6L: just add Weapon elemental damage
4L: CWDT - Enduring Cry - Immortal Call - Enfeeble / Increased Duration
4L: Reduced Mana - Tempest Shield - Determination - Hatred
Use curses wherever and however you please.
The rest is up to you. I always like to have a leap slam with faster attacks or a similar mobility skill.
Auras & Curses
You should ALWAYS run Tempest Shield, because the 4% extra block chance is really nice. When you're on an easy map, run Hatred. When it's a bit more difficult, run Determination.
For curses, I use Flammability as offensive, and Temporal Chains as defensive.
Basically, there are no specific "must have" items for this build (except one, which costs only 1 chaos), but only base types of items.
- 1h weapon:
Can be anything you choose of the following: axe, mace, sword. What you need to be looking for, as for most builds, is pure physical damage on which ever weapon you choose. However, it might be good to focus on axes, as I did, if you hope to get or think of getting a Soul Taker, which is a great item for numerous reasons, the most important one for this build being probably the fact that you won't have to worry about mana at all with it. That is also why I choose to specialise for axes in my passive tree. (A Soul Taker is not NEEDED, it is only a nice addition to the build if you can get it.)
A chest with high armour, life and resists; no hybrid chests because we do not take Iron Reflexes on the passive tree. Late-game, you should try and get a nice Astral Plate for the resists. That's all there is to it. Of course, getting a 5L, and eventually a 6L is preferable.
Again, you want as much armor as possible, life, resists, and preferably additional block chance, just because block is one of the greatest mechanics in-game at the moment, and your build benefits greatly from it. Any rare version of a shield is good for this build, but if you can get a Lioneye's Remorse, or even better, an Aegis Aurora, you will only get more tanky.
I have to note specifically that Aegis Aurora is GREAT for this build (as for most builds), and if you can get your hands on it, you will literally be able to facetank most mobs and a lot of bosses in the game.
Again, armour, life and resists, and move speed, ofc.
If you can get the Rainbowstride boots, it is a great addition to your build to boost your spell block. They're not that expensive either (1.5 ex atm).
- Gloves & Helmet:
Armour, life, resists, mana leech, attack speed, flat physical damage...
Try to get a Rustic Sash belt with additional life, armour, weapon elemental damage and resists.
Resists, life, flat physical damage, mana leech/life leech...
This is the only item I think is mandatory for this build:
The 50% block to spell block is simply too powerful to miss. Also, if you can get a corrupted version of the amulet with 4% additional spell block, or a similar GG corrupted mod, even better.
My Current Gear
After a lot of farming and one lucky fusing (I managed to 6L an itemlevel 77 Astral Plate in 201 fusings), I got most of the gear I wanted to say that the build is "almost complete. Of course, all of the gear could be better, but that would require a lot more currency. Anyway, this is my current gear:
The passive tree is more or less the same as Boxsalesman's old version, in the sense that we still want the same things, of course. The only minor difference is that I didn't focus on getting additional endurance charges because it simply seems as a waste to me. I never needed more than I have (3 + 1 from Oak + 1 from tree = 5), and you can use those skill points elsewhere for a lot better stuff. Also, I didn't go for Unwavering Stance as I never had problems with being stun-locked. If you are having problems with stun recovery, feel free to take Unwavering Stance, it's only 3 points.
Since this build is quite flexible, there are several versions of the passive tree you could take. I will post the best ones in my opinion, all at lvl 90, and elaborate for whom they would be good for. But bare in mind, the point of all these versions is to show you there is no blue-print! Yes, there are some pretty obvious stuff anyone should go for, but you can always test things out and maybe even do something completely different. Decide what you like best - HP, damage, max block chance, using endurance charges etc. - and choose your passive tree accordingly.
1) Low resistances from gear, no Soul Taker. I would recommend this version of the tree for most people:
2) If you have good res from gear, no Soul Taker, but want a bit more DPS:
3) High resistances from gear + Soul Taker:
Here's a version of a lvl 100 passive tree with gg gear and a Soul Taker (good luck getting there!):
Great leveling items:
- The block chance on this shield is soooo good, and you can get it for 1-2 chaos! If you're really unlucky with drops, this shield is pretty good even for late game (you'll just be missing some armour).
- Life and mana leech, some life and res... all nice for leveling
Help Oak in all difficulties. (If you don't want the endurance charge in merciless, you might take the skill point, I think it wouldn't make a big difference.)
DOES THIS BUILD WORK WITH A BRINGER OF RAIN?
Since a ton of people have been asking me if this build works with Bringer of Rain, I've decided to add a section only for that. The answer is: yes, it works.
Your gear has to be something like this then:
BoR 4-link: Infernal Blow - Melee Splash - Multistrike - Weapon Elemental Damage
(for single target DPS, swap melee splash with added fire; if you have mana problems, use either mana leech or blood magic gem instead of weapon elemental damage)
It is a lot more harder to get resistances, so you can't use Meginord's belt, you have to use a tri-res one. Your rings have less chance of having flat physical as well, so you lose some DPS and life on your gear. The good thing of using a BoR is that you don't have to buy/craft a 6-link chest and that you get 15% extra block, which is insanely good for this build, and which means you can lose some points from block nodes to put them elsewhere. Unfortunately, since with a BoR, your armour sucks, you more or less have to go for Iron Reflexes, so you don't gain actually any extra nodes from a BoR.
The passive tree for BoR (you'd have 74% block with this tree) would look like this at level 92:
You take the shield resist nodes over at the templar because it helps a lot with maxing your resists.
So, overall, using a BoR instead of a chest and normal helmet means:
- More block chance (74%)
- Cheaper to gear (since no 6L)
- DPS remains almost the same
- Forced to take Iron Reflexes (IR)
- Less armour even with IR
- Less life
- Harder to cap resists