0.9.13e Patch Notes

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TehHammer wrote:
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Chris wrote:
It was 195% before for two people, not 165%. It's now the equivalent of 200%. For two person parties there's almost no difference. There is a more noticable difference for six person parties, though of course it's hard for every kill to have everyone in range.
No it wasn't. I, and others tested this, it may have been intended to be 195% (the mechanics thread description implies it was) but the actual gained exp per additional party member was 165% of base exp for that mob. Ask MrDDT. Ask Panda. Those who tested this know. You just uber-buffed parties, and you don't even realize it. :p

This was simple to test. Kill a mob solo, check the exp gained, bring in booster, wander away from booster so you receive all exp, kill the same mob, receive 65% more exp for each booster.


If that's the case then that was a bug that I was not aware of. Do you know if it was reported?

The new values are indeed a buff to larger parties, but due to the simultaneous removal of the bug that you describe, are indeed also a buff to smaller parties.
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Last edited by Chris on Nov 13, 2012, 5:11:08 PM

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