[1.0.0] HALLOWEEN: The Full Evasion Trapper - Input needed
![]() Why Halloween? Apart from it being the season and how I'm super happy with the way my trapper looks with carcass jack and all the meaty microtrans... well you zoom around tricking monsters with your traps and they leave nice treats for you thereafter. You go right on to the next trick or treat and no one can touch you because, guess what your raw zombie flesh exterior is slippery as a snake with Ondar's Guile and your undead minions are impeding their way. HALLOWEEN! I've been meaning to do a trapper build for a while now but hesitated, waiting for Clever Construction to finally come around to make the build actually playable around Arc Witches and Gravicius. Now that that's here and a free respec came about, I started looking into making a trapper. Given the kiting playstyle required for a trapper (zero incentive whatsoever to face tank melee monsters), I thought that full evasion would work best with Ondar's Guile. So, I've turned my Claw Reaver into what you see here now. It's tonnes of fun and I've got no regrets doing this. Yay! Unfortunately, it's not a perfect build, and I really need some help and advice from you guys on how next and what next to do. HOW TO PLAY As the name suggests, all I do is throw traps all day. Occasional kiting involved to lead creep onto the traps Lightning trap + ele prof + incr lightning damage + multitrap + lightning pen
Fire trap + Conc E + Fire pen + multitrap + chance to ignite + ele proliferation
Bear trap + added fire damage
Conversion trap
Tanks: Raise zombie + minion life
Curse: Temporal chains (or elemental weakness)
Auras: Purity + Clarity (and if possible later on, grace)
CURRENT PASSIVE TREE Key nodes:
Trying to get following nodes:
GEAR
Spoiler
Comments:
BUILD PROS
[li]triple damage from fire trap (initial blast, burning ground, ignite) with shock stacks = what creep?[/li] [li]interesting play style that rewards speed, reflexes and good positioning[/li] [li]you actual press more than 1 button per fight. no boring double strike + melee splash for us thank you very much![/li] BUILD WEAKNESSES AND THINGS TO FIX
MONSTERS/SITUATIONS TO WATCH OUT FOR
Last edited by dlrr#2847 on Oct 27, 2013, 12:10:08 PM
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+ 1
YOLO, ign Crushedskull or Hercius
twitch - http://www.twitch.tv/patrikturi Youtube channel - http://www.youtube.com/user/patrikturi/videos |
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I'm doing something alot like this. My resistances are crap, but I'm doing very good on the Docks.
I use those gloves for the auto curse and Deerstalker boots for more Trap bonuses. Last edited by _StoneWall_#5914 on Oct 27, 2013, 10:40:31 AM
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thanks guys!
i edited the post changing Increased AOE + inc. burn damage to C2I + Ele prolif. The damage increase from that is PHENOMENAL and the ele prolif more than makes up for the reduced trap blast area. StoneWall. Very nice unique suggestions! i'll probably pass on the deerstalkers (was thinking of using it with cold snap perhaps) due to my mana needs, but that's definitely very interesting | |
" I watched one of Kripp's videos about his Trapper and I use Ele Prolif on Fire Trap. With the AoE on Fire Trap, it just takes one little enemy to step on the burning ground to light up the whole mob. But what is C2I? |
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I posted a few comments on your reddit thread. I think the easiest way to help with your mana problem is to use fewer support gems. Maybe chuck a reduced mana there instead or something. So far I don't feel like I've needed too many supports on my traps. In fact I ran all the way through the end of cruel using only multitrap on lightning trap, and with fire/bear unsupported. Having no stash to work with is part of the reason for that though.
IGN: SpudOfDoom | The Exiled - Path Of Exile's oldest clan
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I cheated and made it into a witch build, hehe
http://www.pathofexile.com/passive-skill-tree/AAAAAgMABbUHYw5IES8RUBOeG-Ac3B6UJDwmlSepLUcwcTB8MgEyGDN4Nj02ezpCO-FJO0lRS3hQQlFHUzFVS1crWm1bu13yYeJirG0ZbXtvvHBRcFJw1XfXfrB_K3_Ggh6IQohrjDaNfY2_j_qQDZMnmyadqqIuoqOkkadcqn-quKw_shmzA7Sjtve3dbvWwcXB88NtxqLN6s961CPWitad2FTbC9vn3FfdqN7244Tmgec653To1uwY7hU= I hear you have a mana problem, tiny suggestion, just put 1 point into the ES node unatural Calm right by the CI node. Since EB is being used, 12% more ES means more mana (^_^) ლ(ಠ益ಠლ) When you disconnect in the lab ლ(ಠ益ಠლ)
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I had a Mana problem until I used Atziri's Foible. I've never taken so many Mana Regen nodes before in a build.
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C2I - Chance to ignite sorry for not being clear
thanks for the suggestions guys! received some from the reddit thread as well and it all seems to be coming together. lemme give it a tweak and update you guys accordingly. | |
I have a thread about shadow trap builds (mainly for HC/Nemesis). You can do Acro/PA, Ondar's, and static blows, but typically have to give up some of the trap nodes to make it possible earlier.
But as you probably know, being able to shock things means more damage overall than you could get out of buying all the trap nodes you give up. This is especially true while grouped, but also solo. http://www.pathofexile.com/forum/view-thread/553284/page/1#p4991041 Last edited by Chedric#0936 on Oct 29, 2013, 8:16:40 AM
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