"wrote:"wrote:So what's the current build? do we take inner force or any aura effect increase?
the nodes that increase effect of auras you cast works fine.
The one's that increase buffs on yourself also increase the damage you take from RF, NOT Worth taking.
(correct me if wrong please, thou i'm pretty sure this is how it works)
You are pretty much correct. Remember though that Buff effect will also up the effect of our auras, adding to the life regen from vitality and the max fire resist from PoF. For the most part we will still take more damage than we gain, but at EXTREME levels of max fire resist, we can actually reverse this number. assuming my math is correct:
(warning, heavy theorycraft ahead, TL:DR; Inner force/Buff effect is usually not worth it.)
94% fire resist is the point where we begin to heal more via the buff to vitality and bonus max resists than we lose to RF's buff. (You can get to 94% by using Vitality + Level 20 Purity of Fire + Empower + Reduced mana in a Alpha's or Geofri's Helm, or other +1 all skill gem item, and having at least +80% total aura and buff effect bonuses.)
At 96% Fire resist, we actually out-resist the added damage just with the Purity of Fire. (the buff effect bonus adds 1% max fire resist, but adds +24% damage, thus the damage/second goes from 4.5% of life (95% resist with no buff) to (3.6*1.24) or 4.464% of life(96% resist and *1.24% damage) To get this level of fire resist, we need to put Purity of Fire and Empower in a weapon with +2 levels to fire gems and +1 level to all gems, and on top of that have a combined +84% or more to aura effect and buff effect.
97% fire resist is the theoritical max, taking every aura effect and buff effect bonus and setting up the PoF gem the same way you would for the 96%.
2 other things to remember:
Flasks are effected by buff effect bonuses, so you'll get more max fire resist while drinking ruby's... This can be a huge factor if you do not mind constantly using them.
Also, I am not 100% sure that buff effect/inner force ups the damage RF does to foes. The skil specifically states that it ups the effect of buffs ON YOU. I know that in previous patches inner force did not up damage RF does to foes, and I'm not sure that they changed that.
Therefore I would not take Buff effect bonuses unless it pushes your max fire resist to 94% or above, OR unless taking extra damage/second was worth adding to other auras/buffs on you.
(one thought is that at such extreme levels of fire resist, Discipline might be an intresting way to up the damage of RF even more, as @ 97% resist, every 100 ES ups the damage we take by a mere 2.604/second after inner force.)
Some other thoughts:
You can actually try out this build at levels FAR lower than 65. You just have to be willing to play on low life. Springleaf gives 6% Life regen on low life. Add that to Araku Tiki and Ambu's charge, and you are looking at 9% life regen on low life... at 80% resist fire, RF is doing 18% of your life to you per second... at 90% resist fire, RF is doing 9%. That means the difference between 80% resists and 90% resists is 9% of your max life... exactily what those 3 uniques heal you for. Getting to 80% resist at low levels can be hard, but it does allow someone who may not like the build to try out an extremely cheap version to see if they like it, long before levelling to 65. I tried this myself, and was playing a pure RF character starting at the beginning of cruel.
About map mods:
Vulnerability adds 40% to the damage we take, but it is still mitigated with fire resist. By getting those extremely high resists I pointed out earlier, you can mitigate so much of the damage that you can still out-heal vulnerability.
1/2 Regen is the same situation. If you got your fire resist to say, 95%, you'd only take 4.5% of your max life per second (before buff effects) and therefore would only need 9% life regen to stay stable on a 1/2 regen map. That's not hard to get at all.
Likewise, as we have been shown that we could mitigate damage without the vitality aura, we could do blood magic maps running only PoF... But it would be risky.
Sadily, -max resists and no regen maps still beat us.
About Damage boosts:
Some other threads have suggested that +fire damage and +elemental damage do not imprint/snapshot, and are instead added at the time damage is applied to foes. If so, scepters and or wands can further add to the damage we do... However, I am unable to confirm or deny this at this time.