[1.0.0] HALLOWEEN: The Full Evasion Trapper - Input needed
I actually like that route of the 2 nodes better myself. This free's up a lot of nodes for stuff like HP and such. Another thing that I think could be huge is using a Rejuvenation Totem. At level 20 it provides a whopping 107.4 life regen. Strategically planting one of these somewhere you can kite to would help a LOT imo. I'll reserve my latest build ideas until I see your updates in the OP.
Edit: I was doing some research and came across this thread http://www.pathofexile.com/forum/view-thread/532347. He suggests using Shock Nova + Trap gem for shock stacking because Shock Nova Quality increases chance to shock + shock duration. It would have to be tested but I think this could be pretty damn good. I would suggest removing Multitrap in the case of 5L because it has a pretty decent base AOE radius, with 6L I would definitely use it for the most shock coverage possible though! Edit 2: Using a Freeze Mine 1 gem slot alternative for cc, I'm not sure how well it will work at high levels though. http://pathofexile.gamepedia.com/Freeze_Mine Love this build so far, definitely the funnest build I have played! IGN: Dmillz Last edited by Dmillz#6641 on Nov 4, 2013, 8:15:59 PM
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Is it a good idea to go for acrobatics asap or wait till certain level?
Does reflexes and elusiveness stack? Last edited by Klaptafeltje#6967 on Nov 8, 2013, 9:54:25 AM
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Anyone that's trapping in merci/maps, how bad is it honestly not having any kind of regen? That's really my only concern about this build. Doing it anyway, but still worried.
The silent majority.
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I'm using a similar but kind of unorthodox path on the skill tree. Currently in act 3 Cruel Nemesis, soloing everything pretty much. I do have health regen, and my build does have more available HP nodes too. I do use Grace with Clarity, and I don't have a lot of problems with mana because I don't link the traps that much.
http://www.pathofexile.com/passive-skill-tree/AAAAAgYABbUZhiLqJpUqTTB8M3g1kjY9PydBh0WWSshN41FHVUtWLV3yYeJuqnBScNV3131bfyuIa4jxjDaNv5ANks2S85u1nWOksaxHrFmsf7Q4tfK3Prd1wFHDOspKzerUI9VP1ored97244TlGeWO52PndOjW6xTrLO4V-ej79f4K_o8= Here is what I'm at right now, and I take whatever nodes I feel like I need to survive. I have 72% evasion and immune to most range attacks (and them chaos snakes thankfully). I only have 1.3k HP, but with Ice nova trap I can kite pretty well, and dodge pretty much 3/4 of the times. Mind you, for this build to work you have to play very carefully, and with such a low HP pool, one crit from boss and you die lol. Here is my crappy gears: IGN: PervyMonk
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" How much mana do you have left when you activate both aura's. Also do you think its smart to level up clarity to level 20? |
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most fun build i've played so far :D
what do u think of and i know it'll be harder to get life and res , but the damages! the movement speed from Deerstalker is great utility , also the damage from the gloves are great , plus u can ignore the reduce cast speed , since traps dont use cast speed :D IGN: IKryal Last edited by Randomed#6492 on Jan 12, 2014, 2:31:06 AM
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doedre tenure is very good early on, but from merciless on wards u will want to switch to some glove with the usual ev health/resist (unless u are not playing hc or something)
deerstalker is a must have for trappers. the ms plus the trap throw speed makes kiting much easier |
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" hm , yes i agree. i guess i'll change doedre tenure once i reach level 50ish. thanks! :) IGN: IKryal
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can you post up a passive leveling guide for noobies like me
how would you spect the first 20 points 40 points 60 points 80 points and so on |
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if you take acrobatics it will cut your ES in 1/2 and hurt your mana (EB).
Is this really a problem in practice ? |
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