[1.3] Sidra's Necromancing Ranger of Chaos (Poison Arrow) Videos/Atziri capable

Yeah - you are off a tad.

Basically - the Cloud DPS (what is revealed while hovering in the toolbar) is inaccurate since it does not include damage from any thing with an area tag. So the 11,339.8 number is the inaccurrately listed cloud tooltip DPS. Basically it would be accurate if you weren't using Concentrated effect and had no additional area damage from the tree or gear. The number I calculate is the real cloud DPS.

The actual on hit damage, which is basically irrelevant, is accurately listed on the very top of the skill. Since the actual hit scales off of physical damage which the bow doesn't really have, it's a tiny number. Mine is just a tad over 1k.
My Phys Crit Split Arrow Ranger Guide: http://www.pathofexile.com/forum/view-thread/919885

My Poison Arrow Ranger Guide: http://www.pathofexile.com/forum/view-thread/806913
Last edited by Asidra on May 30, 2015, 5:04:09 PM
Ok thanks for clearing that up. Has anyone ever tried using Poison Arrow as an actual continuous attack? You are getting 1K hit damage on that bow...

i.e. A physical bow based build. That 50% of physical damage added as chaos is pretty insane - would it not give higher single target attack than other bow skills? Burning Arrow does 130% of base damage.

You also have free AOE with the cloud so you can build with just 1 6L and would not need a high attack speed bow.

I know the mana cost is super high, but if you can solve that you have a pretty high damage skill no?

I took a look through all the poison arrow guides and I have not seen anyone build for the actual HIT.

I wonder if you took a high phys bow and put gems like FA, PPAD, Phys to Light, ICD, Added Fire. Maybe use the Berek's ring to help with leech. + Acuity? Have you tried something like this?

Last edited by Ceryneian on May 31, 2015, 12:40:53 PM
The problem is what effects the cloud is not what effects the on hit. The inherent strengthening of each specific facet of Poison Arrow run counter to each other. You could build for continuous firing single target DPS based on a physical bow and it would scale well, but then what would you do for AOE? Without all of the +gem levels and then slotted stuff like empower, your cloud won't do any damage. There aren't really pure single target DPS builds in this game since so much of it involves clearing many mobs at once.



My Phys Crit Split Arrow Ranger Guide: http://www.pathofexile.com/forum/view-thread/919885

My Poison Arrow Ranger Guide: http://www.pathofexile.com/forum/view-thread/806913
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Asidra wrote:
The problem is what effects the cloud is not what effects the on hit. The inherent strengthening of each specific facet of Poison Arrow run counter to each other. You could build for continuous firing single target DPS based on a physical bow and it would scale well, but then what would you do for AOE? Without all of the +gem levels and then slotted stuff like empower, your cloud won't do any damage. There aren't really pure single target DPS builds in this game since so much of it involves clearing many mobs at once.


Yup I understand that - I'm thinking of approaching PA as a single target skill that happens to have AOE. The AOE is for trash and the actual hit (that you are focused on scaling) would be for single target. It is a bit similar to burn prolif wander style, or burn prolif burning arrow type play.

But looking at PA gem seems you can get higher single target than burning arrow or frenzy, unless I am missing something?

Just wondering if you have ever tried this? I have tried searching on Ranger and Shadow forums but they are all building for DOT.
Last edited by Ceryneian on May 31, 2015, 6:14:43 PM
The problem is that cloud AOE won't clear trash - it will be too weak - that's why it isn't done. That damage it will do is sooooooooooooooo much less that proliferation is capable of.

As an example, when I remove Frenzy and replace it with Poison Arrow in a physical build, the On hit portion has 30k DPS (in town no aruas). But then the Cloud only does 1200. Can't clear trash with that. And literally anything you would do to bring that 1200 up, would bring the 30k down.

You would need a 2 skill build - Poison Arrow for the main single target, and something else entirely like Split Arrow or Tornado Shot for the AOE. Your single target DPS would be competitive with Frenzy but mana will be difficult as it's very expensive and you generally won't get leeching from all the chaos damage.
My Phys Crit Split Arrow Ranger Guide: http://www.pathofexile.com/forum/view-thread/919885

My Poison Arrow Ranger Guide: http://www.pathofexile.com/forum/view-thread/806913
Last edited by Asidra on May 31, 2015, 6:20:20 PM
"
Asidra wrote:
The problem is that cloud AOE won't clear trash - it will be too weak - that's why it isn't done. That damage it will do is sooooooooooooooo much less that proliferation is capable of.

As an example, when I remove Frenzy and replace it with Poison Arrow in a physical build, the On hit portion has 30k DPS. But then the Cloud only does 1200. Can't clear trash with that. And literally anything you would do to bring that 1200 up, would bring the 30k down.


Ok well how does the 30K compare to other skills? How big is the damage difference?

If the damage difference between the other single skills is too small then I guess it is not worth it. You mind linking your bow and per hit numbers with Frenzy / BA / PA?

Last edited by Ceryneian on May 31, 2015, 6:20:10 PM
6 Charge Frenzy: 38.8k 32 mana

Burning Arrow 32.2k 17 mana

Poison Arrow: 26.4k 59 mana

That's in a 5L with Hatred up. Don't wanna mess with color on my bow to do the right 6Ls for it.

Added Fire, Faster Attacks, Physical Projecile, Increased Critical Damage



My Phys Crit Split Arrow Ranger Guide: http://www.pathofexile.com/forum/view-thread/919885

My Poison Arrow Ranger Guide: http://www.pathofexile.com/forum/view-thread/806913
Last edited by Asidra on May 31, 2015, 6:32:33 PM
"
Asidra wrote:
6 Charge Frenzy: 38.8k 32 mana

Burning Arrow 32.2k 17 mana

Poison Arrow: 26.4k 59 mana

That's in a 5L with Hatred up. Don't wanna mess with color on my bow to do the right 6Ls for it.

Added Fire, Faster Attacks, Physical Projecile, Increased Critical Damage





Thanks that's interesting. I thought the damage would be higher, but I guess not worth it.

BTW are you playing beta? Have you tried the minion bow?
Last edited by Ceryneian on May 31, 2015, 6:43:06 PM
I have not, I've been paying attention but haven't really played since January - Final Fantasy XIV has been keeping me busy. I do plan to play some when the expansion launches - and by avoiding the beta it makes the expansion all new and fun content for me.
My Phys Crit Split Arrow Ranger Guide: http://www.pathofexile.com/forum/view-thread/919885

My Poison Arrow Ranger Guide: http://www.pathofexile.com/forum/view-thread/806913
I played this build on my Ranger for Flashback 1MSC (Rank#5 Ranger, top 50 finish!), and it was amazing. I reached Lv95 and can verify that this guide is accurate and extremely helpful. I had played POE during beta and up through Domination, and the guide was written in such a way that everything made sense and was easy to pick up on, and literally all my questions were answered about everything. I deviated a little bit and my gear isn't as great but all in all, very fun build, relatively cheap (got +3/drillneck for about 2 ex each pretty early). Also, downed Atziri (during full ruckus mods) for the first time as well.

Luck was on my side throughout the month. I vaaled 21/20 PA first try, and 6L'd my +3 thicket in 60 jewellers and 7 fusings.

I too have not read up on the beta at all, but I'm anxious to see how the new jewels will affect this build and where to make up lost points.

Thanks!


10/10 would read guide and play build again.
Last edited by ReturnOf on Jun 6, 2015, 10:02:14 PM

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