The Illusion of Complexity

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anubite wrote:
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sidtherat wrote:

CI spellcaster uses clarity and discipline if not going full-aura-banana. and there is a difference betwen CAN use and MUST use. CI CAN do that. i sketched Scion passive tree with 56 points left that is full CI, GR and IR with aura passives:


"Sketching a passive build" is not equivalent to actually doing anything and showing the results. Not by a long shot. What's possible on paper is often not possible or nearly as simple when it's put into action. You should maybe play the game and post some screenshots.


yep. and ill convince someone with no map experience and astonishing fanboi attitude? get at least one char into maps and then talk about what is and what isnt possible. It seems that other posters maybe not fully agree with me but at least got my point as valid (OP'nes or not is still debatable but what is possible with IR is obvious)


sadly this is my best CI chest so im not so keen on starting yet another 'buy me some gear' character
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CapitalPunishment wrote:
Im a huge believer of the illusion of complexity and or diversity in games. This game is a text book example of that.

On the surface it looks incredibly complex. Once you learn whats going on, have a frame of reference, you realize its anything but what first glace impressed on you.

When I first got this game I saw that skill tree and went "oooh man I am going to have fun making builds"

Then the realization that viability is gonna nerf those options. To the point where I can pretty much make two bow builds, and just about any non claw melee build(non CI as well) using the same exact life node/IR path between Templar and dualist.

What I have for about 5 characters is a single passive build tweaked a bit.

Then I realized how many (different from my life node build) builds I couldn't possibly do, due to the lack of expensive and rare gear.

Then add another layer of restrictions to counter desync.

What im left with is about as much diversity as I had with D3. Please wipe the foam off your mouth and take a deep breath fanboys, sorry to mention D3...deep breath...calm down...

Illusion of complexity/diversity is real. You might not care, and enjoy the illusion. I just think this game is text book on the subject.

They could REALLY stand to rework the passive tree, rework skill gems, and rework mechanics, and I think this game would have the diversity and complexity as it appears to have on the surface.

Yep.

But they won't.

GGG are hellbent on making a once good game (back in beta) crap. I personally think the game has gone way downhill from general release onwards.

I quit about 5 days ago, just before making this thread, and I must say, I'm having a lot more fun playing LoL than punishing myself with the tedium which is PoE these days.
Which is funny, because I quit LoL for PoE back in beta, when it was far more rewarding and enjoyable.

But months of playing with no significant drops is just sad. GGG deserve to lose players.
This game had a lot of promise, but in all reality, it's in a shit state right now.
I'll return when the game doesn't suck salty balls so much, if it ever reaches a point of being fun again.
Many lewt.
Much desync.
Such rewarding.
Wow.
According to forum mods "sandwich" is considered an offensive word. Who knew?
As a fairly new player started a month after release i still find alot of stuff to do maybe its not the best superduber endgame build i run, but who cares really, if my build have a good kill speed and is fun then im happy.
Im still having a great time in PoE.

Maybe most of you guys are just burned out and need a break from the game?
Last edited by Ytzen#3125 on Jan 25, 2014, 9:07:26 PM
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Ytzen wrote:


Maybe most of you guys are just burned out and need a break from the game?


I have taken breaks for longer than a month, and it hasn't made any difference, the game has generally gotten worse in the things that matter (gameplay/design)

There have definitely been improvements in the QOL areas, like for example the recent change that shows the excessive amount of resists you have, but the game continues to get more and more reliant on economy and trading, and it also gets hellishly boring once you hit high level.

There are still glaring issues such as desyncs which haven't been improved at all (and for those wondering, I do primarily play movement based glass cannons, so from my first hand experience, overall desync hasn't change at all)

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