Energy Shield passives

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B_TAHKE wrote:
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Vipermagi wrote:
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B_TAHKE wrote:
-Rightous fire (only 1 damage per second is laughable, free 50% more damage for spells)

If only huh. That would be so overpowered. RF stops when you hit 1 Life.

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B_THAKE wrote:
-Blood rage(not really worth on it's own but, with rightous fire can be really strong)

Blood Rage is always worth it. Free, infinite Frenzy Charges are awesome.


Aww, it would be worth it especially now that CI doesn't gives more ES. (I don't really care if I die from RF or not)

Bloodrage,is not really worth it is only matter of convinience, it does what frenzy does but worse. (frenzy+ increased accuracy= free charges on hit, add unique 3 attacks per second bow and it is instant frenzy charges). Still good with ghostreaver though for extra ES leech.

Interesting idea for a build, maybee fit some crit into it to? How would you do the passive tree?
Last edited by Berjiz#3663 on Jan 30, 2013, 8:17:26 AM
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Berjiz wrote:

Interesting idea for a build, maybee fit some crit into it to? How would you do the passive tree?


What are you talking about? RF+bloodrage? then it is easy it works almoust with any spell, Ice spear probably or arctic blast , depending on range. As for tree build it would something like this for extra surviability or this for extra chance to freeze in shadow area, to synergise with unique staff. Just don't treat it like guide more like common idea it can be tweaked quite alot. You need Liferegen amulet to regenerate ES.

In both situaltion you forfeit your fast ES regeneration, and need to drink extinquishing potions to regain ES fast (not from potion but from innate ES regen). ES regen delay taken as optional, whenever you need regain ES fast you need it start regaining soon.

As for frenzy+Accuracy on very fast bow, it is not really build just another easy and fast way to get fenzy charges for everyone.

P.S. crits are dangerous RF gives alot of damage, if you have large crits, or crit often, you may kill yourself on reflect mobs, so you need to be really carefull with criticals. Especially if your regeneration options are weak.
Last edited by B_TAHKE#5476 on Jan 30, 2013, 9:10:28 AM
I don't really understand what's so bad about CI being a cookie cutter build.
There are plenty of such builds in the game.

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This never happened. Base recharge time is 6 seconds, and has been unchanged since early 2011

Okay, sorry for mislead. It makes CI a bit better considering you also take ES recharge and shield block.

Spoiler

Blood Rage is always worth it. Free, infinite Frenzy Charges are awesome.

The probles is, I'm a default ice witch and have no use for it. So I just doesn't win anything from that '50% more ES are too much because you could use blood rage for imba profit'. Gimme free power or endurance charges and we have a deal! J/k.

Jokes aside, I've read forum for a while with lots of CB people stating CI is now useless, while some of more experienced CB players still deem CI being useful, and found arguments of the former ones to be more convincing.







Sorry for bad english grammar. I'm not a native english speaker. Feel free to correct me.
Current characters:
Nyanka - Lvl 57 Hex/IceCrit witch - wiped after CB
Nyanka - Lvl 40 IceCrit witch.
You have no use for free 15-25% free cast speed? oO
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Vulgarny wrote:
You have no use for free 15-25% free cast speed? oO

You can get those free cast speed from frenzy.
Frenzy requires weapon swings and multiple actions, and needs to be manually refreshed. Blood Rage is 1 cast animation. *shrug*
I have yet to see caster build that use frenzy
Let's say your rich and have Quill Rain. You are completely right. It's a bit more tedious than using Blood Rage but it's actually better in several ways.
One, you don't have to kill enemies to maintain Frenzy charges.
Two, you don't have Chaos Inoculation.
Even if you don't have Quill Rain, it's still just as viable.

The pros and cons of CI in my opinion are as follows. (An * before the pro/con shows the ones I actually care about)
Pros:
Immunity to a potentially incredibly dangerous damage type.
*Ability to ignore all life/strength nodes
*Blood Rage (Frenzy Charges can just as easily be obtained through another means just more annoying)
Ability to use more utility flasks as you don't need to carry a health potion.
Cons:
You have no flasks that can heal you.
You have to grab Energy Shield nodes for survivability (Instead of Life nodes)
*You will get stunned, frozen, burned and shocked at a remarkably high rate and probably die a painful death. I hate you act 2.

I probably missed some pros and cons but whatever. Personally, I feel CI is strong but could use a small nudge. Against stuns of course. This could be through like adding more stun resist nodes in the Shadow area, make Eye of Chayula not kill you or giving a small percentage of Energy Shield as effective HP for the stun formula.

By the way. I play a CI Ice Witch with double hexes in Act 3 Cruel difficulty.
Last edited by GakuJiu#1004 on Jan 30, 2013, 1:19:34 PM
Personally I would like to see CI give you a percentage of your maximum health added to your energy shield (not 1, but the number used for stuns). This bonus would be fairly small, no where close to 50% more ES, but would be better than 0.
IGN: DrKrills
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Mark_GGG wrote:
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ScrotieMcB wrote:
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grimwald wrote:
Keep all the nodes what they are now, but either put a 15-25% Energy shield increase on Chaos Inoculation.
FFS, no. CI should not be "hey, we took away all your red life, but here's a bunch of blue life instead!"

If CI gets a buff, may it please, please, please be anything but more ES.
I fully agree with you, and will fight this cause should it be necessary.

How about recharge time reduction? I think a typical ES build would grab about 50% recharge time reduction, and another 50% on CI would reduce that to, what... 3 seconds? Still kinda long to rely on shield recharge in a fight, but short enough that you're not really waiting for it between fights.

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