Sacrifice of the Vaal: Teaser Screenshot #5

Hurry up with the Thursday teaser!
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MasterAxe wrote:
so Corrption to maps, can make them have sick nasty mods, or change the base type up one level?
so if i get a vaal pyramid map drop thats corrupted, it may not even actually be a vaal pyramid map, which i like, but could very well instead be a map i hate? Not a big fan of this, if anything it should just upgrade the base vaal map from 68 to level 69


I mentioned it on like page 4 or 5. It's not 'changing' the base type. It's going up 1 level. When you vendor 3 vaal maps you get a level 69 map which (for 3 vaal's) is a tunnel map.

The +1 (just like with the vendor) makes it the next map.
Pacific (GMT -8) Time
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Paladindim wrote:
and this:

http://www.twitch.tv/gamespot/b/506356011?t=31m50s

F***ing unbelivable.

I bet that "vacum cyclone" is like it too.


I wonder if charged ST is gonna work the same way.
http://i.imgur.com/8fqgfAh.png
Last edited by rinleezwins on Feb 27, 2014, 12:40:33 PM
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Scyllisc wrote:
Spoiler
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ellefanor wrote:

i want reworked skill tree, this one is crap
i want graphic changes, this one is crap
i want new mobs mechanics, not just improved stats, like now
i want game optimization, laggs when u face summon skeleton nemesis mod or exile necromancer stupid and unacceptable

sry for my eng.


Don't take this the wrong way, but the above would not be very helpful for anyone trying to improve the game for you. Rather than saying "this one is crap" you'd need to tell them why it is crap. Give detailed examples. Also, in direct response to some of these things you want:

Reworked skill tree - This isn't easy to do, but they are working on it already. They've already reworked ranger and duelist areas which are pretty awesome now, and I hear that Marauders are next (I can't wait as this is my go to class for HC). They will take time though since every other class can use them too, so that has to be taken into consideration rather than just optimizing each part of the tree for one class.

Graphic Changes - I can see this one to an extent, as I know a lot of people that have intense lag in Mud Flats due to trees, and places with rain, etc. This is also being worked on I'm sure, though I haven't heard anything recent about it (haven't looked hard either tbh) It was WAAY worse in beta when I started (paid for early access 1 day before OB cause, like an idiot, I was too impatient to look up the OB release date).

New mob mechanics - I'm assuming you play on one of the parent servers since Nemesis just introduced this feature into the HC temp league that just ended. It has also been announced that these will be making it into the core game. Also, with 4 more acts coming, it is almost 100% guaranteed that there will be more different mobs, with new mechanics. At the very least you will see 4 new bosses as time goes on.

Game Optimization - This one... ok, I don't see any lag outside of the occasional desync, but my computer is not that old, and I don't play on sh*tty wireless connections either. 90% of the time from my experience these are the two reasons people see lag, period. There are a couple of exceptions of course such as during the rain and the old issue with the trees going way to high or whatever it was, but even then, with a better comp those go away. There is definitely room for improvement here as GGG wants the game playable on comps with a large range of performance, but no matter how hard they try a lower performance comp is just NOT going to run the game as well (or look as pretty and still run period) as a higher performance comp.

TL;DR They are working on it. If you are seeing a lot of lag, GET OFF THAT SHITTY WI-FI and get a better comp (or at least upgrade some of what you got if it's not cheaper to buy a brand new one).

about passive tree
top http://puu.sh/7cvSc.jpg
hex master | whispers of doom - to much points and useless at some map and mob mods
need rework
bullying - to much points and produce dsync
need rework

bottom http://puu.sh/7cwbi.jpg
noone use this part of tree, need rework

left side

all stun nodes and marauders attack starting nodes http://puu.sh/7cwgC.jpg
need COMPLETE reworking

herea lot of small deadlock nodes, all of them need some buff last node for be useful
and some of them just "bad"
Spoiler










graphic - need to improve character models, typical example - look at game release video
and dominus, need new second form, i fcng HATE this rat sticking out of the ground

optimization - more and detail graphic option, not a just remove rain or clouds

oh, i almost forgot about lightning ground
this think looks bad, produce a lot of lags and does not fit into the overall levels design
Last edited by ellefanor on Feb 27, 2014, 1:08:48 PM
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Paladindim wrote:


WHOA that Fireball looks AMAZING! Nice link! Uuuuugh these next six days are going to be torture! Between the new gems, corrupted items, and new skill tree, PoE is gonna feel very new again.

I LOVE IT!
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InkaGuard wrote:
Yes yes, corrupted items, we`ve heard of them already.


This cracked me up.
Dreamfeather Elemental Cleave Ranger: http://www.pathofexile.com/forum/view-thread/1087616
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ellefanor wrote:

about passive tree
top http://puu.sh/7cvSc.jpg
hex master | whispers of doom - to much points and useless at some map and mob mods
need rework
bullying - to much points and produce dsync
need rework

bottom http://puu.sh/7cwbi.jpg
noone use this part of tree, need rework

left side

all stun nodes and marauders attack starting nodes http://puu.sh/7cwgC.jpg
need COMPLETE reworking

herea lot of small deadlock nodes, all of them need some buff last node for be useful
and some of them just "bad"
Spoiler










graphic - need to improve character models, typical example - look at game release video
and dominus, need new second form, i fcng HATE this rat sticking out of the ground

optimization - more and detail graphic option, not a just remove rain or clouds

oh, i almost forgot about lightning ground
this think looks bad, produce a lot of lags and does not fit into the overall levels design


Man...

First of all: Not all passive nodes are meant to be as good as the others. Some are niche and not for every build. And some of the nodes you just showed are cornerstones of chars of mine...

Secondly: The more detail a character model has, and the more detail the grafics in general has, the more strain it will put on computers and GPUs. Yes, I would like to see more grafics options to turn of e.g. Microtransactions of others, or certain effects. But that's not a "rework", that's just for convenience.

Last edited by t_golgari on Feb 27, 2014, 2:01:54 PM
Where is new teaser? :(
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bjones0054 wrote:
Where is new teaser? :(


Yeah dont say there will be a day without a teaser... <.<
IGN: eLdiLdoRadO
It's been long enough already, you guys have had your fun, new teaser please.

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