There is nothing hardcore about PoE

"
Xzonez wrote:
Well i could think of several ways to try and make the singleplayer experience viable, one could be to do it the same way d3 did by being able to increase how many players the instance thinks there is in it. That way when you create a new instance you could change it to lets say 5 players including you. The monsters hp and damage would be increased to the same level as if there actually was 5 players in the instance, it would also increase the iiq to the same level as if there was 5 players in it.

Just a thought.



In PoE, you wouldn't increase the monster damage to make it 'players X'. You would decrease it.

Monsters do the exact same damage in a 6 man as they do in a single player instance. But each player is targeted less, as each monster has 6 targets to choose from.

It is highly unlikely that every monster will ever target one player in a 6 man party.
It is 100% guaranteed that every monster will always target the one player in a solo instance.
Casually casual.

Last edited by TheAnuhart#4741 on Jan 30, 2014, 9:29:19 AM
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Boem wrote:
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But that is now what really boils it down to in marketing language. Hardcore players (at least the type calling themselves that way) seek a game that provides a long-term goals which need heavy time investment. They also wish for individual player skill to make an impact, which is the case in PoE seeing at results of races and challenge runs like the "Only-Blue-Items" one. The devs confound "knowledge of game internals" = "player skill" often enough. There can hardly be any other way of skill-check applied in an ARPG featuring gradual improvements. Exceptions provided by the races, gladly.

I always love to compare EvE Online as an MMO to PoE as an ARPG.
Both titles stay true to their visions and therefore only appeal to a niche audience.


Look nightmare, from my personal experience PoE is piss-easy and i have to gimp my chars in order to feel challenged. And that is playing self-found/famine/no hp rolls etc for example.

So clearly "hardcore" has a different definition for every layer of players. Removing that diluted term with a more appropriate less viable for multiple interpretation one, would fix this issue where people feel let-down based upon there own assumptions, and would result in a healthier player base.

Imo it would also result in less overall $$$ and that is why it stays.

If i want to play a skill check game i go play dota 1 ore wc3 tft for funs :'). I know i don't have to look for that in PoE, this game is just theory-craft fun for me and like i mentioned "gimp for challenge" fun to see how far you can push it.

Try to look at it like this,

tagging the game hardcore is insulting to people with a definition of that term that is not applicable to PoE, and therefore results in a bad player experience. Just saying...


Well PoE wasn't marketed as a hardcore game, it was marketed as a hardcore Diablo-like ARPG, which it is since time investment and theory crafting is the only thing that sets Diablo-like ARPGs apart, and PoE is hardcore in both terms compared to console ARPGs like D3 or Baldur's Gate: Dark Alliance. I think the whole theory of GGG delibaretly luring in players who expected Dark Souls or Starcraft from PoE is pretty far fetched.
GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
"
Boem wrote:
Look nightmare, from my personal experience PoE is piss-easy and i have to gimp my chars in order to feel challenged. And that is playing self-found/famine/no hp rolls etc for example.

So clearly "hardcore" has a different definition for every layer of players. Removing that diluted term with a more appropriate less viable for multiple interpretation one, would fix this issue where people feel let-down based upon there own assumptions, and would result in a healthier player base.

Imo it would also result in less overall $$$ and that is why it stays.

If i want to play a skill check game i go play dota 1 ore wc3 tft for funs :'). I know i don't have to look for that in PoE, this game is just theory-craft fun for me and like i mentioned "gimp for challenge" fun to see how far you can push it.

Try to look at it like this,

tagging the game hardcore is insulting to people with a definition of that term that is not applicable to PoE, and therefore results in a bad player experience. Just saying...

Edit : thx for unlock mods, some people are actually discussing this subject without insulting, which is cool imo.

I play the game the same way you do and must ask:
Isn't the fun on theory-crafting builds out of crap even a "hardcore approach" on playing? I agree that there are many conceptions of hardcore flying around. But from the perspective of a stranger, someone crafting on a passive skill-tree online for 30 minutes is full nuts on a game.

I consider myself a hardcore player not for reaching a overall considered threshold but for investing time to get myself work into a hard rule-set of a game before succeeding in the game. This is what finally the game audience of EvE Online, Path of Exile, Dwarf Fortress and even your example Dota (2?) has in common. For a general audience, they are hard to pick up for their punishing learning curve if played unspoiled or even spoiled.
Last edited by Nightmare90#4217 on Jan 30, 2014, 9:34:32 AM
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I think the whole theory of GGG delibaretly luring in players who expected Dark Souls or Starcraft from PoE is pretty far fetched.


I am not stating they did this on purpose, but i do believe it is a side product of there marketing. It's not a tin-foil-hat type of thing. I just look at the forums a lot and see whats going on in the community. And a lot of players leave because of this and have payed supporter $$$ before leaving. so in that sense it is a valid strategy for extra income.
(you don't know how the meta works until you have played quite a lot, and a lot of people donate before that time)

It should be of no surprise by now that that is a cause for a lot of QQ.

It should also be no surprise that GGG can handle this QQ if they so desired by changing there market strategy. I just don't think they want that since it brings in a lot of $$$ i think.

Please note that i don't give a fuck that GGG does this, it's a valid way to gain income :).

It's like Monstamunch, put some bait, lure the fish, catch them and then release them after some time. :')
Freedom is not worth having if it does not include the freedom to make mistakes
"
Boem wrote:
"
I think the whole theory of GGG delibaretly luring in players who expected Dark Souls or Starcraft from PoE is pretty far fetched.


I am not stating they did this on purpose, but i do believe it is a side product of there marketing. It's not a tin-foil-hat type of thing. I just look at the forums a lot and see whats going on in the community. And a lot of players leave because of this and have payed supporter $$$ before leaving. so in that sense it is a valid strategy for extra income.
(you don't know how the meta works until you have played quite a lot, and a lot of people donate before that time)

It should be of no surprise by now that that is a cause for a lot of QQ.

It should also be no surprise that GGG can handle this QQ if they so desired by changing there market strategy. I just don't think they want that since it brings in a lot of $$$ i think.

Please note that i don't give a fuck that GGG does this, it's a valid way to gain income :).

It's like Monstamunch, put some bait, lure the fish, catch them and then release them after some time. :')

Yeah, we should of course not forget that the gaming biz IS about money in the end. Babby wants his food. Doing something you love working on and make money at the same time is probably the best and a dream of everyone. ;)
Last edited by Nightmare90#4217 on Jan 30, 2014, 9:38:13 AM
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Xavderion wrote:


Well PoE wasn't marketed as a hardcore game, it was marketed as a hardcore Diablo-like ARPG, which it is since time investment and theory crafting is the only thing that sets Diablo-like ARPGs apart, and PoE is hardcore in both terms compared to console ARPGs like D3 or Baldur's Gate: Dark Alliance. I think the whole theory of GGG delibaretly luring in players who expected Dark Souls or Starcraft from PoE is pretty far fetched.


Oh but it was marketed as a *hardcore game made by hardcore gamers,for hardcore gamers*.

Which in turn is what attracted hardcore players and my gaming clan to participate in the closed beta in the first place,of which a good portion have left long before the open beta arrived and in the case of my clan,a zero online count is mostly the norm since closed beta as well.

Take from that what you will.

"
Temper wrote:
"
Xavderion wrote:


Well PoE wasn't marketed as a hardcore game, it was marketed as a hardcore Diablo-like ARPG, which it is since time investment and theory crafting is the only thing that sets Diablo-like ARPGs apart, and PoE is hardcore in both terms compared to console ARPGs like D3 or Baldur's Gate: Dark Alliance. I think the whole theory of GGG delibaretly luring in players who expected Dark Souls or Starcraft from PoE is pretty far fetched.


Oh but it was marketed as a *hardcore game made by hardcore gamers,for hardcore gamers*.

Which in turn is what attracted hardcore players and my gaming clan to participate in the closed beta in the first place,of which a good portion have left long before the open beta arrived and in the case of my clan,a zero online count is mostly the norm since closed beta as well.

Take from that what you will.



So you and your clan didn't know that PoE is a Diablo-like ARPG? If that's the case we can endlessly discuss if this is a GGG marketing failure or if you guys just didn't inform yourselves well enough.
GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
OP is misunderstood.

Hardcore means your character dies and goes to the softcore league.

Also those who play Hardcore usually play better than the rest of the people. So they are more hardcore than the other players. You see, people were complaining about reducing the death xp penalty. So you tell me how much those people sucked at the game.

It is like to say, give hardcore players 2 lifes. If you die one time, resurrect in the same league.

http://www.myit-media.de/the_end.html
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MGTopgun wrote:
OP is misunderstood.

Hardcore means your character dies and goes to the softcore league.

Also those who play Hardcore usually play better than the rest of the people. So they are more hardcore than the other players. You see, people were complaining about reducing the death xp penalty. So you tell me how much those people sucked at the game.

It is like to say, give hardcore players 2 lifes. If you die one time, resurrect in the same league.



New meta guys, this is a hc vs sc thread now.

/wrists
GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
There is a softcore league in this game? I thought everything was hardcore...
I'm a forum warrior, i was born to post, raised to defend my league. Now my post has been removed, chained and exiled by mods who Ban. Ban is my brother; i do not fear it. I see it in the eyes of men and beasts that i troll. It will take me to play the actual game when i am ready and i am not ready.

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