Version 0.9.13e
- You now have to be level 15, 25 or 35 to enter Cruel, Ruthless or Merciless difficulties respectively. If you currently have a lower level character stuck in one of those towns, it will be able to join the town in order to waypoint out.
- Players now receive the same amount of experience from nearby monster kills regardless of how many members are in their party. Because experience is awarded to nearby party members equally and is not divided up between them any more, monsters are no longer scaled up in experience if you're playing in a party.
- This means that larger parties who stick together will get slightly more experience than before, and that idling characters elsewhere in the level no longer increases your experience gains. Solo players receive exactly the same experience that they did previously.
- Experience is still scaled down if the player is too high or too low level, or if there's a much higher level party member nearby. These equations have not changed.
- Fixed a bug where the Move-only skill could not be removed from the skill bar.
- Fixed a crash that could occur if an Arc Remote Mine targeted itself.
- Fixed a server crash related to using Rain of Arrows on Traps and Remote Mines.
- Fixed a server crash that could occur when spawning a player on some levels.
Last edited by Chris on Nov 12, 2012, 11:34:34 PM
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Posted byChrison Nov 12, 2012, 8:15:02 PMGrinding Gear Games
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Specifically, the consequences of the experience changes are:
Players who play alone will notice no change.
Players who "boosted" by having lower level party members in the area (out of experience distance) will now receive the same experience as if they killed monsters in a solo game.
Players who play in a party and stay near each other (the radius is around the distance you can see them on the map unpartied - quite far) will receive more experience than before. The same experience per monster as if they were playing solo, but there are two of them fighting harder monsters.
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Posted byChrison Nov 12, 2012, 8:17:46 PMGrinding Gear Games
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The explanation needs further explanation please:
"Players who play in a party and stay near each other (the radius is around the distance you can see them on the map unpartied - quite far) will receive more experience than before. The same experience per monster as if they were playing solo, but there are two of them fighting harder monsters."
More than before, but the same per monster as solo? My brain hurts.
More than you would before in a party. Previously parties got slightly less experience per monster than a person playing alone.
Path of Exile - Lead Programmer
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Posted byJonathanon Nov 12, 2012, 8:31:39 PMGrinding Gear Games
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Any changes to boosting in relation to items?
Concerned about this too, the extra loot provided by boosting was at least half the problem and this patch appears to do nothing to fix that issue.
Not yet - still reviewing that.
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the map as in the main view window, the map as in the minimap, or the map as in the large overlay map?
I mean at the point they appear on the minimap if they were unpartied. It's a bunch more than a screen, from memory.
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Nice but question will we have to redo our passives again or will our characters be moved? Sorry haven't play in a while (three-two months) so not sure if we still have to make a new character every-time there is a patch so we can play on default server. :p
There are no changes like that in this particular patch :)
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Posted byChrison Nov 12, 2012, 8:41:19 PMGrinding Gear Games
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We're working on a fix!
Edit: In the meantime, we've rollied the realm back to 0.9.13d so that you can play before the fix is ready.
Last edited by Chris on Nov 12, 2012, 9:16:26 PM
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Posted byChrison Nov 12, 2012, 9:05:52 PMGrinding Gear Games
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question, now the game wont patch past 96.09% without crashing, so it won't even patch back to the rollback
Can you please run a Pack Check? http://www.pathofexile.com/forum/view-thread/18531
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Posted bySamon Nov 12, 2012, 9:32:48 PMGrinding Gear Games
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We have discovered the source of the crash bug.
It was something that would not generally happen on our local network (it required a slower connection to the server to reproduce) so we didn't find it in QA.
A fix is being built at the moment and a new version of the patch with it applied will be deployed when it is ready.
Path of Exile - Lead Programmer
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Posted byJonathanon Nov 12, 2012, 9:45:27 PMGrinding Gear Games
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strangely the tool didnt report any errors.. but it still stops downloading at the same percent and crashes with the error i listed earlier
When we deploy 0.9.13e again (soon), it may fix your problem. If not, I recommend deleting Content.ggpk and redownloading it by running the game. Good luck!
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Posted byChrison Nov 12, 2012, 10:53:31 PMGrinding Gear Games
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Okay, 0.9.13e has been deployed again with the crash fixed.
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Posted byChrison Nov 12, 2012, 11:34:25 PMGrinding Gear Games
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More than you would before in a party. Previously parties got slightly less experience per monster than a person playing alone.
Right, so instead of a 2 man party with mobs with 165% of the exp getting split in two, there's 100% not split in two. A HUGE buff to parties. It's going to make party races completely irrelevant for solo players.
It was 195% before for two people, not 165%. It's now the equivalent of 200%. For two person parties there's almost no difference. There is a more noticable difference for six person parties, though of course it's hard for every kill to have everyone in range.
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Right, so instead of a 2 man party with mobs with 165% of the exp getting split in two, there's 100% not split in two. A HUGE buff to parties. It's going to make party races completely irrelevant for solo players.
As a solo player I still prefer what's offered in this patch than the sight of multiple lvl1 chars in Merciless.
However I suspect that auto follow bots will become popular.
Auto-follow chars give no advantage to the higher level character - it'd get capped at the experience of the monster (though they'd leech a small amount also).
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Posted byChrison Nov 13, 2012, 5:14:35 AMGrinding Gear Games
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