I wanted to present my marauder build, as I totally love him and have the feeling that it is a pretty gear-independent, noob-friendly build that can be achieved by anyone. It is super-easy to gear up, super-easy to skill and super-easy to play (press 2 mousebuttons, thats it).
This build is as straightforward as it can get.
And because I am sick of all the "Path of Lifenodes" builds, I also wanted it to be balanced in terms of Life, Armor, Shieldblock, Damage and Attributes. It feels a lot more rewarding to put points into these sweet 24% Damage nodes than going from 8% life to 8% life all the time. At least imho.
I do not play this character in a hardcore league and I have died several times, however I don't see why it shouldn't be viable for hardcore. If a player is a bit more careful and patient than me, and is willing to grind for xp and items before rushing the content, I guess he can do it.
I hope you enjoy the guide, and maybe you even want to try a Reave Marauder yourself. Would make me really happy. I also enjoy critique, suggestions and other kinds of comments.
1.1 is actually an upgrade or a buff for this build.
I gain damage and life through the new "sword+axe" nodes and I have to invest less points into armor (outside of marauder start).
Basically I traded 1% less max resists (no elemental adaptation involved) and 1% block (74% seems to be enough, can easily be upgraded to 75% for 1 skillpoint) for ~500 life, a ton of armor and ~1000 DpS.
The scion life wheel nerf doesn't matter whatsoever as I didn't go there anyway.
Overall I'm pretty happy with 1.1, must be designed just for this build. ;-)
Note that some "prices" in the gearing section are completly off now, I have no idea what a multistrike gem etc costs now in the new leagues.
Also note that I had just one try on my new skill tree. Of course I played around in the skill tree planner before I specced into this 1.1 version, but it may not be "perfect". There may be more costefficient approaches.
However I'm very pleased with what I came up with.
Basic Build Idea
Why go for a shield?
I've played a lot of builds that were supposed to be "tanky".
But I've realized that without high (shield)block, it is just not tanky enough for me.
I want to stand in the middle of monsters.
I want to live through periods of hitting nothing, be it desync or plain stupidity.
I want to be able to grab items while there are still monsters around me.
I want to facetank guys like Kole and Brutus without running away and TP to town to refill flasks.
I want to stand there and don't have to use cheesy decoy totems and kiting around.
"Stop trying to hit me and hit me!"
All this I cannot achieve with Twohanded weapons or Dualwielding, no matter how much life and armor I try to stack, maybe if I had godlike mirrored items, but I don't have. I like to waste my currency... ;)
Why go for a sword?
Apart from the feeling that sword and shield is looking wonderfully oldschool, the real reason is the Skill "Reave". I'm totally in love with it.
Most skills I've used so far have crazy effects. they enlighten the whole screen, burn fireworks, make it shake, let you jump around like a madman (really, I have no idea how anyone can play a flicker+multistrike build or a crit discharge without going crazy or epileptic in short time).
Reave has a very smooth animation, it is valuable both as AoE and singe target, and it can be supported by one of the sickest DpS upgrades, the "Concentrated Effect" gem.
Why a Marauder?
First of all, he is the MAN.
You can achieve pretty much the same build from Duelist, Ranger, maybe even Templar start. But he is of course the manliest slaughtering machine out there.
And in case you get your dirty little fingers on the wonderful Unique Helmet "Bringer of Rain", he looks best because he doesnt wear a red shirt, he shows his tattooed muscular body. ;-)
Click me for Level 89
Skill Tree Explanation
I circle around to Duelist and Ranger because they have sick shieldblock nodes and because most of the sword clusters can be found there.
The life nodes you can grab along the way are super-efficient (lots of 12% nodes there), but they are not too many. You will most likely be running around with 4000-4500 life, not 6000+.
But that's a fine value with high shieldblock, don't worry at all (75% block quadruples your effective HP against physical damage)!
If you really really want, you can skip some of the damage nodes and walk to the big Scion Lifecluster, but I really don't feel it is necessary. Especially not in the version (1.1).
Why so many sword and damage nodes?
If I had perfect gear, I would skip some of them, and go for a little more survivability, but I don't. I want to kill my enemies quick, and well... damage helps. ;)
I have absolutly no problem with survivability. Not at all. So why not?
Why no Iron Reflexes/Unwavering Stance?
You can take both (at the cost of damage) if you think it helps, it's only a couple of passive points. I personally don't.
I have never felt stun is an issue, and the little amount of Evasion Rating on my Gear still provides an ok dodge chance (20%) due to the high dexterity. I tested IR, but I only gain a minimum % of additional armor protection, that just doesn't seem to be worth it.
Why the +30 Int node?
For concentrated effect. It requires you to have about 110 intelligence.
I guess you can achieve this through gear only (I'm already running pretty intheavy jewelry), but I can't, so I invested the point.
If you don't wanna run CE, well: skip the node.
Wouldn't Amplify be great?
The increased AoE and Area Damage would indeed be wonderful. I decided against it because I wanted to use the skillpoints in the Ranger Zone and I felt the need to have enough Dexterity for Gems and Weapons. But it may be a viable choice.
At the start, it may be helpful to invest a few points into the damage nodes in marauder start, but later you should respec out of them to grab better ones.
You rush Resoulute Technique, because it is awesome, especially with low dex in the beginning, and then you walk to the Duelist zone, taking the life nodes along the way, skipping the damage and the armor nodes, leave them for later.
After you have grabbed the Duelist zone, you make your way through the Golem's Blood to Ranger zone.
After you have grabbed the shieldblock stuff there, the rest of the points goes into the damage nodes along the way.
If you want to level further than 85, there's several options:
There's still shieldblock to grab (4% in Duelist, 4% between Duelist and Marauder).
There's more armor in Duelist zone.
There's the Templar zone with Amplify, life and onehanded damage.
You can find a Selffound Walkthrough in the third post of this topic. I'll update as I progress.
Reave is excellent both against mobs and bosses, it is the bread and butter skill.
4 Link Setup (RRGG):
Reave + Multistrike + Melee Physical Damage + Faster Attacks
5 Link Setup (RRGGB):
Reave + Multistrike + Melee Physical Damage + Faster Attacks + Concentrated Effect
6 Link Setup (RRRGGB):
Add Life Leech, Blood Magic, Added Fire, depends on what you prefer.
6,5 Link Setup (Bringer of Rain):
Reave + Multistrike + Concentrated Effect + LL/BM/AF
*In the beginning, don't run Reave until you have the Multistrike Gem. It's just to slow. In Endgame, you could get away without it, but why should you? It's a huge DpS boost.
*I add concentrated effect only on 5th rank because while it adds the most damage, it is also the only gem that has a drawback (reduced AoE).
*With only one Aura and 2% Manaleech somewhere on your gear, you can and imho should skip the bloodmagic gem. Running 2 auras you are kinda forced to use it. While levelling it is totally fine to use mana/manaleech for Reave.
*You can, depending on what you are doing, swap the blue gem around. I sometimes use the Item Rarity or Increased AoE Gem for Farming.
*It can be a pain in the butt to achieve 2 green and 1 blue socket on pure armor gear. So you might be forced to use an armor+evasion torso or burn through a lot of chromatics.
4 Link (RGGB):
Leap Slam + Faster Attacks + Culling Strike + Item Rarity
Leap Slam + Culling + Item Rarity + (standard league legacy) Item Quantity
Used to move around, jump over obstacles and finishing off boss monsters. I try to cull rare monsters too, but it's a bit tough to get the timing right with multistrike attacks.
I run it on my remaining mana, which gives me 3-4 jumps before I have to wait a little for my mana to refill. Not perfect, but absolutly fine.
Again it's a pain in the butt to get RGGB on pure armor, but it is doable.
3 Link (RRG, iE shield):
Reduced Mana + Determination + Grace or Hatred
or 3 Link (RGG):
Reduced Mana + Grace + Hatred
I use RRG and swap the green auras around, depending on the difficulty of the area I'm moving in. Hatred is a sweet DpS boost, Grace severly buffs the evasion rating.
I would not recommend using Tempest Shield.
Yes, 4% additional shieldblock is nice, but it's just not as good as the other auras. And even if you can't get your 75% block without Tempest shield, it's not like it makes a huge difference. Playing with 65% or 75% Block feels about the same.
I run 2 Cast on Damage taken, but before I only had 1 and it didn't make much of a difference.
Cast on Damage Taken 7 + Temporal Chains 9 + Enduring Cry 9 + Molten Shell 10
You can choose Warlord's Mark or Enfeeble too, both work nice as well.
Cast on damage Taken 9 + Immortal Call 9 + Increased Duration max
You get invulnerable against physical attacks from time to time. This is completly optional, and more often than not it is either unnecessary or wasted because you don't have many Charges up. But it can save your butt and you have the Slots for it, so why not?
I am not 100% sure about how much you should level the CoDt gems, but the setup I currently run works pretty nice for me.
Not needed for anything. You can level up whatever you like in there.
Go for a high physical DpS onehanded sword, which means: %dmg, +dmg, attackspeed. Aim for at least 250 DpS lategame, which should be enough to progress. And then save up for bigger swords...
Elemental Damage doesn't matter at all.
Go for a high base block (30%) and a high value on additional block chance (up to 6%).
Other stats: see armor pieces.
The lowlevel Unique "Crest of Perandus" can carry you up to your 70s.
Go for Life, Resist, +Armor, +%Armor.
Additional benefits are: attackspeed, flat physical damage, +intelligence, %life/manaleech.
On the amulet slot you will most likely have to use a +Int or Int-hybrid basetype.
I'm currently running several "increased block and stun recovery" items, but I don't feel they are needed at all.
The Bringer of Rain is a wonderful item.
It provides you 15% additional Block Chance and of course a 6,5 Link for Reave (I say "6,5 Link" because I have never seen anybody use the blind gem in a normal 5L/6L setup, even though of course it is not useless at all).
However BoR is not a must-have build-enabling uberitem you should go for 100%.
As I wrote above, the difference between 60% and 75% block may feel huge in theory, but in practical gameplay you won't notice it too much.
And the drawback of not having a chest piece and not having resists on BoR can be a little hard to overcome.
My BoR is "legacy" now, but if you don't have a legacy version, don't worry, the new one isn't that much worse. You lose 3% chance to blind (12 to 9%), 6% attackspeed (won't even notice) and ~200 life. The 15% Block alone are still worth going for it.
If and only if you have 75% Shieldblock, you can consider:
Stone of Lazwhar and Rainbowstrides.
They will provide you with some serious block chance against spells at the cost of being kinda subpar for this build in all other aspects.
However your main defense against spells will be Resists. So... yeah, you can use them, but you really don't have to.
I'm poor, how do I gear up?
You should be able to cover the armor/life/resist part on your own. Carrying a shield helps a lot with this.
For the rest I'd suggest the following (ignore this if you are rich or at least have all the required stuff):
1. Your first ~4c should be spent on a multistrike gem. Then you can start some serious reaving.
2. Save up another ~3-5c worth of currency to buy a midlevel 150-200 DpS sword that gets you through the End of Normal and Cruel. You can skip this if you are lucky on drops or you can get away with lowlevel 1c uniques like Ephemeral Edge.
3. Save up 3-5c for Cast on Damage taken (if you want it early)
4. Save up ~15c for an ok chest with 5 Links and Concentrated Effect Gem.
5. Save up ~1 ex for a serious weapon.
6. Save up ~6-7ex for Bringer of Rain or a sexy 5-6 Linked Torso (you can do it till 75-80 if you don't waste your money like I do, I guess).
7. Save up a shit ton of moneys for a 400+ DpS sword or a Mirror of Kalandra. Good luck on that one!
Prices are from Domination league. Don't know standard or new league prices.
My current Gear:
You see I am at Step 7 of my "how to gear up" progression.
It's a wild mixture of self-crafted, self-found and shopped stuff.
Overall I'm pretty happy, but of course, everything is improvable.
I'm a bit overcapped on resist and not happy with some of the life values, but I guess it's fine...
I feel like something like this is a good setup:
You can add in an amethyst flask (where is this chaos damage? haven't seen it yet ^^) or another life flask for the jade flask, and if you are running Reave on mana, I suggest using at least one hybrid flask (in case you waste it due to desync and can't manaleech).
There should be "removes frozen and chilled" on one health flask, as this is the only really annoying effect you have to get rid off sometimes. "Removes bleeding, curses,..." is nice but not 100% needed, that's very situational.
Normal: Oak for additional 40 Life.
Cruel: Oak for physical damage, Kraytin for attackspeed (your choice)
Merciless: Kill all or Oak for the Endurance Charge (again your choice)
I went Oak all the way, as he is the true warrior.
Current Character Screenshots
Thank you for reading, feel free to leave comments!