[HC] 2.0 MartinCreek's Immortal Ranger Build (8 March patch update)

IGN: PlixPlax
GMT +2
Last edited by jm01#4615 on Mar 8, 2013, 5:46:36 AM
Whats with the Node "Acceleration" 12 % ias and + 20 Dex

Its looking nice for an Ranger.

And what is with the Bandit Quest ? 6 % ias looks nice too ?
IGN: Vortilion
Last edited by Vortilion#4967 on Mar 8, 2013, 7:30:04 AM
Looked at most recent build on Exilepro last night and noticed you dropped the first Savant notable (I believe you had it on there last week). Following the latest build, I don't have enough int to use Wrath. Where do you get the int if you don't take that +30 now?
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rAx wrote:
Looked at most recent build on Exilepro last night and noticed you dropped the first Savant notable (I believe you had it on there last week). Following the latest build, I don't have enough int to use Wrath. Where do you get the int if you don't take that +30 now?


He takes the Savant node later on towards the way too Iron Grip. Not sure why, since the build just respecs out of it anyways and takes the savant node that's earlier in the tree. He does the same with 3 8% life nodes up by iron grip too, when it'd be better off just taking them earlier in the tree for no additional points. Maybe I'm missing something.
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MartinCreek wrote:
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Taxt wrote:
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MartinCreek wrote:
Build updated for patch 0.10.2.


With the buff to IAS is berserking really not worth it for just the extra 2 points?


Still thinking about it, it's 7.5% AS per node, so will be worth it eventually. But not over the 10% wpn ele nodes for now.


How about earlier on, like in the Iron Grip spec before you refund/overhaul for the late game into the ele nodes? At worst it's 2 extra refund points when you go to respec. And it's a very long time between the 48pt Iron Grip build and the 108 point end build.

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jhahn812 wrote:
He takes the Savant node later on towards the way too Iron Grip. Not sure why, since the build just respecs out of it anyways and takes the savant node that's earlier in the tree. He does the same with 3 8% life nodes up by iron grip too, when it'd be better off just taking them earlier in the tree for no additional points. Maybe I'm missing something.


The 3 %life nodes early on in the tree are 8%/8%/8%, where as by Iron Grip they are 8%/8%/12%. However the end game build also includes the 8/8/8 from very early on, since it doesn't have access to the 8/8/12 nodes near Iron Grip. So yes, if you head up to Iron Grip only to spec back out of it later, it's probably wiser to grab the 3 early life nodes and keep them for your end game build instead of refunding them, just for 4% more life for some time while specced into Iron Grip. Basically it boils down to whether or not 4%life for the time you spend specced into Iron Grip is worth 6 refund points to you.

However around the time you are picking up Iron Grip, grabbing the 8/8/12 nodes (while still keeping the 8/8/8 nodes from early on) is not a bad idea, but is going to cost you 3 refund points extra when you go to respect for your end game build, however you will have all 6 life nodes while specced into Iron Grip, instead of just the 3 from early on in the tree.


As for the Savant nodes, no you're not missing anything. The early node in between Might and Thick Skin (along the way to Iron Reflexes) should be taken instead of the one along the way to Iron grip later in the build. Just a very small oversight on Martin's part, can't blame him for that! He had his guide revised within 10 hours of the new tree being released, on several different forums/sites/etc.

Big thanks from me to you for the work you put in Martin! Much appreciated!
IGN: LetsGoOffOnATangent
It looks like 2.0 reverts the change made between v1.1 and v1.2. Back then the build had lava lash and iron grip, so the switch from the upper path to the lower path costed two more skill points for access to Berserking and Unwavering Stance.

Currently, however, due to the alternate path along the SW edge, it only costs one more point. So essentially, assuming Berserking is taken, that comes to:

15% attack speed and +7% armor (+10 STR as well) vs. +2% movement speed and two free skill points.

That upper path doesn't offer anything unless you want to spend those two skill points on STR nodes to gain access to +50% armor for three more skill points.

Taking that into consideration that Berserking would be picked up 'eventually', is it still better to go this way?

Alternatively, if the 43% armor is better, is the Enemy Critical Strike Multiplier Reduction worth the skill points, considering it wasn't used in the 1.1 build?

I don't suppose there's anything interesting to be gained by running through the Duelist starting area? Assuming we wanted to try to pick up acceleration and could get enough resists on gear to forego a Diamond Skin, we could free up 7 nodes, free 3 more from the 43% armor area, spend 2 to acquire IR through the alternate path, and spend 15 to run through the duelist area. Then we drop two 8% nodes to acquire the 8/12 life nodes.

Now, for the cost of 5 nodes, that perfect aim in the current build nets +39% projectile damage. If we drop those to fund this detour, then we're now indebted by 2 nodes, and the path gives 28% projectile damage in exchange. Suppose we would have used those extra 2 points to pick up Berserking. This proposed path trades:

15% resist-all, 2% movement speed, +11% projectile damage for 7% armor, 4% life, 50 STR, 10 INT, 3% IAS.

Hmm, doesn't really seem to be worth it, and it hinges on having expensive gear. Although we are now close to the Leather and Steel node...
After 10.2, I Got a free respec on my first toon ever that i abandoned weeks ago bc of poor surviveability. Currently breezing through end of A1 cruel now and I haven't even taken BM yet. For those worried about mid game dps, I'm running projectile weakness and ice shot, lmp, cold penetration, and faster attacks (still leveling up LA and don't have the mana/BM yet for WED). I'm basically two shotting normal mobs and still feel nice and tanky with pretty mediocre gear. Solod Brutus with no prob, will see how I do against merv. Thanks for the well thought out guide, it's working great so far!
Berseker seems too good to pass up :)
The chance to Vaal +1% maximum resists on an amulet is less than 1/300.
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rAx wrote:
Looked at most recent build on Exilepro last night and noticed you dropped the first Savant notable (I believe you had it on there last week). Following the latest build, I don't have enough int to use Wrath. Where do you get the int if you don't take that +30 now?


On exilepro I mention that if you don't have enough INT, you should pick up some Savant nodes. You can always drop them when you have too much int.
http://twitch.tv/MartinCreek
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MasterCard wrote:
Berseker seems too good to pass up :)


I picked it up again in the new build.
http://twitch.tv/MartinCreek

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