There is nothing hardcore about PoE

There are people who do not want a more hardcore as in "more skill required" game. This is evident by the QQ about the increased bomb damage change.

They cry because in their minds, that means that it will be come harder to facetank and faceroll content.

Only a few, if any, appriciate that the change rewards more skillfull play, since bombs have a skill-based counterplay:

1. First detect through animation that there is an actual bomb being casted towards you. (Not all attacks from Undying Incinerators and Undying Alchemists are bombs, bomb laying has a specific animation)
2. Juke the bomb.
3. Destroy the bomb with AoE.

This is indeed a change towards rewarding skill. Yet so few people seem to appriciate it.
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Last edited by mazul#2568 on Jan 30, 2014, 9:13:40 AM
I can't wait till the people of this world justify everything according to their view.

Oh snap! It's already happening.
"Nope, it is GGG's game/they choose to let you play/can at any moment prohibit you from playing" ~ Mazul
"GGG definitely has the power to 'tell' me how to play it.

In the end, the only real choice I, you, we have is, is whether we play or not at all." ~ CharanJaydemyr
"
Maybe they use the term hardcore to set themselves apart from the console casualsauce which is D3? Or what do you think people expect when they read hardcore ARPG? Everyone who's played ARPGs in the past knows that they're not really about twitch skills or Starcraft-like micromanagement.


I think they use the term hardcore to lure in people who are indeed looking for a skill/micro based game. That's just my own opinion do.

Like i mentioned they could easily change there marketing and only draw in the people this game is designed for, but it would yield far less $$$.

In return you also have to put up with QQ on the forums etc.
Freedom is not worth having if it does not include the freedom to make mistakes
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Boem wrote:
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Only hardcore thing about PoE, is the hours we have to put in to be what the hardcore player base refer to as "successful".


One definition of hardcore is "time investment" therefore it apply's to PoE.

The fact people make the assumption it uses another definition of hardcore is what results in a punishing player-experience.

The dev's could fix this by replacing "a hardcore gaming experience" with "A game based upon longevity and time investment". Which leaves a lot less of viable interpretations.

But this change would also cost them income imo.

But that is now what really boils it down to in marketing language. Hardcore players (at least the type calling themselves that way) seek a game that provides a long-term goals which need heavy time investment. They also wish for individual player skill to make an impact, which is the case in PoE seeing at results of races and challenge runs like the "Only-Blue-Items" one. The devs confound "knowledge of game internals" = "player skill" often enough. There can hardly be any other way of skill-check applied in an ARPG featuring gradual improvements. Exceptions provided by the races, gladly.

I always love to compare EvE Online as an MMO to PoE as an ARPG.
Both titles stay true to their visions and therefore only appeal to a niche audience.
Last edited by Nightmare90#4217 on Jan 30, 2014, 9:16:33 AM
i farmed 240alteration orbs yesterday in 1-2hours from dominus running back and forth , because im hardcore i also picked up the blue items to vendor for transmutation orbs.

me 1: thread 0

this game is the hardcorest.
there is nothing hardcore about a game where you can just buy your way to lvl100/endgame maps.
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presha wrote:
there is nothing hardcore about a game where you can just buy your way to lvl100/endgame maps.


Everyone RMT's obviously

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"
Shagsbeard wrote:
Opinions are like assholes. Everyone has one and no one really cares about yours.


Thanks for your opinion. /s.
Vote +1 to change Path of Exile to Path of Nerfs.
We hate to say, but ProjectPT was right.
"
But that is now what really boils it down to in marketing language. Hardcore players (at least the type calling themselves that way) seek a game that provides a long-term goals which need heavy time investment. They also wish for individual player skill to make an impact, which is the case in PoE seeing at results of races and challenge runs like the "Only-Blue-Items" one. The devs confound "knowledge of game internals" = "player skill" often enough. There can hardly be any other way of skill-check applied in an ARPG featuring gradual improvements. Exceptions provided by the races, gladly.

I always love to compare EvE Online as an MMO to PoE as an ARPG.
Both titles stay true to their visions and therefore only appeal to a niche audience.


Look nightmare, from my personal experience PoE is piss-easy and i have to gimp my chars in order to feel challenged. And that is playing self-found/famine/no hp rolls etc for example.

So clearly "hardcore" has a different definition for every layer of players. Removing that diluted term with a more appropriate less viable for multiple interpretation one, would fix this issue where people feel let-down based upon there own assumptions, and would result in a healthier player base.

Imo it would also result in less overall $$$ and that is why it stays.

If i want to play a skill check game i go play dota 1 ore wc3 tft for funs :'). I know i don't have to look for that in PoE, this game is just theory-craft fun for me and like i mentioned "gimp for challenge" fun to see how far you can push it.

Try to look at it like this,

tagging the game hardcore is insulting to people with a definition of that term that is not applicable to PoE, and therefore results in a bad player experience. Just saying...

Edit : thx for unlock mods, some people are actually discussing this subject without insulting, which is cool imo.
Freedom is not worth having if it does not include the freedom to make mistakes
Last edited by Boem#2861 on Jan 30, 2014, 9:24:53 AM
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Xavderion wrote:


No, imo leveling shouldn't be as streamlined as in for example MMOs. GGG gave us options, either we want to 'gamble' as you say in order to level faster, or we do it the slow way and grind Catacombs. I don't really see what's wrong with that. If you want to actually compete for the #1 spot on the ladder, there would still be item drop RNG even if there were no maps at all. And do I really have to explain why cheap maps are easy to sustain, especially in a group? The more maps you have, the less likely it is to run out of them.


The gamble is the problem, where even if you can handle the hard content you can't play it, if you don't see anything wrong with it, then... it's fine I guess. As long as the game is self-titled hardcore.
Next time when I see a guy playing on slot machine, I'll approach him, and compliment him on how hardcore he is.

I am all for leveling to be slower on top levels, but making it a gamble rather much, MUCH more than it is a time consuming process, isn't the way.

It's not about #1 on the ladder, it's about character progression.

Item drops are fine and they are like that in other similar games (luck based), but leveling process is luck-based degenerated system only in this game, only. (still looking for another game which share this nonsense with PoE)

I never said there shouldn't be maps at all, please, either focus or don't put words into my mouth.

I'm talking about map drops and the cost to level up in the high end game, more maps means more currency taken out from your stash.

Of course it's like that, the more maps the longer playtime will be. Unfortunately, getting more maps costs a lot, either time of farming lower level ones just to get a chance of getting higher lvl ones, or with buying maps, and you will eventually run out of them, realistically.
So, how is fighting weak monsters connected to a word "hardcore"?

I do say that the game is hard, but when you gate the content behind RNG, it's ridiculous.
Last edited by tinko92#6447 on Jan 30, 2014, 9:25:49 AM

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