100 point Build:
Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgMBAAYFfQW1B2MM8g5IDq0QexEvEVARlhR1FfYWvxjbJ6kppSsKLL8s4TB8Nj067TvhPs9DMUOcRwZOKlFHVupW9VcrWhpbr19qYnljcGqTbRlwUnRBd9d9435Zfyt_xofbiGuLeo2_joqT_JfQmZqdo6Kjpcumf6crpzSsZqzqrs-0xbVItkG297k-u9a95r46wA_BAMGLwcXB2MHzwuzDbc3q0O7STdP81e3Ydtsa227fb-L344Tmgetj647sGO1B8-r1S_ej_Ks=
Stats:
ER 0%
armor +242% of base evasion with frenzy charges up
plus +40% of armor
ES +170%
res +20%
block 31% total
+16% mana
2% phys>mana
122% Increased physical with daggers and dual wielding
215% Increased critical chance
106% increased critical multiplier
poison on crit for 10% dmg dealth per sec
81% increased attack speed with frenzy charges up
30% more ice damage (translates to about 9% more physical dmg as ice with hatred)
More offensive version:
Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgMBAAYFfQW1DPINjQ5IDq0QexEvEZYUdRX2Fr8Y2xzcIvQnqSmlKwosvyzhMHw2PTrtPs9DMUOcRwZOKlFHVK5W6lb1VytaGluvX2pieWNwapNsC3BScFZ0QXfXfdJ9435Zfyt_xofbiEKIa42_joqQG5P8l9CZmpoTnaOly6Z_pzSsZqzqrs-0xbVItkG297k-vea-OsAPwQDBi8HFwdjC7MNtzerQ7tJN0_zV7dh22xrbbtvU32_jhOtj647sGO1B8-r1S_ej_Ks=
er 0% : 216 = 126 node 62 dex 28 charge
armor 246% of base evasion
ES 130% = 101 node + 30% int
res 20%
block 31%
2% phys>mana
150% inc phys dag/dw 16 18 14 24 16 34 28
300% crit chance 75 25 15 60 125
106% crit mult
poison on crit for 10% dmg dealth per sec
81% ias 28 35 6 2
30% more ice damage
CI + BRage + Max 7 Frenzy + DualStrike + GR + More Melee damage on full life.
I have not been able to figure out if going for Iron Reflexes is better than the Double Range Avoidance passive alongside a Stoneskin Flask. Main question is how Evasion and Armor interact with each other for mitigation. Armor scales with damage per swing, being less effective per point the bigger the hit. Evasion with accuracy. Without monster values its hard to evaluate. With armor and the extreme attack speed, Blind would work well if things didn't die in a few hits anyway.
The build is meant to use as many auras as you can fit from Hatred, Discipline, Grace and Purity (3 at best). The build is also meant to run Enfeeble without Iron Reflexes (Less accuracy, and smaller hit means less chance of oneshot). Unsure for armor. Works well with critical weakness too.
Main attack skill is Dual Strike. More melee damage at full health will shine here.
AoE has a big gaping hole due to the lack of a dual wield skill that works with daggers. Options are:
Whirling blades - Desynchs too much to be viable.
Lightning Strike - High dagger damage base means good damage. Can easely get 30% more lightning damage.
Ethereal Knives - Gets boosted by hatred, base spell is good with fork. Might work well with blind. Physical should mean 2% phys>mana works with it.
Detonate Corpse - Teleport and snipe down big targets then explode them to kill the little ones, this is probably gonna be terrible. hatred boosts physical part.
Spelltotem + ? / Mine + ? - Grasping at straws here.
Many cases your just better off spamming Dual Strike with the extreme attack speed the build has.
Other Gems of note:
Whirling blades lv1 - Escape
Warlords mark - More leech, Endurance charges for defense and more juice for stoneskin
Temporal Chains - Easier to line up for one at a time DS. Slower swings. Longer Adder's
Vulnerability - More damage taken, easier to stun (DS applies as one big swing).
Stun - Due to DS one big swing application, this could possibly perma-stun.
For CI tips look for Invalesco's Shadow Guides.


