"This loot system is flawed and needs to change!!"

"
MethodSZ wrote:
The current system unfairly favors melee over ranged.
Hi Method. Nice armchair theorycrafting there, but unfortunately the chalkboard just doesn't match up to real experience. (Don't feel bad, I guessed the same thing at first.)

What actually happens is: melee manuevers into range, potentially dodging some dangerous projectiles on their way in, and begin engaging at close range. Since they're the tanks for the group, falling back doesn't work well, so they keep aggro on them, maybe get a little surrounded which restricts movement. Then a good item drops, and because big groups really increase the quantity the melee character isn't in range. The ranged character, however, simply stops DPSing the mob for a bit, snags the item, then runs back; it's like kiting but with less route flexibility.

There's also Frost Wall. I've heard a couple horror stories about players having uniques drop, then having the item blocked off by this skill until the timer expired and the backstabbing spellcaster could steal it.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on Jan 31, 2013, 12:15:02 AM
I typically would scoff at lag problem, but for some reason after close beta my ping is 220+ with spikes all the time. When I'm in a group and an item drops for me, it literally takes the length of the private timer to run out before the game recognizes I have clicked on the item I am standing on and usually someone else gets the loot.

As it is, I am being forced to play single player so I can actually advance my character, it is zero fun unlike I had in beta. Perhaps it's a server issue, but I am still in favor of being given the option. In a game that takes pride in so much player customization, it just falls flat on its face with its dated drop system.

Giving group leader the option when creating a party to shorten/extend loot timer only adds to the game, providing players with a choice. Let those that want to have cut throat loot to have at it, they can. While those that want to focus on combat and group cohesion can set the loot timer to much longer. The only valid argument to force cut throat is to enable toxic behavior and actions amongst the community.
In hopes of moving on to solve this issue so people won't complain about it anymore I propose this simple solution.

For the duration of the timer, only the player that has their name on the item can see the item. The item is invisible to all other players. After the timer runs out, the item appears for the rest of the player and everyone has a fair chance at looting it. Possibly even add another second after it appears for the player to get there.

The people who can't see the loot can't camp it. They can't block with ice wall. They can't see what isn't reserved for them. They'll most likely be in the wrong spot or off screen when it appears. Though if you don't make it in time (or you don't want it and decide not to grab it), your item appears and anyone can grab it.

Developers keep FFA loot, people have better chances at getting reserved time drops. No one knows where the loot dropped, no one can "camp" the loot or "ninja" it. Simple.

Edit: This would also help people stay in the larger mob fights and continue to attack rather than drop everything to get that loot.
Last edited by Juggernaut448#1888 on Jan 31, 2013, 12:56:04 AM
"
Juggernaut448 wrote:
In hopes of moving on to solve this issue so people won't complain about it anymore I propose this simple solution.

For the duration of the timer, only the player that has their name on the item can see the item. The item is invisible to all other players. After the timer runs out, the item appears for the rest of the player and everyone has a fair chance at looting it. Possibly even add another second after it appears for the player to get there.


I had a similar idea but there are also disadvantages, at least for my playstyle.

Personally, I specifically like the current loot system when playing with friends. If I for some reason do not see an item in time (or its just outside my view), a friend just needs to wait a few seconds and can grab it themself. Its not like I would not get it if I need it.
If your proposed change came in, this would no longer be so easy, as they would not see drops for me and may run out of screen before it even becomes visible for them.

Worst case: unique drops, noone sees it, it stays on the ground. As unlikely as it sounds, I am sure this will happen.

The best solution would be to just fix the "blocking" of loot and increase the timer a little bit, somewhere around 50 to 100% (depending on the distance too, nearer loot should be a longer increase)
I'm so tired of children on the forum going "wel if u don liek go bak to d3!!!". This is the beta feedback section. This is the place where you give feedback to the game. Perhaps it is you who should leave the section? The looting system does have issues - if the point is to have a 100% free for all, why have loot timers? If it isn't, why are they so short? It needs fixing and that's why a lot of people have brought it up. Us giving feedback is not "ruining the developers vision of the game" or "trying to bend them to the majority", we're simply voicing our opinions on a problem with the state of the game.
"
Sknilegap wrote:
"
Tandimonium wrote:
*Puts on fire resist gear*

No. Stahp. There is no need for the system to change.

You cannot join a game that is designed a specific way, with people who enjoy the game because of it being that way, and say it has to change. This is NOT D3 or D2, it is PoE and it has a Semi-FFA loot system.

There are some tweaking such as stopping people from ice walling loot, but it absolutely does not need a complete overhaul of the loot system.

If you come here naming off other games that you like better for their loot system, then go play them. PoE is one of the last games with a FFA based loot and it needs to remain that way for those of us who enjoy a little competition.

You have a lot of people who have donated to this game because they like it. Many donated because of the FFA loot system. How is it fair for them to donate to a cause such as this game and have a group of people come in and demand that the game they love be fundamentally changed to suit your wants?

In PoE gear is not easy to come by. Getting a good item in this game is like a badge of honor that you can show off and not have 40k people saying they have the same thing. Games nowadays are too easy with loot being handed to you like candy. Everyone gets the same things and nothing is "rare" anymore.

I have seen a lot of complaints on this with people saying they lost their loot to a "Ninja". First off, PoE does not have that as a playable class, and secondly, it was not "Your" loot. You were just given a nice bonus to your chances of getting it, and failed for one excuse or another. What you are forgetting is that maybe you missed out on that Unique lvl 15 item, you may get to snatch a bad ass high lvl Unique from someone else later on. The playing field is fair, everyone can take anything.

"But, I am ranged and cannot get to my stuff! QQ!"

In my experience so far, it is the melee getting screwed on loot. The melee are generally having to constantly hit to stay alive, and when gear drops, they either have to risk dying because they stopped getting leech from attacking, or finish the guy off and get the loot. This is where the ranged nicely come in and help the poor chap out while he is unable to disengage from battle to get his loot.

"But, the melee are going ahead of me and killing things outside my view!"

Keep up.

"But, I lag!"

Sorry. I get the shits from pizza. Life sucks some times.

So, all of the excuses are BS. PoE does not want to spoon feed you gear. If you want to garuntee your gear drops are yours, play solo. If you want to play with a random group of asshats, then expect to not get all "your" loot.

The loot system needs to have some things fixed to stop exploits, but this game needs to keep its original loot system. This is why many people donated, to finally have that cut-throat game that has been missing for years.



Clap, Clap, Clap, Clap.... SOOOO very well said.


Do you have to quote the whole god damn post? You're the second poster for crying out loud!

Sorry, off topic, but forum etiquette sometimes requires feedback too ;)

Edit: Just to be relevant, I appreciate the developers' "vision," but this is a beta, and part of our role as testers is to push their vision to the limit. When so many players that were drawn to the game for other reasons, are so turned off by just one feature, kind of exposes a flaw in that vision, does it not? Whether they decide to accept a flawed vision and proceed, or make a change as to not detract from everything else that is so great, is entirely up to them.

We're merely here to test the game and voice our opinions. To suggest people are wrong because they have an opinion and are passionate about it is insulting. On the contrary it is a good thing people are so passionate about this issue, it shows there is something in PoE worth being passionate about.
Devolving Wilds
Land
“T, Sacrifice Devolving Wilds: Search your library for a basic land card and reveal it. Then shuffle your library.”
Last edited by CanHasPants#3515 on Jan 31, 2013, 2:07:59 AM
"
CanHasPants wrote:
Edit: Just to be relevant, I appreciate the developers' "vision," but this is a beta, and part of our role as testers is to push their vision to the limit. When so many players that were drawn to the game for other reasons, are so turned off by just one feature, kind of exposes a flaw in that vision, does it not? Whether they decide to accept a flawed vision and proceed, or make a change as to not detract from everything else that is so great, is entirely up to them.

We're merely here to test the game and voice our opinions. To suggest people are wrong because they have an opinion and are passionate about it is insulting. On the contrary it is a good thing people are so passionate about this issue, it shows there is something in PoE worth being passionate about.


Yeah... and I somehow doubt that adding a second or two to a loot timer is going to ruin the developer's vision of the game, really.
Was going to post this as a second edit, but somebody already quoted me so.. New post.

To be clear, I have no stance on this issue. I do have a stance on this thread and the others like it, having already gone round and round with people and their constant fallacies. No "clap clap clap" for the op. I appreciate (s)he has an opinion, but so long as we keep saying "no, you are wrong, this is right" rather than " I disagree. . . this is why" then these threads (much like the op) will inevitably be nothing more than an e-peen circle jerk.

So, I guess the only thing left to say (to all posters in all of these threads, not to single out the op) is, thank you for wasting front page space for what might actually be valuable feedback. There is a looting thread for a reason, please use it, and have a nice day :)
Devolving Wilds
Land
“T, Sacrifice Devolving Wilds: Search your library for a basic land card and reveal it. Then shuffle your library.”
Last edited by CanHasPants#3515 on Jan 31, 2013, 2:29:51 AM
"
"ppl just ninja loot my gear"


That is why there is a TIMER on the items here. works good imo and should not be changed.

If you are scared of "ninjas" then play alone or with friends.

Can't get any more easy than that. Unless you went fullretard.
There can only be one Box, and that is the BOX from HELL.
"
Isamutakeru wrote:
"
"ppl just ninja loot my gear"


That is why there is a TIMER on the items here. works good imo and should not be changed.

If you are scared of "ninjas" then play alone or with friends.

Can't get any more easy than that. Unless you went fullretard.


The timer doesn't work for various reasons discussed on 38 pages in this thread.

Making soloing the better choice is just sad for an online game.

And why do people on your side keep insulting everyone?
I beat cruel, ruthless and merciless and all I got were some maps.
XBone: the beginning of the end.

Report Forum Post

Report Account:

Report Type

Additional Info