[0.11.0] Aimlessgun's Cold Caster Guide [Now with RF/PA section] Videos! [

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wowugosu wrote:
nice guide ;)

I've sart to run the same type of build before seeing yours but I'm realising that I didn't plane to take as much life nodes as you do. I was actually focusing on +%ES / +CD recovery ES for defensive skills, is it a bad idea ? I mean, is it affordable to only have a few nodes of %life at end game ?

Another question : don't you think the permanent curse skill is worth it for bosses, or too far to be good ?

I also wondered why you didn't chose to take nullification and % evade/ES nodes ?

Thanks for answers =)


Without life and without CI at endgame chaos dmg will tear you a new one (it ignores ES and hits hard).
Last edited by dezerus#6396 on Mar 1, 2013, 6:08:08 AM
None of the builds have CI in it do they? So is that a must for endgame?
Last edited by deerhunter716#6978 on Mar 1, 2013, 8:56:25 AM
Of course it isn't but without HP you will not be able to even survive a hit or two from chaos, especially that on merciless you start with -60% chaos res.
How much HP ya thinking? I am at 2,400 right now and still got 4 x 8% HP nodes to grab.
i want to be a cold ice caster shadow!

But i want a HC build, anyone have a good ?
How would you choose between crit chance/crit dmg and spell dmg??
I have a few questions on maps.

1. Should I use chisels on lvl 66 maps or should i save them for higher level maps?
2. Should i use alchemy+chaos on 66 maps, or should i use transmute+augment? (i was able to solo one 66 rare map, but there was no insane properties on it)
3. Is 3 lvl 66 maps better than 1 lvl 67 map? (I can manage 67 maps)
4. Should I be running 66maps in groups or solo? (i can manage solo)

currently:
2k HP
1.5K ES
4k FP damage
Max resist
2% chaos resist
Last edited by ert2mars#0099 on Mar 1, 2013, 8:59:43 PM
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deerhunter716 wrote:
How much HP ya thinking? I am at 2,400 right now and still got 4 x 8% HP nodes to grab.


2400 is ok. You'll probably want 3k for high lvl maps.

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Sleepynite wrote:
How would you choose between crit chance/crit dmg and spell dmg??


Very rough values: 1% cast speed = 2% spelldmg = 3% crit dmg = 6% crit chance.

If all things are equal (like 20% spelldmg vs 60% crit chance) I like more crit because more freezing means better defense.

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ert2mars wrote:
I have a few questions on maps.

1. Should I use chisels on lvl 66 maps or should i save them for higher level maps?
2. Should i use alchemy+chaos on 66 maps, or should i use transmute+augment? (i was able to solo one 66 rare map, but there was no insane properties on it)
3. Is 3 lvl 66 maps better than 1 lvl 67 map? (I can manage 67 maps)
4. Should I be running 66maps in groups or solo? (i can manage solo)

currently:
2k HP
1.5K ES
4k FP damage
Max resist
2% chaos resist


1: No
2: No, transmute/augment/alteration
3: Run the 66 maps unless you have more than you could ever use (like 15+ probably)
4: Up to you and what you find fun :)
I follow most of this build in HC, and my question is, shall i go CI ?
Do you think Voll's protector for power charges can be viable for HL ?

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