Three myths about PoE

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Mr_Cee wrote:
you even cant keep one of all uniques in that stash, real shocking! ^^


Real shocking is that despite all stash buyers and GGG claiming it has no impact, it's the most bought MTX, by far.

Why would anyone spend his money on something that irrelevant?
You might answer that with "to support the game", but it would be really cheesy.

There's really no need for excuses/justification, we all know the situation, and it speaks for itself.

The hypocrisy is bothering me.
Last edited by tinko92#6447 on Mar 3, 2014, 5:41:03 AM
Is the stash tab microtransaction pay-to-win? I guess so. It does save time, after all... time which could also be spent farming.

Is the stash tab microtransaction ethical? I'd say it is. It definitely doesn't reek of the standard Zynga cash grab nonsense which is spreading like a cancer through other free-to-play games. The times saving advantage is very minor, and is also open-ended enough to allow players ways to creatively mitigate the issue without resorting to purchase.

And at the end of the day, I don't give one rat's ass if PoE offers a microtransaction that is pay-to-win, as long as they stick to the policy of ethical microtransactions. In other words, while I generally see pay-to-win as unethical, I believe this particular case is an exception.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
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tinko92 wrote:
Real shocking is that despite all stash buyers and GGG claiming it has no impact, it's the most bought MTX, by far.


It's because tabs are the only mtx with some use, I got some visuals too which mostly sit in my stash.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
As long as you look at this as black and white there's no discussion to be had. In some context it's paying for an advantage, in some it's paying to avoid being annoyed.

It's a grey issue.

Furthermore, when comparing it to traditional P2W, if I buy more exp potions, unlock more content (which I complete as well obviously) and buy better gear than you do, you can never beat me. No skill is going to beat a fat wallet in this case. But, if you spend $10k on stash tabs it will not rank you higher on the ladder, in fact, in a casual setting it could have literally no impact on your play at all.

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TheAnuhart wrote:
Dafuq, Moos?

I'm not saying stash tabs are P2W, I never have.

But you just undoubtedly did.

You even went so far to say it is required in competitive PoE.

And not required in non-competitive PoE.


I had no idea I was talking to you, why are you taking it so personally?
Finished 17th in Rampage - Peaked at 11th
Finished 18th in Torment/Bloodline 1mo Race - peaked at 9th
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Last edited by Moosifer#0314 on Mar 3, 2014, 6:19:08 AM
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raics wrote:
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tinko92 wrote:
Real shocking is that despite all stash buyers and GGG claiming it has no impact, it's the most bought MTX, by far.


It's because tabs are the only mtx with some use, I got some visuals too which mostly sit in my stash.


Exactly my point.

While GGG promotes it's game by completely money-free as money can't influence your gameplay.
That is what's irritating, and most of all, hypocritical.


@Moosifer

Does it being grey make it fine to claim that money doesn't affect the gameplay?

That would be like saying there's no violence if one punches another in the face, because he didn't decapitate him.
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tinko92 wrote:
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raics wrote:
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tinko92 wrote:
Real shocking is that despite all stash buyers and GGG claiming it has no impact, it's the most bought MTX, by far.


It's because tabs are the only mtx with some use, I got some visuals too which mostly sit in my stash.


Exactly my point.

While GGG promotes it's game by completely money-free as money can't influence your gameplay.
That is what's irritating, and most of all, hypocritical.


Technically, it is, but the effect is so slight I'm willing to write it off... after playing some games where you must pay real money for even the most basic of features and pay2win is heaped in layers and layers.

Although some have pretty intersting systems, for instance, once an item drops it has a seal that enables it to be traded, you can identify it and see the stats freely, but if you want to use it you must remove the seal and if you want to sell it at some point you must seal it again, and seals are only available in cash shop. Very, very, sneaky :)
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
Last edited by raics#7540 on Mar 3, 2014, 8:00:48 AM
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Wittgenstein wrote:
It does influence game play to the extent that it allows you to save time by not muling. However, since you can mule, it in no way gives you an advantage over someone who doesn't buy tabs.


A person with stash tabs saves a lot of time muling. During that time a soul taker could drop. That's a big advantage.
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glh5 wrote:
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Wittgenstein wrote:
It does influence game play to the extent that it allows you to save time by not muling. However, since you can mule, it in no way gives you an advantage over someone who doesn't buy tabs.


A person with stash tabs saves a lot of time muling. During that time a soul taker could drop. That's a big advantage.


Hoarding items wastes time. Therefore, stash tabs slows you down. They're pay 2 lose.
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SL4Y3R wrote:


Hoarding items wastes time. Therefore, stash tabs slows you down. They're pay 2 lose.


What a disappointment.

Hoarding items generates currency, through trade.
This is some extreme knitpicking.

1. I know no idea how number 1 is a myth, they don't have gold. There monsters to not drop anything equal or similar to what we commonly known as "gold" in video games. Quest givers do not reward you with gold nor does your character pick up the giant piles of gold in act 1 laying around. What orbs do is that you can trade them or use them because everyone has a specific function that allows for a more complex and interesting currency system whenever or not you play solo/trade/whatever.

If you consider gold = anything you can trade that's not items, then I have no idea what they can implement that wouldn't feel like gold.

2. So it's play to win until you decided to RMT or buy 30 stash tabs because you want to be at the "top." This is like I said extreme knitpicking because that's like saying I could sell drugs or rob people, why finish highschool/college if they pay better.

Also arpgs always had a stash issue, every single arpg ever before this one give you woefully shitty stashspace unless you use mods to the game that is usually illegal online. They compromised by making it one of their main sources of income, the convenience of expanding stash space.

While you may or may not generate currency through hoarding items (hoarding doesn't always mean you have shit that people actually want to buy) The only way to obtain those items is to play the game, which is the only intended way for you to get those items. So the only advantage you grab is you like setting up a massive store full of crap, in which that will be the only thing that give you any benefit if want to save a few seconds swapping characters.


3. There is no auction house, and it doesn't matter who used it on top of the ladder. It's a 3rd party website that parses the forums for you. Economy of buyouts is because people just ask you "how much" you want for the them, nobody actually wants to trade.


A myth would imply it's something that may or may not be true, without a determinable basis of fact or a natural explanation. All your doing is saying that this functions not exactly how you think it should.
Last edited by RagnarokChu#4426 on Mar 3, 2014, 10:10:09 AM

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