0.9.13 Patch Notes

I'll be very interested in seeing how Temporal Chains behaves now. Yes, it was *ridiculous* in PvP but in PvE it's a staple part of my build. On the other hand, the fact that it changes what happens to players in TC maps will probably more than even out any cries of 'nerf!'

...Perhaps my biggest concern is if PvE will suffer due to PvP balancing. As much as I enjoy PvP, the thought of certain skills being changed for the benefit of PvP with little regard as to their PvE functionality is a bit worrying.

Okay, more than a bit.

__

The Acrobatics changes are a half-measure but we're used to that cluster being sort of 'meh' so at least now it's less 'meh'. We who used it before will still use; those who didn't, probably still won't.
Warhammer 40k Inquisitor: where shotgunning is not only not nerfed, it is deeply encouraged.

Dogma > Souls, but they're masterworks all. You can't go wrong.

I was right about PoE2 needing to be a separate, new game. It was really obvious.
i don´t get it why for example Temporal Chains gets nerfed for pve because of pvp.

Why not make Skills work different in PvP.

For example:

Temporal Chains

Slows Enemies by 40%. Other Players only gets slowed by 20%.

Not more, just different stats for pvp and pve :/

PvP and PvE will never be belance if all skills must work identical in both areas.
IGN: kReiZy
Last edited by sYkoDe4d on Oct 31, 2012, 7:52:18 PM
i dont like changing pve aspects of the game for pvp purposes

temporal chains are esential while fighting already stupidly fast snakes and desync rhoas - before you make change like that you should probably fix desync issues so fast moving mobs/players using particular skills dont desync all the time
some of my IGNs:

EKDDtemplar/DualTotemSparkfotm/jesusbestjewever/EverhardDick/SilSol/SilSol_eight/SilSol_seven/
SilSol_ten/FiretemplarwithAA/JesusFacebreaker/SilSol_three/SilSol_two/grumpycatbestgodever
MOTHER OF FORUM O_O
* Cheers from Argentina, the land of ping and packet loss *

#HYPEGATE

GMT -3
And we are live! Welcome to the new website everyone!
This looks sexy as hell.
"
Charan wrote:

...Perhaps my biggest concern is if PvE will suffer due to PvP balancing. As much as I enjoy PvP, the thought of certain skills being changed for the benefit of PvP with little regard as to their PvE functionality is a bit worrying.



This is my greatest fear as well. While I understand that pvp is important, I hope that the pursuit of balance doesn't severely limit the amount of pve builds the game has available.

Surprise new website!
Forum Sheriff
Loving the look of the website upgrade! (patch download in progress)
IGN: Friar
Knight of Guild Medieval http://www.pathofexile.com/forum/view-thread/545783
Game Mechanics http://www.pathofexile.com/forum/view-thread/11707
Recipe Book http://www.pathofexile.com/forum/view-thread/15223
Quest Reward List http://www.pathofexile.com/forum/view-thread/36776
Nice!
MonstaMunch: "You're just jelly because you can't afford to mirror my rod. It's 100% reel."

GooberM: "How does that not warrant a good ol' stabby-stabby?"

Report Forum Post

Report Account:

Report Type

Additional Info