Real Talk: Spectral Throw

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glh5 wrote:
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pneuma wrote:
And what becomes suddenly better at level 80 in a way that ST doesn't?


You get a 5L or 6L, and have no good gems to put in them. Melee phys not working is a big deal. Because of melee phys not working, you need a lot of damage nodes to scale it. And thus they end up with low HP and other defenses.



If the biggest problem is that you lack good gems to increase its damage - why not going for a crit build? Crit builds can have increased crit chance + increased crit damage (and don't forget that if you roll the crit every hit will crit, since some bigger enemies can get hit 4 times by one projectile it would add up a lot).

Or you could go for a more elemetal orientated ST, the scion can take enough aura nodes to easily run 3 auras (maybe even 4 (if you take the reduced reservation near the templar and near the ranger you need only one more 5% reduced reservation node to be able to run 220% (3 60% and 1 40% or even 4 40% and 1 60%) reservation on your mana with a lvl 20 reduced mana gem) - of course in that case you would need the BM support)
Ele build have of course WED and could also take the added [ele] gems. And you can always use faster attacks for ST.
ST + LL + WED + Faster At + BM might be really strong while ruuning both Anger and Wrath - example build: link (maybe thrownig scepters, so you can also hold a shield or further defense; no crits, but shock stacks should still appear)

Proud 5th duelist in the Jul 1 2012 Ladder Race and in the Nov 3 2012 Solo Turbo Race :D
And even prouder 4th Templar in the Nov 10 Four-hour Party Hardcore Race :P
Current OB success:
top 20 Ranger in 105 Minute Turbo Solo (S4E9)
Last edited by Sony_Black#0112 on Nov 22, 2013, 8:13:54 AM
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Sony_Black wrote:
If the biggest problem is that you lack good gems to increase its damage - why not going for a crit build? Crit builds can have increased crit chance + increased crit damage (and don't forget that if you roll the crit every hit will crit, since some bigger enemies can get hit 4 times by one projectile it would add up a lot)


Oh, I definitely agree that it is best used with crit. I just wonder why half the Nemesis server is using this skill, and prefer it over say ground slam or lightning / split arrow. Both can achieve better clearing speed with less damage nodes.
ST is ridiculous strong.
IGN: Arlianth
Check out my LA build: 1782214
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Nephalim wrote:
ST is ridiculous strong in races and early game.



Fixed that for you. ;)





For some reason, ST feels like Facebreaker all over again. lol
Sometimes you can take the game out of the garage but you can't take the garage out of the game.
- raics, 06.08.2016

Last edited by JohnNamikaze#6516 on Nov 22, 2013, 9:00:57 AM
"
glh5 wrote:
"
Sony_Black wrote:
If the biggest problem is that you lack good gems to increase its damage - why not going for a crit build? Crit builds can have increased crit chance + increased crit damage (and don't forget that if you roll the crit every hit will crit, since some bigger enemies can get hit 4 times by one projectile it would add up a lot)


Oh, I definitely agree that it is best used with crit. I just wonder why half the Nemesis server is using this skill, and prefer it over say ground slam or lightning / split arrow. Both can achieve better clearing speed with less damage nodes.



Spectral throw with Life gain on hit is far, FAR better than any other 2-L combo. Since in Nemesis players die on regular basis, a lot of players use the most simple way to level up - spectral throw.

Take note, that in 6-L, even crit gems wont be enough
ST-LMP-FA-PCoC-ICD
1 slot left, and it should be filled with crappy gem - Added Fire Damage (it is crappy because fire damage can be resisted and cant leech).

For 5-L, crit setup is perfect.
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power
Last edited by MortalKombat3#6961 on Nov 22, 2013, 10:05:20 AM
While leveling up ST is great also since it can be used with every weapon. Groundslam is limited to maces, which reduces flexibility.

Also ST is an attack now spell... so the same rules apply to every it like to each other attack. Split Arrow and Lightning Strike are also unable to shotgun enemies (actually EK seems to be unable to shotgun too, which is propably the only exception to this rule, but rename it to fan of knives and allow use with swords and daggers and you have an attack^^).
Last edited by Emphasy#0545 on Nov 22, 2013, 10:10:49 AM
"
glh5 wrote:
"
pneuma wrote:
And what becomes suddenly better at level 80 in a way that ST doesn't?


You get a 5L or 6L, and have no good gems to put in them. Melee phys not working is a big deal. Because of melee phys not working, you need a lot of damage nodes to scale it. And thus they end up with low HP and other defenses.



ST + Life Leech + Blood Magic + Added Fire DMG + LMP/GMP + Faster Attacks/WED/Faster Projectiles
problem?
IGN
UnderworldQueenie
Groub
Last edited by Kiluvaras#7061 on Nov 22, 2013, 12:34:56 PM
ST is probably the best build for new/fresh players, because it peaks at 4-links and only requires a 2H weapon with physical dps.

It doesn't need crazy uniques or 5-6 links like most end-game builds.

With that being said, it does hit a ceiling fairly early, but it enables you to be able to farm for items to support new characters you make.
"
Kiluvaras wrote:
"
glh5 wrote:
"
pneuma wrote:
And what becomes suddenly better at level 80 in a way that ST doesn't?


You get a 5L or 6L, and have no good gems to put in them. Melee phys not working is a big deal. Because of melee phys not working, you need a lot of damage nodes to scale it. And thus they end up with low HP and other defenses.



ST + Life Leech + Blood Magic + Added Fire DMG + LMP/GMP + Faster Attacks/WED/Faster Projectiles
problem?


2 of your slots are devoted to non-dps support gems, so its ability to clear falls off. You do become near invincible though, but you'll never clear a map as quickly as say a Dual Strike build with Bringer of Rain.
"
glh5 wrote:
"
pneuma wrote:
And what becomes suddenly better at level 80 in a way that ST doesn't?


You get a 5L or 6L, and have no good gems to put in them. Melee phys not working is a big deal. Because of melee phys not working, you need a lot of damage nodes to scale it. And thus they end up with low HP and other defenses.


After Multiple Projectiles....
...Weapon Elemental Damage, Faster Attacks, Iron Grip, Life Gain on Hit, Life Leech, Mana Leech, Knockback, Added Fire, Blind, Faster/Slower Projectiles, Blood Magic (auras), Cast on Crit, Power Charge on Crit, Increased Critical Strikes, Increased Critical Damage, MF...

Yup. Definitely lacks anything worth putting on a 6L.

And defenses? Exceptional kiting ability combined with ST + L/GMP + PCoC + Knockback on Briger of Rain (or add Blind and Lifeleech on 6L) with Hatred running in the background. Freeze/chill everything, knockback everything 1-2 times per attack (giving more dee-pee-esses too), and blind everything. Add the super cheap Asenath's Gentle Touch, even. TC on hit with ST's kiting ability and everything else I mentioned above..

Not that everything has to be balanced around being great in maps, but it just so happens that ST is balaced to be great in maps.
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Last edited by CanHasPants#3515 on Nov 22, 2013, 2:34:29 PM

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