[HC] 2.0 MartinCreek's Immortal Ranger Build (8 March patch update)

is it the same to take berserk and the use the lower path to get blood magic (I was there when patch came).

I count same points but I see you went upper way, can be eventually useful for something ?

also why 1 sp is better then 12% attack in the second reward ? thanks :)
Yes, the lower path to Blood Magic after beserk = same points and u get +7% increased armor because u can just switch the 3 points from "armour mastery" (43%) to "steel skin" (50%) at the bottom.
And if needed its just 1 more Point to unw stance
Last edited by Aherio#6388 on Mar 10, 2013, 12:41:11 PM
yeah I'll loose 2% move speed to gain 7% armor...dunno move speed is nice too, but I don't see why going upper when the lower path lets you decide.

and in the future for PvP unw.stance is going to be a must anyway I think, I'll go lower path then decide if I want 50%armor or 43%armor 2% move
Last edited by nff1987#4674 on Mar 10, 2013, 2:13:11 PM
"
nff1987 wrote:
yeah I'll loose 2% move speed to gain 7% armor...dunno move speed is nice too, but I don't see why going upper when the lower path lets you decide.

and in the future for PvP unw.stance is going to be a must anyway I think, I'll go lower path then decide if I want 50%armor or 43%armor 2% move


You sir are completely right. I did some miscalculations earlier and I was 100% certain the marauder nodes gave 48% armor and 2% movement speed.

You should definitely go on the bottom part.
http://twitch.tv/MartinCreek
Im about lvl 40 now using your build (thanks) and i just wanna ask because im sure there is a reason, but why is "Unwarering stance"(can't evade, but can't be stunned) not taken when you convert evasion to armor ?
"What have you become when even nightmares fears you ?"
Dear Martin i've studied ur build for some time now and i can suggest an alternative build for those who wish to take iron grip as well. The cost for taking iron grip is 25% less hp, 0.4% less life regeneration and 30% less elemental dmg. This build has 2 variations in which 2 different paths can be taken with exactly the same stats overall.

Iron Grip Build Path 1


Iron Grip Build Path 2


Please share your thoughts and comments on this build! Im looking forward to ur info man!

PS: As already mentioned by other ppl in posts i also suggest taking unwavering stance and celerity! In these builds the 5 points needed to get inner circle can be dropped and used to get 5 more hp nodes, or another 2 frenzy stacks or more armor and/or elemental res nodes according to your needs. I must say im currently using a similar build at lvl72 with iron grip and resolute tehnique and if using a high physical dmg bow its very rewarding!

My current lvl72 Build
HC IGN: FrenzyQueen (lvl88 Ranger)
SC IGN: XtReMeSkillS (lvl69 Ranger)
Last edited by pantelas69#2935 on Mar 11, 2013, 6:52:39 PM
only one question, martin: why THE HECK did you skip unwavering stance? Why why why? I dont get that, are your hp so high you cant be stunned..?
Neurotypicals are the worst thing this planet ever experienced.
Why did you kill bandits in cruel but helped kraytin in merciless for a frenzy charge?

kraytin in cruel gives permanent 6% attackspeed
1 frenzy charge grants you only 5% ?
Am I missing something?
"
sampo wrote:
Why did you kill bandits in cruel but helped kraytin in merciless for a frenzy charge?

kraytin in cruel gives permanent 6% attackspeed
1 frenzy charge grants you only 5% ?
Am I missing something?

if.
Neurotypicals are the worst thing this planet ever experienced.
"
Schinski wrote:
"
sampo wrote:
Why did you kill bandits in cruel but helped kraytin in merciless for a frenzy charge?

kraytin in cruel gives permanent 6% attackspeed
1 frenzy charge grants you only 5% ?
Am I missing something?

if.

right?
Neurotypicals are the worst thing this planet ever experienced.

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